Killing Floor 2

Killing Floor 2

ZED Ravage Shark .03
22 Comments
Nico Nico...PẰNG! PẰNG! OwO  [author] 21 Sep @ 6:13pm 
In theory , he might be able to work in Zedternal mode , You could run a test to see if he actually works , since I don’t know anything about Zedternal or its game modes , so I have very little information .
⽂みメRYUメみ⽂ 20 Sep @ 7:38pm 
it work on zedternal???
朱雀院椿 17 Aug @ 7:29am 
I wrote the corresponding message you sent under [ZedSpawner. SpawnListBossWaves], but it still doesn't refresh. Is that why? Is it related to bTop RegularPawn=True?
朱雀院椿 13 Aug @ 5:58am 
Well, thank you very much.
Nico Nico...PẰNG! PẰNG! OwO  [author] 13 Aug @ 5:36am 
No, [ZedSpawner.SpawnListRegulator] is applied to regular waves.
If you want the custom Zed to appear in the Boss wave, you should add it under [ZedSpawner.SpawnListBossWaves].
However, I do not recommend having KingShark appear in the Boss wave, as it would put players at a huge disadvantage having to fight two bosses at the same time.
The most reasonable approach would be to have him appear at the end of wave 10. ≧◡≦
朱雀院椿 13 Aug @ 5:27am 
Is it also entered in [ZedPawner. SpawnListRegulator]?
Nico Nico...PẰNG! PẰNG! OwO  [author] 13 Aug @ 4:09am 
Spawn=(BossClass="KFGameContent.KFPawn_ZedBloatKing",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedHans",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedFleshpoundKing",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)

Spawn=(BossClass="KFGameContent.KFPawn_ZedMatriarch",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)
Nico Nico...PẰNG! PẰNG! OwO  [author] 13 Aug @ 4:09am 
I just checked again and he still appears as normal. I think the issue lies in your wave 11 it seems that in a 10 wave match, wave 11 is considered the boss wave, not actually wave 11. Try pasting this code in : the 5 lines correspond to the probability of 5 different bosses, with the condition for King Shark to appear
Spawn=(BossClass="KFGameContent.KFPawn_ZedMatriarch",ZedClass="adu.KingShark",RelativeStart=0,Delay=0,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1)
朱雀院椿 13 Aug @ 2:41am 
I downloaded this boss from the server and entered it in ZedPawner, but it survived normally for 11 wave numbers without refreshing. It belongs to me, ZedPawaner Spawn=(Wave=11,ZedClass="adu.KingShark",RelativeStart=6,Delay=6,Probability=100,SpawnCountBase=1,SingleSpawnLimit=1) Is it incorrect?
Nico Nico...PẰNG! PẰNG! OwO  [author] 12 Aug @ 6:06pm 
Thank You ♥ Destri ≧◡≦
Destri 12 Aug @ 10:32am 
Now this is a good boss!
KoLbI 11 Aug @ 8:33am 
it didnt help so i did it my own way via SteamCMD and it works fine :Frieza:
Nico Nico...PẰNG! PẰNG! OwO  [author] 11 Aug @ 5:43am 
try install/updating the server, then re-downloading the package. I previously encountered a similar issue with custom packages, applied this method, and afterward everything worked normally again .
KoLbI 11 Aug @ 4:22am 
I dont know why but i cant download this mod using this command
ServerSubscribedWorkshopItems=3546048027

I was a bit surprised because i can download other mods except this one. I have to approach this manually :lap:
Nico Nico...PẰNG! PẰNG! OwO  [author] 11 Aug @ 1:59am 
Thank You ♥ KoLbI ≧◡≦
KoLbI 11 Aug @ 1:14am 
and thats why i preferred to go back to KF2 when i saw what content was in KF3 :)

Nice skin :)
Nico Nico...PẰNG! PẰNG! OwO  [author] 10 Aug @ 6:43am 
Thank You ♥ LnDest ≧◡≦
LnDest 10 Aug @ 6:32am 
Much better than in kf3
10\10
Nico Nico...PẰNG! PẰNG! OwO  [author] 10 Aug @ 5:33am 
Yeahh, great to hear that , Wishing you and him lots of fun together ≧◡≦
∀ℳΞ¡ƧΞɲþɘɼ 10 Aug @ 5:29am 
Now it has the head texture. Thanks.
Nico Nico...PẰNG! PẰNG! OwO  [author] 10 Aug @ 5:03am 
Thank you for your response. I have completed the corrections. Please update me once the issues have been resolved .