Dawn of Man

Dawn of Man

Into the wild
37 Comments
UglyBird  [author] 7 Oct @ 7:37pm 
Sorry to hear that, but i never had this happen and no one else has mentioned it before.
Have you done the file check just in case and tried to load a prior saved game.
DOM does have glitches from time to time.
Do you get an error message?
When stone circle is finished, you do get a large spawn of people and equipment.

It could be there is a conflict at the spawning point.
If nothing else works, open the scenario file:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174",
UglyBird  [author] 7 Oct @ 7:36pm 
Open: "wild.scn.xml"
And go down to:
"<event flags="RequiresPrevious,ClearUi">
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="stone_circle" value="1"/>
<actions>
<action type="ShowMessage" title="stonecpast" text="stonecpast_description"/>
<action type="Spawn" entity_type="primitive_human" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male" name="Pokuta"/>
<action type="Spawn" entity_type="primitive_human" amount="12" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male"/>
<action type="Spawn" entity_type="primitive_human" amount="8" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Female"/>
UglyBird  [author] 7 Oct @ 7:36pm 
<action type="Spawn" entity_type="cart" amount="1" placement="StartLocationCircular" angle="1" radius="150"/>
<action type="Spawn" entity_type="sledge" amount="2" placement="StartLocationCircular" angle="1" radius="150"/>
<action type="Spawn" entity_type="dog" amount="5" placement="StartLocationCircular" angle="1" radius="155"/>
<action type="Spawn" entity_type="horse" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult"/>"

Change the "150" to for example "250"
Could fix your issue. Keep me posted please
Edie 7 Oct @ 6:30am 
Hi! I have really enjoyed the scenario as far as I have gotten, but it consistently crashes when I finish the stone circle. Is there a fix I could implement?
UglyBird  [author] 31 Aug @ 6:04pm 
Between raids you need to look after your people, keep them close to camp, don't overwork them and every animal attack, pause the game and try to manage the attack.
Infection comes when villagers are low on health etc...
Raids should not kill too many of your villagers, attacks happen close to camp so little warning time, that's when keeping villagers close to camp becomes important.
I place my buildings forming a square around the centre, on raids, villagers gather behind the buildings and attack when raiders are close, this minimises loses.
The last 2 raids, I did not loose any villagers with equal defenders to attackers.

It is all a matter of managing your villagers. I do not unlock Neolithic, so no defences or farming.
I rely mainly on fish for food which is close by.
Getting monoliths for menhir dolmen etc,,, happens in between raids so only animal attacks need to be managed.
The scenario is supposed to be difficult so management and timing is important.
I wish you good luck.
Maximaaal 31 Aug @ 4:37am 
Tried a new game and while the issue with walking to the edge of the map is gone there are still way to many raiders and to few people, I lost 24 people over all to things other than raiders, mainly infection/old age and once to an animal, but with that many raiders, who kill like 10 of my people per raid its just impossible, as my people dont replenish themself in any rate fast enough to reliably defeat the raiders.
UglyBird  [author] 30 Aug @ 5:52pm 
Just 1 more thing, after you tribe rejoins and you defeat the next raiders, you need to have at least 40 population to trigger migration.
At that point, I usually have around 42 to 48 pop.
UglyBird  [author] 30 Aug @ 5:47pm 
Sorry to hear of your issues, I have played the scenario a few times and never had these issues, only minor problems with script errors which were fixed.

If you have other custom scenarios in your folder you could try to delete them and then retry, they could interfere with each other.
Try also to do an integrity check of the DOM files, seems you could have a Vanilla problem.
People walking to the edge of the map and die is a vanilla issue.

After your tribe joins you and you defeat the following raid the scenario reverts to vanilla.
The difficulty reside in keeping enough villagers to that point to survive.
And last, it is a good idea to stay in Mesolithic until you tribe joins you.

I hope this will help you, keep me posted.
Maximaaal 30 Aug @ 12:07pm 
Tried a restart, got to around 30 people just for like 10 of them to decide to walk across the map and starve, there was nothing to do where they were going, may be a vanilla issue.
Maximaaal 30 Aug @ 10:29am 
Finished the Neolithic and went into the copper age to get migration, but I didnt get any and now a large group of raiders is coming so yeah, I guess thats it for that playtrough.

I like the idea of the mod, but imo the balance just isnt really right, you loose to many people, either trough attacks, sometimes without warning, that occur directly after each other, or trough old age, as your older people at the start are dead half way trough.
Maximaaal 30 Aug @ 9:38am 
I dont have any missions anymore and the remains of my clan joined me, followed by raiders. I also build the stone circle.
Aprilmädchen 28 Aug @ 3:18am 
Thanks for fixing the milestones, after redownloading they now show up for me. Thank your for making this, I really enjoy playing it
UglyBird  [author] 27 Aug @ 5:24pm 
I have fixed the milestones in question as well as the spelling mistake.
Re "Maximaaal" issue, may I ask at what stage you are in the scenario, are you still in the story line or have you past that.

In the story line there is no migration so you have to minimise your losses to be able to face the raiders.
Once you have finished the Story line migration starts and you still have births to increase your population.
Maximaaal 27 Aug @ 12:40pm 
How to get the 40 pops, if there is no migration and I am being hit by some raids, which have no alert so many people die before the raiders are killed?
Aprilmädchen 27 Aug @ 11:12am 
Hi, for me the 'Iron Age' and 'Wolfpack' milestones don't have a description, what do you have to do to achive those? thanks
Maximaaal 27 Aug @ 10:22am 
I think you got a spelling mistake in the starting message
... lost in the wild chassing a Mammoth...
I think it should just be chasing.
Smoke Screen 19 Aug @ 5:33am 
changed the setting
UglyBird  [author] 18 Aug @ 9:55pm 
For migration to happen you will need at least 40 pop
UglyBird  [author] 18 Aug @ 9:54pm 
Should be here unless you have "steamapps" else where on your pc:
C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174
Smoke Screen 18 Aug @ 6:25pm 
also cant find the file
Smoke Screen 18 Aug @ 6:18pm 
no migrations happened at all
UglyBird  [author] 18 Aug @ 5:29pm 
Right here:
<event>
<condition type="ValueReached" id="Population" value="40"/>

<actions>
<action type="SetMigrationParameters" min="3" max="6" period="1y" variance="0.1y" decrease_start_population="100" decrease_halfing_population="100"/>
<action type="ShowMessage" title="migration" text="migration_description"/>
</actions>
</event>
UglyBird  [author] 18 Aug @ 5:28pm 
Between 3 and 6 a year.
You can adjust this to your liking by editing the scenario file "wild.scn.xml" here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174
Smoke Screen 18 Aug @ 5:12am 
i mean past storyline
UglyBird  [author] 17 Aug @ 10:39pm 
There is no migration until the story line is finished, this would be end Mesolithic to Neolithic.
Smoke Screen 17 Aug @ 7:47pm 
how common are migrations?
UglyBird  [author] 14 Aug @ 6:56pm 
I just re-played the scenario until the building of the stone circle and the arrival of the war chief without any issue.
I think it is just bad luck, a human spawn must have occurred on a wrong spot on the map,
Have you tried reloading a prior save, spawning does not happen on the same location every time. Had this a couple of times before on various maps.
I will finish the last bit of the story line after 3rd Menhir to make sure it all works well.
cp_brown 14 Aug @ 6:09pm 
The fallowing Summer. Just after a new born.
UglyBird  [author] 14 Aug @ 4:41pm 
Can you tell me when this happens, where are you at in the scenario?
cp_brown 14 Aug @ 12:48pm 
Error: GameException: Could not lead model for entity: primitve_human
cp_brown 14 Aug @ 6:05am 
Great, and thanks.
UglyBird  [author] 13 Aug @ 5:18pm 
cp_brown
Sorry for this issue, it is now fixed "skin dryer" should have been "skins dryer" just an S missing.
I had fixed this error before but the updated file did not get replaced in the "workshopuploader".
You should be all good to go, make sure the scenario files are updated on your PC.
cp_brown 13 Aug @ 4:11pm 
Crashes as the 6th tent is completed.
cp_brown 13 Aug @ 5:48am 
At the start. I have 6 tents, 1 storage hut, 3 skin dryers, with 14 people. The crash happens after they team hunt a big animal in town, This is in the fall.
Pops up with a screen at the top "skin dryer" among other stuff.
UglyBird  [author] 12 Aug @ 4:45pm 
Any message when crash happens?
UglyBird  [author] 12 Aug @ 4:44pm 
Can you give me more details, when, where etc...
cp_brown 12 Aug @ 11:37am 
crash