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Have you done the file check just in case and tried to load a prior saved game.
DOM does have glitches from time to time.
Do you get an error message?
When stone circle is finished, you do get a large spawn of people and equipment.
It could be there is a conflict at the spawning point.
If nothing else works, open the scenario file:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174",
And go down to:
"<event flags="RequiresPrevious,ClearUi">
<condition type="EntityCountReached" counter="BuiltStructures" entity_type="stone_circle" value="1"/>
<actions>
<action type="ShowMessage" title="stonecpast" text="stonecpast_description"/>
<action type="Spawn" entity_type="primitive_human" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male" name="Pokuta"/>
<action type="Spawn" entity_type="primitive_human" amount="12" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Male"/>
<action type="Spawn" entity_type="primitive_human" amount="8" placement="StartLocationCircular" angle="1" radius="150" age="Adult" gender="Female"/>
<action type="Spawn" entity_type="sledge" amount="2" placement="StartLocationCircular" angle="1" radius="150"/>
<action type="Spawn" entity_type="dog" amount="5" placement="StartLocationCircular" angle="1" radius="155"/>
<action type="Spawn" entity_type="horse" amount="1" placement="StartLocationCircular" angle="1" radius="150" age="Adult"/>"
Change the "150" to for example "250"
Could fix your issue. Keep me posted please
Infection comes when villagers are low on health etc...
Raids should not kill too many of your villagers, attacks happen close to camp so little warning time, that's when keeping villagers close to camp becomes important.
I place my buildings forming a square around the centre, on raids, villagers gather behind the buildings and attack when raiders are close, this minimises loses.
The last 2 raids, I did not loose any villagers with equal defenders to attackers.
It is all a matter of managing your villagers. I do not unlock Neolithic, so no defences or farming.
I rely mainly on fish for food which is close by.
Getting monoliths for menhir dolmen etc,,, happens in between raids so only animal attacks need to be managed.
The scenario is supposed to be difficult so management and timing is important.
I wish you good luck.
At that point, I usually have around 42 to 48 pop.
If you have other custom scenarios in your folder you could try to delete them and then retry, they could interfere with each other.
Try also to do an integrity check of the DOM files, seems you could have a Vanilla problem.
People walking to the edge of the map and die is a vanilla issue.
After your tribe joins you and you defeat the following raid the scenario reverts to vanilla.
The difficulty reside in keeping enough villagers to that point to survive.
And last, it is a good idea to stay in Mesolithic until you tribe joins you.
I hope this will help you, keep me posted.
I like the idea of the mod, but imo the balance just isnt really right, you loose to many people, either trough attacks, sometimes without warning, that occur directly after each other, or trough old age, as your older people at the start are dead half way trough.
Re "Maximaaal" issue, may I ask at what stage you are in the scenario, are you still in the story line or have you past that.
In the story line there is no migration so you have to minimise your losses to be able to face the raiders.
Once you have finished the Story line migration starts and you still have births to increase your population.
... lost in the wild chassing a Mammoth...
I think it should just be chasing.
C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174
<event>
<condition type="ValueReached" id="Population" value="40"/>
<actions>
<action type="SetMigrationParameters" min="3" max="6" period="1y" variance="0.1y" decrease_start_population="100" decrease_halfing_population="100"/>
<action type="ShowMessage" title="migration" text="migration_description"/>
</actions>
</event>
You can adjust this to your liking by editing the scenario file "wild.scn.xml" here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\858810\3545814174
I think it is just bad luck, a human spawn must have occurred on a wrong spot on the map,
Have you tried reloading a prior save, spawning does not happen on the same location every time. Had this a couple of times before on various maps.
I will finish the last bit of the story line after 3rd Menhir to make sure it all works well.
Sorry for this issue, it is now fixed "skin dryer" should have been "skins dryer" just an S missing.
I had fixed this error before but the updated file did not get replaced in the "workshopuploader".
You should be all good to go, make sure the scenario files are updated on your PC.
Pops up with a screen at the top "skin dryer" among other stuff.