RimWorld

RimWorld

Seek Enemies
18 Comments
HotdogMoisturiser 4 Sep @ 2:03am 
Be WarnedIf left on Colinists wont repect zoned boundry's & suicide charge (only seen melee do it)
thepizzaman2013 15 Aug @ 7:03am 
Yeah it's fixed!
Amro  [author] 11 Aug @ 2:11pm 
@NeinDao
I think I fixed it in the new version

@FelipeGames2000
yeah, they don't automatically use abilities.

@PremierVader
It should be light/medium on performance depending on how large the map is I tried to keep it optimized.

@thepizzaman2013
I think I fixed this in the new version as well
NeinDao 11 Aug @ 12:07pm 
it says "watching for targets"
NeinDao 11 Aug @ 12:04pm 
i had this active on 3 characters and than i traveled to another map using caravan, and now even if i turn it off, it is till active and it stops my characters from doing what i want. they just stand there locked up "seeking enemies" there are enemies in a ancient danger but there is no pathing to them and no los
FelipeGames2000 11 Aug @ 9:49am 
I assume that, since it works with undrafted colonists, they don't automatically use abilities, correct?
PremierVader 11 Aug @ 8:02am 
How is this mod in terms of performance compared to previous mods that did the same thing? The previous ones hit performance pretty badly from what I remember.
thepizzaman2013 11 Aug @ 12:22am 
There seems to be an issue with prisoners, I kept a few and for some reason when the prisoner is injured, everyone who's assigned to seek enemies just keep pathing back towards the prisoner over and over. They then lose sleep and food a lot of times, to eventually starving. I've only fixed the issue by removing the prisoner beds. Not sure what's causing it, also no errors in console.
Amro  [author] 10 Aug @ 5:25pm 
@Ishchyaboi
if the enemy is behind fog of war the pawns wont move towards them
Ishchyaboi 10 Aug @ 4:43pm 
how does the seeking respond to mods that adds fog of war where pawns can't see?
Amro  [author] 10 Aug @ 2:06pm 
@Luvable Zombie
I have not included that, I will look into it though

@✪Kurosendo
I have updated the mod and fixed some of the path-finding issues
Luvable Zombie 10 Aug @ 1:18pm 
Does your mod bring animals that are set to follow when drafted or doing field work?
✪Kurosendo 10 Aug @ 12:00pm 
Pawns with enemy seeking keep goes toward enemies behind walls and goes backward without doing anything. i had to unistall this mod
Adonnay 10 Aug @ 3:42am 
That sounds awesome. Let's see how it works :)
BigBoootyPanda 9 Aug @ 11:10pm 
OMG, this helps greatly!
NeinDao 9 Aug @ 2:45pm 
thought this was an alternative to seek and destroy but it seems like i might have use for both. thanks for the work! :3
Amro  [author] 9 Aug @ 2:28pm 
@Latex Santa
(Search and Destroy) and (Seek Enemies) have some distinct differences that make them useful in different scenarios, mine is for undrafted pawns and theirs is for drafted pawns.
Latex Santa 9 Aug @ 1:42pm 
So an updated version of Seek and Destroy, then?