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Rapporter et oversættelsesproblem
I did test that scenario with this mod some features didn't work but the game didn't crash or have any major issues. If that is the case: do you have the same issue if you load a game before taking off and redo the flight, and do you have the same issue if you disable this mod and then load the game?
https://gist.github.com/HugsLibRecordKeeper/0b6f2013cf51aecf59056037b04e5168
My 7000 points ship is now able to continue its blood fueled path.
I'll have a fix uploaded shortly.
Also, which of the mod options do you have enabled.
I need this mod because quest shuttle landing spot is blocked with fleshmass walls and I have no idea where it's landing spot is.
I wish quest shuttles crash whatever under it and show up. -_-;;
Just wanna point out "50% of it's max health." It's "Its max health", not "it's max health." Its is a possessive.
Land On Anything: PopulateDamageMap: geyser at (110,0,208) added to geysersToKill (x4)
Land On Anything: PopulateDamageMap: attempting to deleting a geyser...
If there is an error when deleting the geyser it would show up after that.
To get rid of them use Dev mode and the destroy tool.
Thanks!
Im jesting if thats not obvious, thanks for the patch, just to be sure, whats the toggleable option in the mod settings to avoid having wall atachments deleted?
I'd like to pretend this was a complicated multi-threaded timing issue that took great skill to resolve, but it was a stupid logic error in my mod. oops.
*squimsh*