RimWorld

RimWorld

117 ratings
Land On Anything
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Mod, 1.6
File Size
Posted
Updated
8.011 MB
9 Aug @ 6:54am
9 Aug @ 8:01pm
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Land On Anything

Description
Sick and tired of having to find a large open space for your gravship and just want to input "yolo" into the guidance system? Want to smash your reinforced hull directly into a hostile building so your auto-cannons can open up at point blank range while you yell "SUPRISE!"? How about disabling the annoying safety lockout that prevents you from landing on an angry guy with a spear? Sad because you can't turn your gravship into an instant mountain base?

Now you can.

This mod lets you throw away the safety guidelines and land on top of whatever you want. Walls? Roofs? Buildings? Hostiles? Friendlies? That really Important thing you shouldn't land on because you need to keep it intact for a quest?

Squish.

By default anything on your gravship will take damage if it is placed on top of something, up to 50% of it's max health. This can be adjusted or changed to a flat 25 to 35 damage, the same as the "minor gravship crash" negative outcome.

Bonus Features

Land your shuttle anywhere that is valid to build it

This mod started when I couldn't land my shuttle because of decorative markings and underground pipes, because the default shuttle code only allows it to land on top of powerlines. That original goal is an option in the mod, and everything else is scope creep. This is done by replacing the "is empty or only powerlines" check with the same placeworker used when you build a shuttle.

Unblock-able engines.

Needed if you embed your ship in a mountain, or just build your engines in the rec-room for easy maintenance access. Also eliminates the pain of not being able to launch because your idiot colonists built a roof over your enclosed thruster zone.


Options



Decide what you should and shouldn't be able to land on, clear out everything within two tiles of your ship, adjust or remove the damage inflicted, enable optional features. Mouse-over options for more details. (in game, not in this mod description!)



FAQ


Does this mod have issues if I launch two gravships at the same time?

That causes issues in vanilla Rimworld, and this mod will add a few extra problems. Do not do this!


Is it safe to add/remove this mod on an existing save?

Yes, this mod can be added/removed.


I landed on the important thing that I flew here to interact with and now this map is useless!

Fly to a new map.



What happens if I land on my own pawns by accident?

An emergency teleport system will activate at the last moment and send them to a comfortable life on a nearby glitterworld.


Really?

There is no evidence that this is not true.






42 Comments
Urban 30 minutes ago 
I agree with the other guy, this should definitly have William Dafoue meme photoshoped as the preview picture
Skyrunner 37 minutes ago 
helm, ramming speed!
Nepenthe  [author] 49 minutes ago 
@NightmareCorporation I'm a big fan of adding adjustable settings instead of trying to come up with fixed values that are balanced. I don't even know what "balanced" means in a sandbox game where paying with 300 mods is considered normal!
Nepenthe  [author] 52 minutes ago 
@ 白金trigger you can toggle "smash surroundings" on or off.
NightmareCorporation 7 hours ago 
I love fun descriptions, and this one is quite funny. And allowing the player to tune the mod through settings is always a good choice. Props to you!
白金trigger 7 hours ago 
The spaceship will additionally destroy the outermost circle of buildings. That's not right, is it? Can you make the spaceship land and only destroy the buildings it covers?
SaberTask 7 hours ago 
Time to run over all my colonists!
Nepenthe  [author] 12 hours ago 
@Nanao-kun I'm going to add that in addition to the existing gravship.ContainsThing(thing) check and see how that goes.
Nepenthe  [author] 12 hours ago 
@ Shure Soppe Lung 是的!
Shure Soppe Lung 13 hours ago 
这就相当于开船把别人家建筑给撞了?