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Also thanks for the cool clothes and timely reply.
- Rebalanced stats to match the vanilla game.
- The Mecascarab hood is now a helmet. Your old scarabhoods will disappear from your games. Replace them with the new one. Sorry about that.
- Added the Neolothic tag for clothing so that it appears on tribal pawns.
- The Megaspider, Megascarab, and Speloped helmets allow you to suppress your slaves with Ideology but have a social penalty.
- Added a patch for vanilla factions. Expanded Tribals. Clothing now requires Tribalwear research.
For those who have red error it's a mod conflict so if you identify the mod tell me and I will can check
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3547448454
[ETRT: Tribal Apparel (continued)] Patch operation Verse.PatchOperationReplace(/Defs/PawnKindDef[@Name="TribalChiefBase"]/apparelRequired) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3545351721\Patches\Pawnkind_Apparels.xml
https://gist.github.com/HugsLibRecordKeeper/c6bd96a04833472e4a9a745b42bbe1ea
Tribal Chief will appear with Fur coat and no medieval plate armor anymore.*
That all said, it would have been trivial to drop me a note - I'm pretty easy to reach!
As I don't own the last few DLC, I don't feel particularly well placed to continue providing support for my mods. I'm glad people still get enjoyment from them.