Space Engineers

Space Engineers

[Factorum] - "Wombat" Heavy dropship
28 Comments
The~French~Man 24 Aug @ 5:56am 
@Scorpia Okay, thank you :steamthumbsup:
Scorpia  [author] 23 Aug @ 12:51pm 
@The~French~Man No just connected them normally with rotors, no glitches
The~French~Man 23 Aug @ 8:53am 
Did you use a glitch to manage to connect them together?
I created something that wants to connect to my main grid...
Scorpia  [author] 20 Aug @ 9:49am 
@Chikken You can try and see if that works not sure. But also with it being in survival you may just want to check the hydrogen aswell as I think a few of the tanks are empty
Chikken 20 Aug @ 1:35am 
Lol it's more than likely a problem on my end. Would I have to manually put the Subgrid Thrust Manager in the programmable block myself?

I suppose I should note that I spawned it in a survival world, but *with* creative mode.
Scorpia  [author] 18 Aug @ 8:39am 
@Chikken Np mate, I'm not too sure rlly what the issue may be as when I've been testing it works fine
Chikken 17 Aug @ 9:36pm 
@Scorpia sorry for the late reply; I cannot use them to move. They rotate just fine, though. I made sure to download all the scripts and check the "in-game scripts" box in the world setup. Shrug lol
Quasar 15 Aug @ 5:04am 
Looks like a panther clipper, was that was what the design was based off of?
Scorpia  [author] 14 Aug @ 10:26am 
@Chikken Is it that you can't rotate the thrusters or is it that you cant use them to move?
Chikken 13 Aug @ 11:08pm 
Even though I've installed all of the scripts, I still can't get the thrusters on the sides to work. Still a great design and I love how you did the cockpit!
Waffles 12 Aug @ 4:15pm 
On steam* My bad, tired, she's advertising her OF on steam of all places
Waffles 12 Aug @ 4:15pm 
Damn, I didn't think I'd see an intersex furry advertising her shitty OF belittling someone's ship they built & shared for Space Engineers
senturu 12 Aug @ 3:52pm 
Zoey is jealous of your talent.
R3LOAD 12 Aug @ 2:15pm 
Crash out or spam bot? No one will ever know. All I know is popularity leads to bad apples. Good work man. Another great FCTM grid. :mhwgood:
kane 12 Aug @ 1:32pm 
Hey dude good fucking work dont listen to this THING below me.
ZoeyKL 12 Aug @ 12:30pm 
Hey dude man bro, grow up and stop making shitty child ships
Scorpia  [author] 12 Aug @ 10:17am 
@Aquaos If I remember rightly on the 1st Toolbar, it should be the timer block in slot 8, but when testing I had to manually switch the mag plates lock as parking wouldn't work. (Plates are slot 9)
Scorpia  [author] 12 Aug @ 10:15am 
@GigaCars I got the idea from the Valkyrie from Star Citizen but looking back it does have a little similarity XD
Aquaos 12 Aug @ 7:04am 
a really cool ship! just one question : how do you lower the landing gears? I had to manually set them up and i wonder if I missed anything that was already set up
ZoeyKL 12 Aug @ 3:13am 
oh look more garbage created with SEToolbox obj import, zero skill needed. Grow up and learn to actually build ships by hand. This is trash.
@GigaCars My thinking exactly
GigaCars 11 Aug @ 6:00pm 
i would guess the panther clipper was the basis?
Snaky_Cake 11 Aug @ 1:42pm 
Lol it does remind me of an actual wombat
Lian_07 11 Aug @ 3:59am 
Incredible work!
HardStrike 10 Aug @ 7:48pm 
Man that thing looks cool
Viper 10 Aug @ 8:44am 
so cool
remembers me of the panther clipper from elite dangerous
Sonson 9 Aug @ 9:54am 
Gorgeous.