RimWorld

RimWorld

Inexact Examine
18 Comments
QOMRADEQUEER 31 Aug @ 10:14am 
I didn't know I needed this. Such a simple thing makes the game much more enjoyable to play, because I am no longer obsessed with the dreaded 99% number.
PeteTimesSix  [author] 13 Aug @ 11:40am 
@Benetrator - Beton
Yup,. The whole mod is actually a single patch on GenLabel.LabelExtras, the method responsible for generating labels for most things in the game. Purely visual, and nothing else is affected.
Benetrator - Beton 13 Aug @ 10:42am 
Do bills still work as usual? E.g. tailor a new parka if there are no parkas with > 51% condition in storage
KingsMan_ 12 Aug @ 10:13pm 
it should be 'Factory New'
PeteTimesSix  [author] 12 Aug @ 11:43am 
@恰似宛然一笑生花 I always appreciate a translation. Sorry to say I've just made a bit more work for you though, @DragonZephyr brought up a good point and I had to change the thresholds to match the vanilla ones for tattered apparel.
恰似宛然一笑生花 11 Aug @ 6:16pm 
Hello PeteTimesSix. That's an interesting mod. So I created a mod "Inexact Examine_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
DragonZephyr 10 Aug @ 1:18pm 
It used to affect weapons and apparel but in another unlisted change those features were either intentionally or not taken out. It also is present in menus like the apparel manager or crafting bills.
The value of an item is also associated with its deterioration unless it does not have the XML tag that enables that behaviour.
Anyway, this just superficial for trade/ground or does it go so far as to make bills and the apparel menu list only those descriptors? Are the descriptor defaults setup to account for mood debuffs? Could call clothing below 50% ratty and 30ish tattered like the game already does.
Dick Sledge 10 Aug @ 7:39am 
I love the idea of this, I get why the percentage thing is used since this game gives you so many numbers, but that percentage does not affect the items protection or damage, making it just a health bar basically. This definitely makes item integrity feel more realistic. Great idea!
GetUrAssToMars 9 Aug @ 10:56pm 
What a great idea!
dawud.weaver 9 Aug @ 7:49pm 
Huh, this could tie in nicely with production filters. No longer is one bar an exact % and the other bar like 7 values.
Lives2DieAgain 9 Aug @ 6:33pm 
I agree with тетеря, блин. Maybe there should be a drop-down option when we right click on an item to examine said item to see what percentage it's at? It should take a while to fully investigate as to not invalidate the mod.
1z1Fr4g 9 Aug @ 4:28am 
i am certain in my desire to be uncertain
VelxraTV 8 Aug @ 9:06pm 
now I can almost know instead of knowing
тетеря, блин 8 Aug @ 4:07pm 
maybe, just maybe there could be a technology to determine the percentage. thanks.
Serfis 8 Aug @ 1:11pm 
The mod I never knew I needed.
Vexacuz 8 Aug @ 1:09pm 
Ah yes, Xcom percentages.
camomo bbl enjoyer 8 Aug @ 1:00pm 
very cool, thanks pete pete pete pete pete pete