RimWorld

RimWorld

Ideology Infantry Role
80 Comments
amefurashi  [author] 26 Aug @ 11:28am 
Thanks. I'm making a Scavenger role right now.
I'm sure it will be useful for tomb raider.
SpaceGhost 26 Aug @ 8:44am 
This sounds awesome. Adding to my list immediately. Do you have plans for other roles?
Steven Legstrong 20 Aug @ 10:27am 
Oh, great heavens!
May his soul rest in peace
Omega13 19 Aug @ 8:32pm 
"I'm going to the bathroom, be right back."

"Number one or number two?"

"Number fifteen."

"What?"
amefurashi  [author] 19 Aug @ 8:15pm 
I laughed so hard my stomach hurt.
I saw something good. Thank you
Omega13 19 Aug @ 7:42pm 
i have a screenshot if you want one, it was incredible

https://imgur.com/gallery/vHqHqwa
amefurashi  [author] 19 Aug @ 7:23pm 
lmao that's 80% intentional.
20% is surprise at the number 15 bedpans
Omega13 19 Aug @ 7:13pm 
I do not know if this is intentional, but my infantry got into a rough fight where he used both combat stims AND hodor and then staggered off to rest in a tent in our camp and, since I have Dub's Bad Hygiene on, the poor man spat out like 15 bedpans worth of poo immediately. Poor freakin' guy.
viperro 15 Aug @ 3:05pm 
incredible mod, but i really wish that the abilities were called different things
amefurashi  [author] 15 Aug @ 1:50am 
For example, what changes would you like to see?
PremierVader 15 Aug @ 1:39am 
I think the types of stat changes are fair for an infantry guy that fights and survives longer but perhaps the changes can be adjusted. Afterall it also gives some serious debuffs so there is some balance already.
amefurashi  [author] 14 Aug @ 7:05am 
Ah, that's good to hear.
Нелюдь 14 Aug @ 6:53am 
I checked with CE and everything works fine, some parameters are not translated new combat from CE, but these are not critical parameters
amefurashi  [author] 13 Aug @ 9:31pm 
That was a drama that received mixed reviews, but it had a lot of great characters and was full of spectacular scenes, so I liked it.
RIP Hodor
SnittleCakes 13 Aug @ 6:38pm 
Rip hodor GoT
amefurashi  [author] 13 Aug @ 5:13pm 
Also, the amount of expectation they feel remains the same. It's still a tough job, but it's not as high-ranking as a senior official's job.
amefurashi  [author] 13 Aug @ 5:10pm 
For the simple reason that's not their job: just as white-collar workers don't use guns in the course of their regular duties, infantrymen generally don't plow fields or develop interstellar travel technology in the course of their duties.
lexcpa324 13 Aug @ 3:31pm 
also i think the reason the shooting specialist refuses to do work is that its meant to be something like a general, or some sort of commander
im not saying i agree with them not doing bloody anything, but i think there is SOME reasoning
lexcpa324 13 Aug @ 3:28pm 
hey, quick question, what happens to their expectations after they become infantrymen?
Does their expectations decrease at all? (think i coulda worded the original question better)
Omega13 13 Aug @ 11:51am 
This sounds pretty great. Less powerful, but way less restrictive in both ideology and behavior.
画龙点睛 13 Aug @ 12:24am 
666:steamhappy:
amefurashi  [author] 12 Aug @ 9:17pm 
yees
GamerCake 12 Aug @ 8:45pm 
Are you able to have more than one infantryman at a time?
amefurashi  [author] 12 Aug @ 7:52pm 
No. It's more like the scavs in Tarkov:Cartman:
Steven Legstrong 12 Aug @ 7:46pm 
Scavenger Rain World?! :rwspear::slugcatdead:
amefurashi  [author] 12 Aug @ 3:41pm 
I'm currently using the knowledge I gained from creating this mod to create a new role, the "Scavenger."
I'm sure it will be useful for exploring.:SBchicken:
amefurashi  [author] 12 Aug @ 12:39pm 
It's surprising that abilities cause compatibility issues.
I'll look into it, but honestly I can't promise a solution:floweyevil:
Нелюдь 12 Aug @ 12:02pm 
@amefurashi
I asked about the bugs on the CE server and was told that things like ability cooldowns won't work properly.
тетеря, блин 12 Aug @ 11:09am 
Rim War integration? :3
amefurashi  [author] 12 Aug @ 10:09am 
Can't it be used in CE?
김베드로 12 Aug @ 8:38am 
Cool
KΞNTΛR 12 Aug @ 4:07am 
@Нелюдь ask on CE discord server
Нелюдь 12 Aug @ 3:24am 
1.5 ce (pls)
Нелюдь 12 Aug @ 3:24am 
will there be a CE compatibility patch? This mod and the Millitarism Meme mod would look great together in CE
amefurashi  [author] 11 Aug @ 9:07pm 
Comments on balance are still welcome.
My favorite modlist often feature historically great battles, so I may be numb to balance:feste:
amefurashi  [author] 11 Aug @ 5:01pm 
Additionally, Hodor! has the side effect of making extremely vulnerable to damage and blood loss once the effect wears off (usually resulting in instant death from blood loss due to excessive bleeding from accumulated cuts), so unless pawn have an OP implant or a robust medical system waiting just behind the wall, it is unlikely to cause a fatal imbalance.
amefurashi  [author] 11 Aug @ 5:01pm 
I've implemented overall balancing.
The main focus is on nerfs, but it also includes some small buffs, such as increasing explosion resistance while under the Hodor! effect (in testing, the pawn didn't stop trigging even when a cannonball exploded next to him. This was Absolute Cinema), so it can't be considered a complete nerf.
amefurashi  [author] 11 Aug @ 2:34pm 
In my country, we have an idiom, "iudake nara tada." This means that nothing will happen unless you express your feelings first, so try expressing them first.
I can't promise to do anything about it, but I'm open to suggestions:YmDharma:
Nyavertell :3 11 Aug @ 2:24pm 
I appreciate you.
amefurashi  [author] 11 Aug @ 2:17pm 
That's great.
I actually use this in my own playthroughs, but now that I've used Hodor! with multiple people for the first time, I've realized it's too powerful.
I think this is probably because when it was developed, it was unconsciously assumed that it would be used by just one person, so I plan to nerf it:SBchicken:
Nyavertell :3 11 Aug @ 2:09pm 
All that is to say I'm still using it, since it perfectly fits my soldier/civilian split society perfectly.
amefurashi  [author] 11 Aug @ 2:09pm 
Ah, that's true.
Since it's assumed that several people will be assigned and used, the strength of the buffs should be nerfed based on that.
That's helpful. Thank you.
Nyavertell :3 11 Aug @ 1:52pm 
@amefurashi Just as a comparison, Shooting Specialist only adds passive accuracy and reduces aiming time while getting an ability to project a weaker form of that to others nearby while this adds combat-related enhancements that include melee ability, one of which is equivalent to a borged out soldier in power armor, as a short-lived boosts. Not necessarily OP, but absolutely stronger than the vanilla Shooting Specialist. In my opinion, it reads less like infantry and more like special forces.
amefurashi  [author] 11 Aug @ 12:24pm 
@Patrick
Was it OP?
I'd like to know what was OP about it so I can use it as a reference for balancing.
Patrick 11 Aug @ 12:03pm 
Tries to design a new role less OP than shooting specialist, can't help but give them a buff to absolutely everything. RimWorld modders, smh.
PremierVader 11 Aug @ 7:56am 
Wow everything about this mod is just wild lmao...10/10
amefurashi  [author] 11 Aug @ 7:16am 
New ability "Hodor!" To teach this ability to a pawn who was an infantryman before the implementation, you must dismiss and reassign them.:masterworks:
amefurashi  [author] 11 Aug @ 7:16am 
thanks:Neneko_Izumozaki:
kolcio138 11 Aug @ 6:57am 
ts is peak:onbu_heart_eyes:
Surgeol 11 Aug @ 5:35am 
lmao that photo of Tynan, nice meme and mod tho