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I had problems with a certain DDS converter, but it appears to be working properly now. Will do that with the next update.
So feel free to save it locally and remove anything you don't like or modify it however you want.
Currently I have no big plans for this mod since I already implemented most things that I wanted. So unless there are some issues that need fixing or a compatibility patch that is required on my end, I won't have to update it any time soon (hopefuly).
I have 300 of them, and with all these duplicates scattered everywhere, I end up using 10 GB of video memory, which is enough to max out my 3080 — far from a low-end PC.
I’m going to have to put all the mods that add textures locally so I can remove all the duplicates, and then change them every time there’s an update. This game really drives you crazy 🙄
With standard textures: 52.64MB
With upscaled textures: 209.78MB
Which means that if you enable this mod without manually replacing them, it will be 262.42MB. Wouldn't call this a "heavy" impact, but it depends on your PC, I guess.
I doubt that people with low-end machines will use these textures anyway, while others with sufficient video memory won't see a significant impact on the performance.
The difference is negligible in my opinion.
Unfortunately, that is correct.
The decision was made in favor of low-end PCs for these reasons:
1. You had to manually replace the textures every time I updated the mod.
2. You had to download 250+ MB worth of textures that some people may find redundant (it is also a problem for those that have limited internet data).
You can always just manually replace the textures to avoid this exact situation that you've described ¯\_(ツ)_/¯