RimWorld

RimWorld

CKAPP Tropical Rainforest Mod (Continued) (TSP)
21 Comments
TurtleShroom  [author] 20 Aug @ 9:02am 
It's been a privilege helping you, Redrun! I'm glad that this Mod has brought you so much fun.

If you don't mind, BTW, what is the Package ID for the Graze Up Mod? I should list that as incompatible.
Redrum 19 Aug @ 4:53pm 
Thank you!
Redrum 19 Aug @ 4:51pm 
Ok, I believe I have found the incompatible mod. "graze up" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2302739121

I removed it and watched the wild animals finally eat the plants from this mod.
TurtleShroom  [author] 19 Aug @ 2:22pm 
Nonetheless, I have pushed an update in case the previous changes didn't appear on your end. Hopefully, this should solve the problem.
TurtleShroom  [author] 19 Aug @ 2:21pm 
In my current tests, I spawned a Muffalo and used cheat codes to make his hunger go to zero. The Muffalo successfully ate the plants like he was supposed to do. I also spawned in an elephant to see if he would do the same, and he did.

In addition, a large pack of wild elephants has been walking around on the Map, and I have yet to see any of them starve.

There is no animal starvation on a rainforest Map using ONLY this Mod. In these tests, I CANNOT reproduce your bug.
TurtleShroom  [author] 19 Aug @ 2:12pm 
Alright, to keep you updated, I am running a test with ONLY this Mod and seeing if I can replicate the animals starving to death.
TurtleShroom  [author] 19 Aug @ 12:34pm 
@Redrun

Again, I sincerely apologize. I have tried for years to fix the bizarre bug where Pawns will pick up and eat goods. I fixed that and created a worse error. I promise you that I will get to the botom of this and I will work on it today. Your patronage and love for this Mod means you deserve nothing less than the best that I can give. I too love this Mod.
TurtleShroom  [author] 19 Aug @ 11:07am 
@Redrun

Crap, I must have not solved the problem. I'll try and solve the malnutrition problem this week. I am sorry that I harmed your experience so badly.
Redrum 19 Aug @ 7:57am 
This mod has been my all time favorite mod my entire time playing rimworld and sadly I believe I am on my last run using it. The constant death from malnutrition, and difficulty to set up a ranch makes it unplayable.
TurtleShroom  [author] 12 Aug @ 8:55am 
Sickly Trees have ten thousand HP because they decay like Stumps over time. I will fix the flammability, though! Thank you so much for your help!
Redrum 11 Aug @ 11:18pm 
The animals still die of malnutrition.
Redrum 11 Aug @ 4:06pm 
Question about Sickly trees having 10k HP and 200% flammability... So no matter what, my forest is going to burn down... even though it rains nearly 80% of the time, the fires never stop because sickly trees have 200% flammability and 10k HP. While it rains, the fires stay only in the sickly trees. By the time it stops raining, those trees ares still burning, and the fire spreads. Feels like Sickly trees HP should be drastically lower if they are meant to burn away. OR is the endless fire supposed to be a feature here? By the time it stops raining, the burn has been repopulated and the fire just spreads back and forth.
TurtleShroom  [author] 10 Aug @ 12:56pm 
Okay, please try now.
Redrum 10 Aug @ 12:30pm 
I'll wait for the update to keep going.
TurtleShroom  [author] 10 Aug @ 11:29am 
I think I fixed the issue of the animals starving. I used a Vanilla rendition Abstract Base Thing Def and applied that instead of a custom one, which appears (God and Randy willing) to have fixed the problem.
Redrum 10 Aug @ 10:23am 
I think I'd rather the "consume" menu pop up and the animals live.
Redrum 7 Aug @ 5:50pm 
to offset that some of the vanilla plants could be mixed in to the spawns rate.
TurtleShroom  [author] 7 Aug @ 5:34pm 
Alright, I fixed it. The problem is that all herbivorous animals on the Map now starve in Rainforests because every plant that isn't from the Vanilla rendition is inedible to herbivorous animals.

It's better than the menu spam, though.
TurtleShroom  [author] 7 Aug @ 3:50pm 
STILL?! I thougt I fixed that!

I guess I'll just try again.
Redrum 7 Aug @ 2:16pm 
*right click with a pawn selected
Redrum 7 Aug @ 1:58pm 
When I right click on the plants from this mod, it gives me the option to consume them. I don't think that should be a thing right? Even the mahogany gives the option to consume.