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rimsort只能生成dds图片,不能进行zstd压缩 区别在于压缩的mod体积大小吗
实际使用下来并不是简单的即时压缩,可能涉及到内存利用的方面,我在开启你这个模组后内存就爆掉,打不开游戏了
The bundled libimage_lib.so file throws an error when it tries to load, specifically complaining about a missing ZSTD_CCtx_reset symbol.
Tried compiling it myself, but failed because of winapi::shared dependency.
I'm honestly a bit curious about the original build process for the shared library.
Is the image compresser funtional on linux
Even if i supply pre compressed textures (Textures that are pre processed by this mod) does the mod still funtion on the linux version of rimworld
Unable to execute GenerateMaterials Exception=System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Texture.GetDataWidth(UnityEngine.Texture)
at UnityEngine.Texture.get_width () [0x00001] in <e422ced3d0f64bb29423e8338d57bc04>:0
at SmashTools.Ext_Texture.Rotate (UnityEngine.Texture2D source, System.Single angle) [0x00044] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\SmashTools\SmashTools\SmashTools\Utility\Extensions\Game\Ext_Texture.cs:131
at Vehicles.PatternDef.RecacheTextures () [0x001a5] in <73eb317f21524a81ad0b2855b0fc9b71>:0
at Vehicles.PatternDef.GenerateMaterials () [0x00026] in <73eb317f21524a81ad0b2855b0fc9b71>:0
@格林祈祷中 emmm, 我mod列表也有失能机关和同作者的外骨骼mod,但是我这没问题,复现不出来。
[ImageOpt] image D:\Programme\Steam\steamapps\workshop\content\294100\2588873455\Textures\GD\UI\Icons\MainButton\water.DDS has expired, but recompress failed: The decoder for Dds does not support the format features DDS DXGI Format 98
@黃天在上,我與賭毒不共 没所谓,因为会把Graphics Settings+的功能顶掉。
I also noticed that next to Vanila Vehicles Expanded the mod Combat Extended also seems to suffer some of these texture2D errors, I got four of them in my logs related to CE.
[ImageOpt] image D:\Programme\Steam\steamapps\workshop\content\294100\3513849448\Textures\Things\Pawn\Animal\Apparel\Body\Cloth\Spelopede\Spelopede_east.dds has expired, and recompress failed
The amount of vanilla textures used went up from like 37 to 1500. Multiple restarts didn't fix it, I had to delete all textures and make them fresh with the settings menu.
It looks normally without this mod.
我是48G内存的,上个版本里,我远超我这个mod集合,数量的情况下,是完全够用的,能载入进去的。
但,1.6版本开始,就老爆内存,哪怕用了Graphics Settings+和本mod,使用DDS加载的情况下,这就导致我不得不开虚拟内存来解决。
然后...
我之前就发现,只要进游戏,用360加速或是清内存的工具清理一下,能把占99%内存问题,干到20%或40%。
今天进游戏我心血来潮,在加载的过程中,只要在任务管理器,看见内存爆满了,手动用360加速球清理一下内存。
结果,就是内存瞬间降下去了,同时加载时间也从原来的20分钟上下,变成了17分钟。
且,更重要的是,游戏不吃我虚拟内存了。
(我不清楚是1.6版本的问题,还是本mod和Graphics Settings+,这类加载图片mod共有的问题)
我后面如何拯救存档..开开发者模式,顶着花屏问题,MinifyEverything模组把所有建筑全卸载了,用RIMMSqol把穿梭机载重量修改了,把所有物品人员全用Load Instantly模组'立即装载'到穿梭机,最后换一张地图,才正常,几乎算是重建所有建筑了
这个问题似乎出在 Rimworld 核心 1.6 上,网上有人反映,他们在 1.6 上运行几个纹理密集型模块时遇到了问题,但在 1.5 上却没有遇到这个问题。
我使用资源监视器,看到我的 VRAM/RAM 已填满,然后在收到“无法在任何活动模块或基础资源中加载‘2.0.0.0’的 Texture2D”之前被转储。在许多模块中,纹理的转储和由此产生的模块列表重置之前,基本上所有无法容纳的内容都是如此。
我对此进行过多次尝试,它似乎确实与系统内存使用有关。
The issue seems to be something in Rimworld core 1.6, there are people reporting online that they are having issues running several texture-heavy mods on 1.6 when they did not have the issue on 1.5.
I use a resource monitor I have watched my VRAM/RAM fill and then get dumped before I get the "Could not load Texture2D at '2.0.0.0' in any active mod or in base resources." lines for textures in many mods. Basically whatever couldn't fit before the dump and resultant modlist reset that Rimworld does automatically.
I've played around with this a lot, it really seems to be system memory usage related.