Call of Duty: Black Ops III

Call of Duty: Black Ops III

Ultimis Character Pack with WaW Vox
65 Comments
TameCoot  [author] 8 Oct @ 3:23pm 
Glad you like it!
Scumbag_Ben 8 Oct @ 9:39am 
love this
TameCoot  [author] 25 Sep @ 12:11am 
@{ST}jkcrmptn If I did that, more people will have to live with knowing the inaccuracies of the default chronicles models. It can't be unseen! So, for now it's for the hardcore fans that noticed them in the first place.
TameCoot  [author] 25 Sep @ 12:06am 
@Previous Hopefully by this week. I do have a lot to catch up on.
{ST}jkcrmptn 24 Sep @ 8:56pm 
You should have comparison pictures for the models
Previous 24 Sep @ 5:06pm 
ur fuckin awesome any eta on that? ur genuinely making peak
TameCoot  [author] 24 Sep @ 2:55pm 
@Previous I'm gonna setup a DVAR console command to change it. I wanna avoid making multiple versions of the same mod whenever possible
Previous 24 Sep @ 2:42pm 
would you be able to just full change it and make it a seperate download then u do not have to make a menu option? pls and thnk u
Ultimis Dempsey 21 Sep @ 5:15pm 
I freaking love this mod so much!
TameCoot  [author] 20 Sep @ 2:46pm 
@Previous I'd love too! Just need to figure out how to properly mod the lobby menu to allow customisation. There's not really any documentation or tutorials for any of this
Previous 20 Sep @ 12:49pm 
bro this is peak can you add the waw hud as like an option for people who want it
TameCoot  [author] 18 Sep @ 5:01am 
Don't worry, it's not annoying. I appreciate you bringing these up, as I'd also like them to be as accurate to their original WAW look as I can make them. I'll see about fixing all those inaccuracies next time I update it. Thanks!
INCOMING SMOKE 18 Sep @ 3:43am 
So Ive done some research and Ive made a small list of texture changes to make to the player models if you want this to be the ultimate and most accurate ultimis crew mod! Ill stop posting after this as Im sure this is becoming annoying. These are just suggestions to make an already great mod even greater!

Takeo - change his pistol holster and pouch next to his sword to match his belt color, change his uniform medal color to gold

Richtofen - change his uniform buttons and belt buckle color to gold, add the words "DER RIESE" to his small black armband under his red armband, if possible add the letter V in color white to his right arm

Nikolai - change belt buckle color to gold, change the star color on his cap to a more bright red with gold outline

Dempsey - no changes needed
TameCoot  [author] 17 Sep @ 1:57pm 
Alright, I'll see about getting those in. Thanks for letting me know!
INCOMING SMOKE 17 Sep @ 1:47pm 
Oh and another thing about the Nikolai textures. His belt buckle should be golden, not silver. And his cap star should be more red than the default grey color. Just a heads up! :steamthumbsup:
INCOMING SMOKE 17 Sep @ 10:49am 
One more thing to add if possible. In regards to Richtofens textures his little black band under his red armband, the original ultimis crew pack had the black band say DER RIESE on it. Currently its blank. If you coluld add the words DER RIESE onto the black band that woulld be much appreciated! :steamhappy:
TameCoot  [author] 5 Sep @ 10:14am 
It's relating more to WAW's custom maps, but I know what u mean
UpfrontBowl62 5 Sep @ 9:29am 
Just a correction on the "Remember in WaW" line. You didn't play as the Ultimis crew in "every" map. You only played as them in 2 out of the 4 maps, so 50% of them. You played as Marines on Nacht and Verruckt.
TameCoot  [author] 31 Aug @ 1:42am 
I actually have one made already, but it uses the Origins Vox. I'm down to make a Primis character mod. Although I have been thinking of making a Primis and Ultimis mod with both crews together.
HeadphoneBot21 30 Aug @ 5:55pm 
So when could we see a Primis Crew mod? As Ultimis serve as the bases for WAW customs, it would be cool to see a Primis Character mod, knowing that Primis mostly serves as the BO3 bases for BO3 Customs.
TameCoot  [author] 22 Aug @ 4:33pm 
I only removed the Bo1's response lines. You know, the ones that play when a friend nearby gets a headshot? They sounded too different from the voice direction in WAW and considering how often they'd play, I thought it'd be best to save them for a Bo1 focused mod. All the bo1 Crawler attack and SMG pickup lines are still there, so don't worry!
dalek 22 Aug @ 4:14pm 
I'm soo happy and pleased with all the updates and additions....but I have to say I'm pretty disappointed that the bo1 lines were removed. I was really hoping they would be added and finally a completed waw - bo1 ultimis crew mod. Otherwise... Great job ! :6face: :speedcola:
TameCoot  [author] 14 Aug @ 11:39am 
It's very odd that character mods have been disappearing over the years
ScottishRanger 14 Aug @ 11:35am 
yeah i dont know what happened to the other one, it just randomly disappeared off my mod list and i tried finding it but no luck.
TameCoot  [author] 14 Aug @ 8:53am 
No, but the original Ultimis mod could. If it's ever re-uploaded, I'll link it on this mod page.
ScottishRanger 14 Aug @ 8:30am 
idk if you already answered this but can these models sow up in EE ending cutscene for DE, Zetsabou and Gorod Krovi?
TameCoot  [author] 14 Aug @ 5:35am 
I could, yeah. I'd like to cover all the cod zombie characters with their original vox styles eventually.
Mao Mao 14 Aug @ 4:08am 
Can you perhaps port the Five crew to BO3 using this same style of porting? They were once on the workshop at some point, but have since been removed.
TameCoot  [author] 13 Aug @ 9:21pm 
Shadows wouldn't work well either once the beast mode is interacted with. In the next update I'll make the models show on Origins.
ScottishRanger 13 Aug @ 8:42pm 
why can't we play as them on origins? can play them on DE and any custom zombies map (haven't tried shadows but i assume that it works) there other utimis mod doesnt let you play as ultimis either just loads as the primis.
I used to have a model edit of my own but I haven't seen it in a while.
TameCoot  [author] 13 Aug @ 2:05pm 
I wish I could. I can't unsee the inaccuracies to the original waw models.
Sorry, purist here. Fix Eddie's Hat plz <3
TameCoot  [author] 10 Aug @ 11:21am 
Most likely separate, though I'm sure there's someway to keep it all in one mod. I'll have to look into it.
Outlawed 10 Aug @ 11:07am 
This is amazing, though I do wish there was an option to only use the Der Riese voicelines since I honestly find the Shi No Numa lines quite jarring seeing as WaW custom maps almost never used them. Would that be possible to implement into the current mod or would it have to be separated?
TameCoot  [author] 10 Aug @ 10:39am 
I'm sure you'll love it! I put a lot of effort into the voice lines
ScottishRanger 10 Aug @ 10:15am 
this is something ive been waiting for. the other ultimis crew mod is good and all, but they all just silent. i havent played this mod yet at the time im writing this but this is one of the best character mods on BO3!
INCOMING SMOKE 8 Aug @ 4:35pm 
If you play the map HALLE DER TOTEN, or DAS HARRENHAUS you can get a pretty good look at what the uniform textures should look like. Richtofen and Takeos models on both maps are modified to look original to World at War. Also Nikolais red star on his cap has an added hammer and sickel to add more authenticity. Give both maps a look and youll get a pretty good picture to what the character models should look like to be authentic to OG World at War. Thanks for your hard work! :steamhappy:
TameCoot  [author] 8 Aug @ 4:23pm 
I had no idea the original Utlimis Crew mod actually made changes to the models. If only someone saved it so I could have a look
INCOMING SMOKE 8 Aug @ 10:31am 
You should texture the uniforms to look more like world at wars. For example, add a gold star to Takeos cap, plus his pants were more dark greyish black in OG WaW. and add custom textures to Richtofens cap and black band on his left arm. More like the original Ultimis Crew mod that got deleted recently. Would be much appreciated! :steamhappy:
dalek 8 Aug @ 5:53am 
That sounds awesome man! Looking forward to it. Also you mentioned add the option later for bo1 quotes. I have 1 last request for the ultimis crew mod. I wish more people would add this to crew mods.. add 3 bots option. I think the zm_bots is for mappers and modders and or is available use. I Wish you would add the option maybe underneath bo1 quotes on or off, add option add bots, on or off. That would be 11 / 10 for me. Also yeah sorry if I went overboard on the motd crew ideas. the red eyes would be soo awesome and the lock would still be really cool or at least maybe the sound. Also maybe the bot option for that crew too. zm_bots recently added where custom chars with the mod on now play the chars quotes so it should work with this. Please maybe consider ?
TameCoot  [author] 7 Aug @ 1:20pm 
There'll be an update that adds voice lines for all their favourite weapons they've ever had. And for the MOTD characters, I'd do the eye colour, but I'd prefer to keep the original announcer, because it's the same as the one in motd. Also adding the Motd MysteryBox is a bit far out of my capabilities. The closest possible I can get to that is the lock's sound and the lock model for when the box moves.
dalek 7 Aug @ 10:10am 
I wasn't sure if that was something modders had to enable for their mod. I have tried a few mods that even in offline tells you your ping and lag. that is why I was asking. maybe something was off with those mods idk. Also if you do the motd crew the red eyes would be awesome also oh I gotcha well, what about adding the Brutus announcer or Dr Monty announcer since z eyes were red then too ? I feel the announcer would match even if he wasn't there at least that setting would work. maybe have the default box replaced with the motd box and lock would be cool and the acid gat and blunder gat added to box. but if the last 2 things would interfere too much I understand just wanted to suggest if they weren't :) Also someone said about adding weapon quotes there is the mp40 and hg40 in many custom maps could use the mp40 quotes for that and the ppsh is in several I think Nikolai may have some quotes and Dempsey with the m16 and Takeo ect. I agree it would be cool to add in. Have a great day!
TameCoot  [author] 7 Aug @ 12:43am 
@Spikem Thank you for going out of your way to test them! I'm hoping to find what those maps have in common as to why they break the hud. I'll work on adding a hud toggle button too as that would be a very useful feature.
Spikem 6 Aug @ 8:04pm 
@TameCoot so far its happened on Murder Mystery and Jims Breakfast from the hand full of maps I tested, if others want to test maps they can but in short the WaW hud just ends up getting overwritten anyways by most map huds, a toggle would probably just be better rather than trying to fix individual maps people report, WaW hud would probably be better for the stock maps version of the mod whenever that comes out but I appropriate you trying to fix them
TameCoot  [author] 6 Aug @ 7:19pm 
@Spikem I've only seen it happen on the new Spongebob map so far, which I know for sure uses the WAW hud. Usually maps with any sort of UI edits will override the WAW hud entirely will almost no issues. If you could write the name of a few maps that had this happen, it'd be a big help for me to find a solution. I may try adding a toggle option for the WAW hud though I'd like to try fix this first.
Spikem 6 Aug @ 6:56pm 
@TameCoot Just seems to happen on most maps that have their own custom huds, have no idea if it happens on maps with the WaW hud already built into the map, maybe it would just be better as a toggle so that way people who still want it can use it
TameCoot  [author] 6 Aug @ 6:39pm 
Quick question, does the glitch happen on maps that also use the WAW hud? If you could send the name of the maps you had the glitch happen on it'd be great
Spikem 6 Aug @ 6:38pm 
@TameCoot Appreciate it
TameCoot  [author] 6 Aug @ 6:24pm 
I noticed that happens too. I'll remove the waw hud when I can. Sorry about that