Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Elendorath's Might Bastard Sword of Chaos
17 Comments
yiiiep6ok 15 Aug @ 3:15pm 
Thx. :)
Kaldor Silverwand  [author] 15 Aug @ 2:55pm 
To add this item to your NWN2 character you can use the in-game console, the Silverwand Item Summoner, or purchase from the Silverwand Magical Emporium.

To add an item with the console giveitem command or the Silverwand Item Summoner you will need to know the item's tag, which is the part of the file name preceding ".UTI". After subscribing navigate to the appropriate sub folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\2738630
If you look at the contents you can see which files are UTI files. If there is documentation you should read it,

Using the console giveitem command will disable achievements, so to reenable achievements save the game and then edit the file globals.xml in the saved game folder, changing the 1 to 0 (zero) in these lines (credit to Aldroen):
<Booleans>
<Boolean>
<Name>ShowCheatsWarning</Name>
<Value>1</Value>
</Boolean>
<Boolean>
<Name>Cheater</Name>
<Value>1</Value>
</Boolean>
</Booleans>
yiiiep6ok 15 Aug @ 2:32pm 
O wait, it have appeared right after I posted my last comment, hey. Thx.
yiiiep6ok 15 Aug @ 2:31pm 
Right, thx.
Your last comment is blocked somewhy. For me it says *we are checking this comment for malicious content*.
Kaldor Silverwand  [author] 14 Aug @ 8:14pm 
The Djinn MErchant is summoned by the item "Silverwand Magical Emporium". It is a different item than the Silverwand Item Summoner.
yiiiep6ok 14 Aug @ 8:10pm 
Is that genie summoner bound to SilverWand Item summoner mod? I did not find Genie summoner as separate mod yet.
yiiiep6ok 14 Aug @ 8:08pm 
Hey, theres guy who tries to create level 120 cap mod (it was he who created level 160 cap mod in original nwn 2) - he needs some help. Maybe you could help him? Anyway thx for your work!
yiiiep6ok 14 Aug @ 8:07pm 
Great. Thx alot.
Kaldor Silverwand  [author] 14 Aug @ 7:48pm 
I've added another workshop item that summon a Djinn merchant that can sell you many magical items including any of the items of mine that you have subscribed to. This should work in any NWN2 campaign.
yiiiep6ok 13 Aug @ 12:19am 
Cool, thx.
Kaldor Silverwand  [author] 11 Aug @ 11:16pm 
I've added a workshop item called the Silverwand Item Summoner. This item can be used in-game to summon items without having to use the console. You still have to know the tag of the item you wish to add, but it avoids the need to reenable achievements afterward.
Kaldor Silverwand  [author] 10 Aug @ 8:33pm 
Some of the items I have created are in my Queen’s Harvest + King’s Festival Campaign, some are in my Silverwand Sample Campaign, some were created for the OC and MotB Makeovers, some were created at the request of other modders for their own campaigns, and some were created but as far as I know not included in a campaign. If you want to use an item subscribe to it and then use the give item command to add it to whatever campaign you are playing. I have no plans to create a module that has all of my items in it.
yiiiep6ok 9 Aug @ 12:46am 
Right, Thanks for explaining. But still, can you make those items in one mod in the future? Or are they already in one mod?
Kaldor Silverwand  [author] 8 Aug @ 9:10am 
The items are create are primarily for other modders to use in their own campaigns. They can be added to the OC, MotB, SoZ, and MoW using the game console giveitem command. The focus of my modding for the OC, MotB, SoZ, and MoW was to unblock player choices, not give them powerful items. I understand it would be convenient for there to be an in-game easy way to gear up with custom items but scripting doesn’t allow for reading a directory for items, so every time a new item was created a new mod would be required, and that isn’t workable. Also an advantage of the console is that it is available at any time while playing and not just at the beginning.
yiiiep6ok 6 Aug @ 10:33pm 
I know. But still, ppl who do not want to break balance, wont pick it =P. I would skip them on my first play, but on the 2nd, with exported char, I woul pick them. :) Anyway thx.
Kaldor Silverwand  [author] 6 Aug @ 5:08pm 
Most of the items I created would throw off the balance of the OC. You can add them using the game console following the directions below.
yiiiep6ok 6 Aug @ 8:08am 
Heyz. Would be cool if you would make all items in one mod, and add them in the chest at the start of campaign.
Anyway thx for your work. :)