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Small bug, had someone visit me from one of my settlements, but the visitor was a shambler lol
Most importantly, bug fixes so keep them coming our way <3
System.NullReferenceException: Object reference not set to an instance of an object
[Ref A05F5A11] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Fairly heavy mod loadout, running the game on Linux Mint with all expansions bar Odyssey. The game's playable with it, I'm just drowning in silver.
Hi mate. This is on the list to fix :) hoping for this soon
Thanks mate. I’ll see what I can do :)
That’s really great information. Thank you very much.
Manual defence is on my feature list, but with this I can build context for myself to understand what people got from using it.
I’ll check with Shalax and see if we can overhaul the page. Maybe with new graphics too
that’s new. Could you join the discord and relay your troubles? Keen to get this working for you? Thanks
I appreciate the kind words. I’m also new to this mod so I might need some context on the legacy bugs with military. If you’re able to provide a good summary which may be going out of your way, I’d highly appreciate it. I’ll be wanting to resolve as many of the oldest bugs possible that are still kicking
I’ve identified the issue and will release a fix tonight (AEST) apologies
I guess you could say my idea has... -bought- me some time!
It definitely started happenning after the update
Probably a mod conflict, but funny enough that I decided to mention it.
Thank you! Keen to hear your suggestions! I agree, some parts outdated but i'll be merry to add new context and changes with all the feedback and suggestions :)
Well Shuttles are already a very niche feature, over the years im sure theyve had their place for a lot of gameplays, but the Gravship now replacing mainstream SOS2, means you can...just build a transport, probably at the same time you unlock shuttles. Its hard to justify building the Shuttle port tbh with gravships, especially at that stage. Not saying removing it, but I think making the building functionally do a bit more besides shuttles, might help. Specifically maybe making it give a bonus to tithe a bit more, or even happiness. The modifier isn't terrible, but it's certainly smaller. In additoin to that, do you have any intention of making a up to date wiki? I know empire had a older wiki, but I see a ton of new stuff in here, which is amazing! Just curious is all. There's a lot of stuff that does feel functionally outdated from the old empire mod is all, that I feel with Odysses could get buffed or played with. More functionality is nice.
I'm working on new buildings and the possibility of settlements in space/orbit :) This comes along with research (branch perhaps).
Plenty of space for new content !
In terms of the gravship replacing shuttles, can you provide an example into what functions it would replace?
Hey. Are you experiencing any errors when trying to create the faction?