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On the specific events you mention triggering, this is very odd as this should not be happening based on their prerequisites. But I will also look into why this is happening.
Could you maybe give some more detail as to when they seem to disappear for you?
The fight that happened to me doesn't exist in your files. It was a random encounter mash from the Fallen Heroes mod consisting of a Hellion, a Shieldbreaker, an Antiquarian and an Occultist.
Except, since your mod and Fallen Heroes use the same naming scheme for the enemies, it picked out your antiquarian_D, which is a Darkest-tier boss monster posing as a Hero instead of Fallen Heroes' antiquarian_D, which is just a 30 HP meat pinata.
So the takeaway here is that this was mostly a user error but please put a disclaimer to not use this mod alongside Fallen Heroes lest things break.
Concerning the balancing of (a lot) of the bosses, I have had similar experiences with most of these being too strong. I tried to make it so each boss would have at least one weakness/strategy which could be used, but even with me knowing the behaviours I have a (very) difficult time. So be sure I will be nerfing a lot of the bosses who are just too strong.
It "Can" conflict with the Fallen Heroes mod (I am currently working on removing this conflict), and to my knowledge there is nothing else it should conflict with unless another mod uses the same prefix(es) as I do, these being "anomaly" or "anom"(which I doubt).
TLDR without the technical mumbo jumbo, with high certainty the only conflict which could arise is the Fallen Heroes mod (as of version 1.0)
Is it bug-free? I am a bit afraid to shove it in into my ongoing week 70 playthrough with around 200 mods enabled. **Can** it conflict with anything?
I am about to start my own full run (at last I know...) so I will be able to check if the town events trigger correctly (because week 188 is ridiculous tbh ;) )
The suggestions are very interesting, using some of the skins present in the workshop to distinguish my heroes is a great idea. Making it so modded heroes also work is an interesting idea, although I am not sure how viable it is due to the differences in how heroes and monsters are implemented in the game (but I will definetly look into it!).