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Or you could have an entire folder of jsons. Would make exchanging recipes between user much more simple (just put file into directory). Renaming files would deactivate them ("heavens_brew.json0" is not recognised as a json file)
And maybe an additional "disable.json" for disabled recipes. Another one that never needs to be overwritten, but you could easily switch recipes off (and on) with that file.
@Kaedys, we had a long discussion mod-dev on this, it's a deep topic. Your suggestion is a good one and one I considered. The problem with that is that if I make updates in the internal default config the many items the user doesn't change from the first time they run it, will just stick there forever. It will be painful to determine which they kept because they liked them and which they won't mind if I overwrite. So current based practice is to encourage the user to just make layered on "differences". I'm definitely open to improving this aspect, but I can't commit to those settings I make when i first launch the mod to be the be-all end-all, I want to chance to tune them based on user feedback and playtesting. DM me as a friend if you want to discuss this aspect further.
But the Juicer is still hard locked to specifically Dusk Caps, Bristle Blossoms, and Mealwood, with no alternative options permitted. It's outdated and frankly annoying, because it's much harder to get a juicer up and running in a DLC cluster, and depending on which planets you actually pick, if using a mod to adjust the cluster, it may actually be impossible to get all 3 of those plants.
Yes “All” allows both boop and dupes to have the drink .
They have different modifiers as well.