Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Fire Archers
138 Comments
DJ khaled 9 hours ago 
no homo
DJ khaled 9 hours ago 
omg bro it worked i love you
TR-YalnızKurt  [author] 22 hours ago 
yes
DJ khaled 9 Oct @ 6:59am 
do i move both of them under rbm?
TR-YalnızKurt  [author] 8 Oct @ 3:04pm 
If you can’t see or find Fire Archer or special troop upgrade paths, it’s likely caused by other overhaul mods (like Realistic Battle Mod or Troop Overhauls).

To fix it:

Move Fire Archers and Special Troops mods to the bottom of your load order (below any troop or balance mods).

Restart the game and check the troop tree again.

If still missing, disable the conflicting mod (e.g., RBM) to confirm it’s the cause.

💡 These troops are still in the game — the tree display might just not show them due to mod conflicts.
TR-YalnızKurt  [author] 6 Oct @ 2:17am 
@Kommandant batanya okçusu??? fian şampiyonu fian şampiyonudur. Alevli ok atan askeri birimler ayrı. Normal okçudan seviye 6 okçuya türerler. Sonraki güncellemelerle kamp işi karışacağı için sıkılmayacaksınız
TR-YalnızKurt  [author] 6 Oct @ 2:15am 
@zindan, diğer birliklerde de alevli okçular olabilir bulunabilir kullanabilirler... yakıt ihtiyacı var. rehber videosu var izleyin veya dokümanı kontrol edin
TR-YalnızKurt  [author] 6 Oct @ 2:14am 
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egemenhatay31 6 Oct @ 12:52am 
okçu ateşli ok atmıyor bişey tükendi diyor
Kommandant 5 Oct @ 2:10pm 
ayrıca kamplardaki işlemler uzun sürüyor sıkılıyor insan eğer mümkünse mini game ile kendimizin yapma olanağı gelirse baya iyi olur.
Kommandant 5 Oct @ 12:58pm 
modun gayet güzel ellerine sağlık dostum ama yanma efektini biraz daha iyi yapabilirsin bence. ayrıca batanya okçusu alevli ok kulanmıyor.
zindan 5 Oct @ 4:28am 
bide tam anlamadım bu okcuların fuel e ihtiyacı varmı yağ falan almak gerekiyormu?
zindan 5 Oct @ 4:28am 
aga karşı AI dada olacakmı bu okcu türü?
김현수 3 Oct @ 2:25pm 
How do you activate inventory?
TR-YalnızKurt  [author] 3 Oct @ 8:58am 
check your fuel stock at camp
김현수 3 Oct @ 7:31am 
It says it's running out of fuel, what's the reason for this?
TR-YalnızKurt  [author] 3 Oct @ 7:25am 
press "TAB" and "hold" it 10 sec
김현수 3 Oct @ 7:22am 
What is the key to get out of the camp?
[ZSU] Tali Zora Vas Tyria 3 Oct @ 3:25am 
i've played too many stronghold to not use fire archers. thanks for this
ninjak908 2 Oct @ 12:11pm 
thanks man , maybe that was the problem
TR-YalnızKurt  [author] 29 Sep @ 11:41pm 
Fast or slow doesnt matter. Just don't pause game. I was add this in documents or tutorial video...
TR-YalnızKurt  [author] 28 Sep @ 2:33am 
H
ibn_batota 28 Sep @ 12:04am 
how to acces camp, like what buton?
󠀡󠀡 26 Sep @ 2:26pm 
works with eagle rising?
SeñorGaster 25 Sep @ 9:28am 
Does this mod works with Old Realms?
TR-YalnızKurt  [author] 21 Sep @ 11:39am 
If you just want flashy fights, go play with some cheap visual mods — or play multiplayer, it’s the same thing. But don’t expect to ride a horse and shoot endless flaming arrows without effort. This is the Middle Ages, everything has to feel real.

Want to shoot fire arrows? Then you need fuel and fuses. All you have to do is:

Slaughter 2–3 animals,

Enter the camp screen,

Add animal fat fuel to your stock.

That’s it. Just press 2–3 buttons. You don’t even need to “craft” anything complicated.

But when some people can’t even handle that, yes — this mod feels “hard.”

📌 What’s included:

Documentation in 2 languages

Localization in 13 languages

A full tutorial video (17 minutes) in 1 language

I’ve spent 4 months making this mod. Yet some people can’t even read for 2 minutes or watch a 17-minute video, and then say “too boring, too hard.” The problem is not the mod — the mod is solid. The problem is you.
Goatmoon 21 Sep @ 7:27am 
боже чел ты такой муторный, сделал просто накуй не нужную механику, стрелы красивые да, но я зашел поиграть в игру сражаться и прочее понимаешь, я не очень хочу крафтить это, я просто хочу красивый файт и все, я буквально ничего не понял как это работает я не представляю что все играют в это занимаясь вот так крафтом, как будто игра сделана немного для другого
TR-YalnızKurt  [author] 18 Sep @ 3:05am 
Test it. Its need to work
TacticalWindsor 17 Sep @ 7:54pm 
This. This could be interesting. Does it work with RBM?
TR-YalnızKurt  [author] 17 Sep @ 11:42am 
I know :=)
Raphx 17 Sep @ 11:04am 
This mod can become much more popular
TR-YalnızKurt  [author] 17 Sep @ 2:33am 
Nobody shares proper promotional posts for serious mods, yet all kinds of random, half-baked mods are getting reposted everywhere. Even my previous mod was promoted by only two people...
Raphx 17 Sep @ 2:31am 
if you add finished product to the merchant
Raphx 17 Sep @ 2:22am 
I really think that the mod would be used by more players.
TR-YalnızKurt  [author] 17 Sep @ 2:22am 
Thank you
Raphx 17 Sep @ 2:22am 
and add to be able to also buy from the merchant the arrows and product already prepared?
Raphx 17 Sep @ 2:18am 
It's a bit too long to do it every time but the mod is incredible, great work, the screens are beautiful, it makes you want to have it in the base game
TR-YalnızKurt  [author] 16 Sep @ 12:50pm 
The only real management is simple: you go fight in the right conditions, or if not, just slaughter an animal to get animal fat. You obtain this from the normal butchering process. Then, at the camp, you go to the foreman (he’ll be standing to your right when you spawn) and, through the “Manage Preparations” option, you add the animal fat into the stock. That’s it.

You’ll also need to train flame archers, which you do by upgrading regular archers through the game’s native troop upgrade system.

For now, that’s how it works. Since animal fat can’t be used directly, I added saturated fat barrels as a resource — these will require camp production in the next update.

At the moment though, it’s straightforward: slaughter an animal, add the fat to the stock, and you’ll have unlimited fuel. The fat yields are realistic too — camels and cattle give a lot, while horses and smaller animals give much less.
Raphx 16 Sep @ 12:28pm 
Yes, you did a great job. I usually like realism, but compared to the rest of the unmodded game, there's a lot to do and manage to be able to use the flame arrows, if I understand correctly, right?
And thank you for replying
TR-YalnızKurt  [author] 16 Sep @ 11:41am 
This is actually a three-part mod. It includes new units, a new flaming arrows system, and a camp system.
Making it simpler would break the realism. Historically, flaming arrows in the medieval era worked in a certain way — I plan to replicate that faithfully. A fuse system will be added, and you won’t be able to use animal fat or resin fuels without stocking wool, linen, and so on.

Currently, the camp’s only role is production, which might feel underwhelming — but that’s just for now! I’m developing a new production system with its own menu, similar to the smithing menu. You’ll select an Advisor (ally or captured lord/companion) from the character window, then assign workers (ally or prisoner soldiers) via the Worker menu. After that, you’ll choose a workbench (similar to selecting weapon types in smithing).
TR-YalnızKurt  [author] 16 Sep @ 11:41am 
Then, you’ll see recipes with 2D drawings, showing exactly which items combine, how many are required, and what they produce. Hovering over them will even show a hint message explaining how to obtain the materials.

Advisors and workers will influence production with bonuses or drawbacks. For example, a Khuzait worker cannot handle farming properly — if forced, the chance of accidents rises and work takes longer.
Raphx 16 Sep @ 8:23am 
this mod is awesome but too complicated
can you make a light version with no refil and forging mechanique ?
a more easy mod verssion is better to not change to many the game y think
TR-YalnızKurt  [author] 15 Sep @ 1:20pm 
Modun adı alevli ok modu değil. Alevli okçular modu. Yani o oku atabilecek askerler olmadan, alevli oku atamazsın...
Kotomine Kirei 15 Sep @ 5:26am 
Hocam bu modu gerekli öğelerdeki mod olmadan kurabilir miyim. Yeni birlikler istemiyorum sadece alevli ok
TR-YalnızKurt  [author] 14 Sep @ 10:30am 
no problema my amigos, Now am working for crafting system. You can craft every workshop item in your camp with one advisor and one soldier. (Allies or Prisoner system) You can use your prisoner Lord's in a crafting order!!!! Prisoner Lord Allied Lord or Companion advisors will give you buff for crafting!!! Or debuff!! With NEW CRAFTING MENU, like a smithy menu but more more more usefull with 2d-3d ıtem models...
ra1N 14 Sep @ 6:11am 
thank you good sir
TR-YalnızKurt  [author] 14 Sep @ 5:11am 
@ra1N In the tutorial video I explain it clearly, it’ll be easier for you to watch… https://youtu.be/GoQ29itVDvI
ra1N 14 Sep @ 4:57am 
oh and i had a question you wrote " Assign your companions as Foremen and delegate tasks to your idle soldiers." how can you delegate tasks? my men and companions just stand in one place
ra1N 14 Sep @ 4:53am 
All i want to say is the mod is very good and fuck the haters a lot of work goes in the coding its not as easy as it seems very good work