Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To fix it:
Move Fire Archers and Special Troops mods to the bottom of your load order (below any troop or balance mods).
Restart the game and check the troop tree again.
If still missing, disable the conflicting mod (e.g., RBM) to confirm it’s the cause.
💡 These troops are still in the game — the tree display might just not show them due to mod conflicts.
https://docs.google.com/document/d/1_hRiPwf1sCOWCyoXYiwIh41mHlottneOVxrH55wsEik/edit?usp=sharing
Fire Archers Türkçe Dökümantasyon:
https://docs.google.com/document/d/1a-NkG5R0Nx5o_wrB3RsOfxJ484MVR0_pvdc4ceBTHBY/edit?usp=sharing
Want to shoot fire arrows? Then you need fuel and fuses. All you have to do is:
Slaughter 2–3 animals,
Enter the camp screen,
Add animal fat fuel to your stock.
That’s it. Just press 2–3 buttons. You don’t even need to “craft” anything complicated.
But when some people can’t even handle that, yes — this mod feels “hard.”
📌 What’s included:
Documentation in 2 languages
Localization in 13 languages
A full tutorial video (17 minutes) in 1 language
I’ve spent 4 months making this mod. Yet some people can’t even read for 2 minutes or watch a 17-minute video, and then say “too boring, too hard.” The problem is not the mod — the mod is solid. The problem is you.
You’ll also need to train flame archers, which you do by upgrading regular archers through the game’s native troop upgrade system.
For now, that’s how it works. Since animal fat can’t be used directly, I added saturated fat barrels as a resource — these will require camp production in the next update.
At the moment though, it’s straightforward: slaughter an animal, add the fat to the stock, and you’ll have unlimited fuel. The fat yields are realistic too — camels and cattle give a lot, while horses and smaller animals give much less.
And thank you for replying
Making it simpler would break the realism. Historically, flaming arrows in the medieval era worked in a certain way — I plan to replicate that faithfully. A fuse system will be added, and you won’t be able to use animal fat or resin fuels without stocking wool, linen, and so on.
Currently, the camp’s only role is production, which might feel underwhelming — but that’s just for now! I’m developing a new production system with its own menu, similar to the smithing menu. You’ll select an Advisor (ally or captured lord/companion) from the character window, then assign workers (ally or prisoner soldiers) via the Worker menu. After that, you’ll choose a workbench (similar to selecting weapon types in smithing).
Advisors and workers will influence production with bonuses or drawbacks. For example, a Khuzait worker cannot handle farming properly — if forced, the chance of accidents rises and work takes longer.
can you make a light version with no refil and forging mechanique ?
a more easy mod verssion is better to not change to many the game y think