Hearts of Iron IV

Hearts of Iron IV

OWB - Better Laws and Policies
51 Comments
Susfia  [author] 7 Oct @ 7:33am 
no, unfortunately it's english only, anyone is welcome to make a translation tho
Ponomarev D. 5 Oct @ 5:20am 
@Susfia Is this mod supports Russian language?
Susfia  [author] 27 Sep @ 2:45pm 
Yes I will update as needed, thank you for bringing this to my attention, will look into it
Zealot-Kun69 26 Sep @ 5:03pm 
No Rush good Author. But I was curious if you will be updating this? I did some debugging, and apperently this mod has a chance to crash the game when some of the newer OWB nations pick some of the options. I had a moment where everytime I reloaded the save, the 2 nations next to Iron Kingdom kept picking City State and it made the save crash instantly. At first I thought it was the East coast nations or Florida ones from Fountain of Dreams or ECR, but surprised to see your mod works really well with them.
Criiiiii 13 Sep @ 4:50am 
"MY MAPPIES ARENT BALANCED, I PLAY FOR BALANCE NOT FOR FUN"
Susfia  [author] 11 Sep @ 5:23pm 
the city state option is for small nations only, so if you expand you automatically lose the buff
Furgit 9 Sep @ 10:59am 
saw the "city state" buff and unsubbed. that much green text is too much in owb no matter the country (especially considering how many shitto to hero nations there are, and you can just start with a humble +200% factory output, among other things...)
fun, but not remotely balanced. :deadrat:
JordenGG 15 Aug @ 2:21pm 
very low taxation reduces stability for some reason
WesternCrusader666 14 Aug @ 1:10am 
There is or was a massive DMCA trolling going on mods, looks like you survived.
uberjammer 13 Aug @ 4:57am 
@??? That explains your username.
??? 13 Aug @ 1:00am 
@Susfia oh god I'm blind as hell
Susfia  [author] 12 Aug @ 10:12am 
hoi4 players when they have to read 3 lines:
??? 12 Aug @ 7:16am 
Is it compatible with OWB: Better Ideologies?
The Rose With Many Thorns 11 Aug @ 7:40pm 
Thank you for the changes.

The DMCA is most likely a troublemaker as you speculate, since mass false reports have been done before on this workshop and this particular incident was done to mods on a selective basis.
Susfia  [author] 11 Aug @ 6:12pm 
yes
LilyMondragon 11 Aug @ 3:49pm 
hey dose this work with the Enclave mod?
Neptune 11 Aug @ 3:06pm 
some nitwit DMCAing every mod on every single game that has a workshop,
OwO notices your KFC 10 Aug @ 9:45pm 
almost every hoi4 mod has been DMCAed...
Susfia  [author] 10 Aug @ 6:26pm 
its a troll I think
Susfia  [author] 10 Aug @ 6:21pm 
I have no idea
Nate 10 Aug @ 5:54pm 
What the hell? How'd you get a DMCA?
Susfia  [author] 10 Aug @ 1:09pm 
I will look into it. thank you for the feedback
crokdokk2C 10 Aug @ 1:09pm 
dude you've got a good handful of tears running down both my legs i love you
The Rose With Many Thorns 9 Aug @ 9:44pm 
A few more suggestions after I looked at the mod again:

For Banking and Tax Haven, please possibly remove the "fewer than 30 civilian factories" condition. There exists no tag whose economy which has that as their bread and butter. And narrowing it between 10 and 30 civilian factories might not be long when many factions are absorbing each other early on.

Also for economic base, please remove the civilian factories condition for Agrarian Base and Small Business since the former has factions with agrarian economies even with massive industrialization during the time period of the game while the latter has factions has small businesses being the backbone of their economy or are not entirely agrarian but not industrial giants either. The general fallout town layout for example.
The Rose With Many Thorns 9 Aug @ 9:43pm 
Thank you.

A leftover from the base mod I forgot to mention from last time is the Banking and Tax Haven economic base which has the "country is" condition.

The change to remove the restrictions for Worker's Organizations can create odd situations where the Trade Unions Allowed law is subject to elites to not being able to use it but can do Worker's Organizations. Hypothetically speaking, this means a Brahmin baron regime for example would not legalize trade unions in general but can legalize Worker's organizations that consists of not only trade unions, but cooperatives and syndicates instead.
Susfia  [author] 9 Aug @ 9:35pm 
thank you
HeresyLlama 9 Aug @ 4:38pm 
i like the response to feedback and have really enjoyed this mod
Susfia  [author] 9 Aug @ 1:37pm 
I cleaned up the code a bit and removed those restrictions, even with no restrictions the AI will be encouraged to pick options according to their ideology, so you wont see Ceasars Legion with affirmative action for women. Its not hardlocked for now, I might look into doing something like that later
Susfia  [author] 9 Aug @ 1:18pm 
I will look into it
The Rose With Many Thorns 8 Aug @ 10:44pm 
A few suggestions as well:

Please remove ideology restrictions on Gender Equality since you have elite regimes that don't follow a patriarchal societal structure. In a future update you can possibly put in restrictions for regimes that are patriarchal in the fallout and mod lore such as Caesar's Legion.

Similar to the above, please remove ideology restrictions for minority rights for similar reasons. And possibly impose hard restrictions in a future update for regimes that are supremacist/discriminatory such as Enclave regimes which follow a purification doctrine, Vault City, mutant or human supremacist regimes, or regimes that impose a societal caste system.

Can you please make the President executive branch available for every ideology. Not every Ruler and Elites regime is a raider gang, cult, military junta, totalitarian regime, or monarchy.
The Rose With Many Thorns 8 Aug @ 10:43pm 
There are some restrictions leftover from the base Better Laws and Polices mod that are coded as "Country is not, One of the following:" which creates bugs.

The Rentier State economy type is inaccessible for every country in this port.

Worker's Organizations has a "Country is not" condition.

Affirmative Action for both Gender Equality and Minority Rights has the leftover of "[Leadername has ideology Anarchism]
Susfia  [author] 8 Aug @ 10:09pm 
you're right, I will change that
Wanderer101 8 Aug @ 8:28pm 
Just a suggestion but do you think you can bump the requirements for City-State up a bit. To get City-State you need to have fewer than two provinces. This means that Vegas, San Francisco, New Reno, Vault City, Los, Carbon, Lone Star, The Den, Modoc, Klamath, and Robot City aren't considered city states even though that's what they are story speaking.
Tamatiesop 7 Aug @ 10:45am 
<3 <3
Bob The Builder 7 Aug @ 7:57am 
damn that was fast
Susfia  [author] 7 Aug @ 7:56am 
Yes it is 100% compatible with OWB Better Ideologies
Bob The Builder 7 Aug @ 7:53am 
This is 102 percent bob the builder approved with a 2 percent margin of error.
(btw is this compatible with owb better ideologies)
Susfia  [author] 7 Aug @ 7:50am 
I have implemented your suggestions. Now people ideology can get communist choices too, and intellectuals can get democratic choices. Also removed some other restrictions on ideology.
Susfia  [author] 7 Aug @ 6:48am 
Its compatible with ERX except for what that comment pointed out, which I will fix soon
Soul Forge 6 Aug @ 10:42pm 
Is this compatible with enclave reborn redux?
goodODST unit 6 Aug @ 1:14pm 
also that it's really hard to do ideology locking for nations in OWB, since most nations are a set ideology, and the different parties represent different branches of that ideology, instead of something entirely different. so I don't think it's too big of a deal which party represents which because it'll be incorrect for like a quarter of the nations anyways no matter what you do
goodODST unit 6 Aug @ 1:10pm 
I will add to the People vs Intellectual debate for communist laws by pointing out that Withered Dogs' People path is communist
PropBox1 6 Aug @ 9:27am 
Do you think you could make a patch for Enclave Reborn Redux? This mod is awesome but both Reformer and Purist paths aren't able to access the President option since they're Intellectual and Elite respectively.
Susfia  [author] 6 Aug @ 3:00am 
I decided on democracy for people because its mostly often represented that way, and in the mod the communist countries tend to be portrayed as the Intellectuals ideology, I could change it so the people ideology also get the communism stuff for sure. I will look into it
HeresyLlama 6 Aug @ 2:46am 
Really good mod but wouldn't people be more fitting for communist? Especially given the intellectual paths often don't make sense for communism?
Aullen Kessler 6 Aug @ 1:06am 
Peak response to (what I assume is) spam. Giving a like just for that.
Susfia  [author] 5 Aug @ 11:35pm 
Jesus? Heaven? Saved? I know of a settlement that needs to be saved. I'll mark it on your map
Boon: Circle of Gooning 5 Aug @ 8:44pm 
v yo gang wtf does this mod have to do with anything about jesus
LionForChrist 5 Aug @ 7:45pm 
Jesus cares about you all. He died, was buried, and rose again to save YOU. All you have to do is believe this. You TRULY don't have to change, before or after; you don't have to do anything but believe. Once you believe, you are saved, and once you are saved, you are ALWAYS saved. Simply put your trust in Jesus and what he did FOR YOU, and you're 100% going to Heaven.
Susfia  [author] 5 Aug @ 3:31pm 
yes it is compatible with Advisors Unleashed