Garry's Mod

Garry's Mod

[LVS] HMMWV Humvees
21 Comments
Capt. Hudson 5 Oct @ 5:53pm 
thx
Tic  [author] 5 Oct @ 5:51pm 
@Overseer Envoy It should be whatever your exit vehicle keybind is in LVS settings
Capt. Hudson 5 Oct @ 10:40am 
how to get out of the car
Kikon 19 Sep @ 7:47am 
I guess your code in cl init lua has some error, it goes for all of them except the deafult one, (im not some kind of proffesional coder but i guess that 7th line function should look like this
"function ENT:OnFrame()
local ply = LocalPlayer()
if not IsValid(ply) then return end

local Pod = ply:GetVehicle()
if not IsValid(Pod) then return end

if (Pod == self:GetGunnerSeat()) and (self:GetHatch()) then
self:SetPoseParameter("hatch_gunner", 30)
else
self:SetPoseParameter("hatch_gunner", 0)
end
end"
Chervo93 4 Sep @ 4:19pm 
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Chervo93 4 Sep @ 2:32pm 
For some reason, the versions with machine guns create script errors for me. Maybe someone has already said this, but if necessary, I can send you the error later
E-4 Sgt. Tom 2 Sep @ 9:46am 
I have your other pick up truck gunner mod but that’s it
Tic  [author] 2 Sep @ 9:06am 
@E-4 Sgt. Tom Yeah other people have been having that occasionally but I never can replicate it. Do you have other vehicle addons installed or smt that might conflict?
E-4 Sgt. Tom 2 Sep @ 8:25am 
[[LVS] HMMWV Humvees] lua/entities/lvs_wheeldrive_hummer_mk19/cl_init.lua:8: attempt to index global 'ply' (a nil value)
1. OnFrame - lua/entities/lvs_wheeldrive_hummer_mk19/cl_init.lua:8
2. Think - lua/entities/lvs_base/cl_init.lua:136
3. unknown - lua/entities/lvs_base_wheeldrive/cl_init.lua:103 (x207)
Scrunkly 25 Aug @ 7:34pm 
TOW missile is working great, can confirm
Tic  [author] 17 Aug @ 4:27pm 
@spartan20102991
@Scrunkly
@SquidBilly
TOW missile should be fixed. (hopefully)
spartan20102991 11 Aug @ 6:35pm 
Thx bbg
Tic  [author] 11 Aug @ 8:25am 
@spartan20102991 @SquidBilly Been busy at work but these issues are being looked into.
SquidBilly 11 Aug @ 7:41am 
The TOW missle shoots off hard to the left when i fire it, and theres an issue with the M134 ammo counter
spartan20102991 10 Aug @ 9:31am 
@tic sry I could reply earlier I didn’t know you had responded, when I aim in the air the missile goes to the right really fast then starts to follow where I aim and this also happens when I aim normally too
坤坤国王 9 Aug @ 2:28am 
Could you set it so that NPCs can ride? I don't think Garry's Mod has this function currently.
Scrunkly 7 Aug @ 6:52pm 
it also throws this error on the console

[[LVS] HMMWV Humvees] lua/entities/lvs_wheeldrive_hummer_tow/cl_init.lua:8: attempt to index global 'ply' (a nil value)
1. OnFrame - lua/entities/lvs_wheeldrive_hummer_tow/cl_init.lua:8
2. Think - lua/entities/lvs_base/cl_init.lua:136
3. unknown - lua/entities/lvs_base_wheeldrive/cl_init.lua:103
Scrunkly 7 Aug @ 6:50pm 
Having the same problem as spartan, the missile kinda swerves to the side after you fire it. When aiming it higher it does try to correct itself to hit whatever you're aiming at, but it only manages to actually hit it if it's -very- far away
天童 アリス 6 Aug @ 7:55pm 
M134 AMMO Number SMOE BUG……
Tic  [author] 6 Aug @ 5:18pm 
@spartan20102991 Looking into it. Question for you tho is if you aim higher, does the missile correct itself and start following your aim (like intended) or does it just crash into the ground no matter how high you aim when first firing?
spartan20102991 6 Aug @ 1:19pm 
when I fire the TOW on the Humvee it flies into the air and crashes into the ground