Space Engineers

Space Engineers

Full automatic Rotominer
6 Comments
Marco Schepper 18 Jan, 2015 @ 2:15pm 
Thanks a lot for your answer, but that doesn't change the fact that it breaks very fast. Pressing start doesn't change the quality of the build ;) Btw, I pressed Start because the Miner didn't react, almost touching the asteroid - that can be caused by general game lag of course. The acceleration on auto is pretty low to get speed damage at the distance I tested. Let's blame the lag...
Panvel  [author] 17 Jan, 2015 @ 11:55am 
Hello, you don't have to press start, a sensor will make the miner start at the right distance from the asteroid... If you force start being too far away from the asteroid, the miner will get too much speed and crash during mining
Marco Schepper 14 Jan, 2015 @ 8:21pm 
I am a mining freak testing almost every miner I can find - and built a lot os those things myself. But sorry... I placed your miner in front of an asteroid, pressed Start - and laughed so hard when the next second the first row of drills went off. Took the silly little miner of Easy Start 1 and did the work in half of the time.
You are aware that the big ship drill is as half as reliable than that of a small ship I hope?
Whatever, I never was able to drill a hole with your creation, it crashed (tried to dig without any drill left) far too soon. I left it in the asteroid just for fun - it never made it to the other side and died lacking Uranium.
Panvel  [author] 9 Jan, 2015 @ 6:07pm 
Done, i fixed the front sensor that was missing -.-'

Also i put the sequence in the timer block and the shortcuts in the pilot seat to operate it, so just press the "START" timer to start and the "STOP" one to end.

The hyperdrive now works as group but im going to set it via timer blocks
Lone Wolf 9 Jan, 2015 @ 9:42am 
Can you put the setup for the ship to operate?
Audiopulse 11 Dec, 2014 @ 4:07am 
Nice concept. Im gonna steal that if you dont mind... :)