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【US】Coop 2-3 player 章节4:灰烬 - Chapter 4:Ashes
28 Comments
凌夏清  [author] 2 Oct @ 1:24am 
多人模式是会有一堆毛病,各种各样的问题都有,单人会好很多,成因我也不知道怎么回事,这就是这游戏麻烦的地方,建议先跳过有问题的阶段或者章节,差额的剧情部分建议单人战役去补
FengWeiZC 2 Oct @ 12:44am 
挺好玩的,但多人灰熊线占领炼油厂之后,触发器很多bug。我开了两局多人,第一局先打蝮蛇再打灰熊,占领了炼油厂之后触发不了下一个任务;第二局直接打灰熊,占领炼油厂之后,剧情对话又突然跳回蝮蛇线最后,然后又重新触发灰熊线开头的任务。希望作者早日修复。
ExpensiveBeaver 26 Aug @ 10:34am 
Its broken, everytime we load it just disconnect once loading complete
ExpensiveBeaver 22 Aug @ 5:17am 
Futhermore love you have created actual decks designed for the campaign. Tired of seeing scenario without decks
ExpensiveBeaver 22 Aug @ 5:13am 
All good, again we absolutely love it. Its what i was hoping BA campaign to be
凌夏清  [author] 22 Aug @ 2:08am 
I understand what you mean, but the text volume of the storyline campaign is too large. If we use two versions, it will cause the script editor to frequently crash. I have tried this before, but it failed. This approach can only be applied to individual scenes with a small text volume. It is not suitable for the campaign. However, if we create a new collection separately, this will have to wait until I complete all the chapters (a total of 21 chapters, divided into three lines).
ExpensiveBeaver 22 Aug @ 1:41am 
With that said this campaign is amazing. My 2 buddies and i are starting mission 4 tonight. We have absolutely loved it so far. Keep it up. A side note - is it possible to do 2 seperate version for language because as a english speaker the chinese symbols clutter the picture
凌夏清  [author] 22 Aug @ 12:17am 
OK, I will handle the localization issues today. Thank you for your feedback.
ExpensiveBeaver 22 Aug @ 12:10am 
To piggy back on what vulcan said: All obj names are not in english and i got killed when trying to pass check point because the dialouge options werent in english either. I wish i could help translate but i dont understand why i assume is chinese
VulcanVarn 21 Aug @ 10:21am 
Video
if you want, you can watch this clip of myself and my friends trying to get through this defend objective...
sorry about my mic though, unfortunately steam recording messed up my mic
VulcanVarn 21 Aug @ 6:53am 
taking into account network lag and ping issues
maybe 10 seconds should be good?
凌夏清  [author] 21 Aug @ 3:09am 
OK, Chapter 7 has been completed. Currently, I'm doing the English localization translation. Once it's released, I'll come back immediately to adjust the types of troops and the dialogue time. My current setting is 5 seconds. I'd like to refer to the suggestions of the English players. What do you think is a suitable duration?
VulcanVarn 21 Aug @ 2:46am 
I get the story and the conflicting commands were part of it, and it is rather interesting to me, but the fact that we have to literally fight T-14 Armata and BMPT Terminator with just Mechanised Infantry with barely any health to get close to them and very little range to fire their ATs for very little damage is just...
It sucks...

Difficulty can be fun when done right, and i believe the difficulty in your previous mission was done right... unlike this one...

For the English translation, i get it, its hard to get localization works, but maybe you can increase the duration of the dialogues? we can barely read them before it went away...
VulcanVarn 21 Aug @ 2:43am 
Sorry, but i have to argue that making the mission feel 'frustrating, hard but fun' is different from making the mission feel 'frustrating, hard and impossible to beat'...
And i have to keep making the comparison to your Chapter 3 which is 'frustrating, hard but fun' and your Chapter 4 which is the latter...
In Chapter 3 (sorry for the spoiler), we get more units from the ones we save, but we also have enough in the initial push to feel frustrated, but fun...
In Chapter 4, we got units that are quite balanced at the start, but attrition got our vehicles blown up, and we were left with infantry that can barely do much (and no recon as well)...
The defense part had us literally spawn-camped as we try to spawn our infantry into the area to destroy their blob of armour...
凌夏清  [author] 20 Aug @ 10:52am 
Finally, regarding the issue of English translation, since I'm an independent producer, my localization work might not have been perfect. Actually, I really need volunteers to help me with the English localization, even the dubbing. But it's currently very difficult to achieve.
凌夏清  [author] 20 Aug @ 10:52am 
The second point is about the difficulty of the Grizzly Line you mentioned. Actually, this was a result I deliberately set. I'm sure you must have felt frustrated when playing it, and the anger at the unpredictable commands that are difficult to follow. These are exactly what I want players to experience. It's based on the plot. But I'm sorry for the poor experience. I hope you can still enjoy this story.
凌夏清  [author] 20 Aug @ 10:52am 
I'm very sorry for the bad experience you had. I'd like to explain a few things. The first one is about stealth. This game doesn't have any stealth mechanics; it's all about numerical calculations. So from a game perspective, it's impossible to achieve true infiltration. This is the best result within my capabilities.
VulcanVarn 20 Aug @ 9:40am 
- Would also appreciate a recon vehicle or two for the assault, as well as a way to transport all our men quickly through the battlefield during the ending, because hemtt get destroyed way too quickly...
- I also think the heads up for our call-in reinforcement being cut should be given much earlier (we need to prepare! we literally sent our trucks on a suicide run just before the dialogue appeared)

All in all, this mission is not as great as the previous...
VulcanVarn 20 Aug @ 9:39am 
I have to say, this mission (Chapter 4) is not as fun as the previous (Chapter 3) even though it took us 4 hours to complete respectively...

- The english translation in the mission dialogue needs work, some conversation are also too fast to read (This is also true for the previous missions)...
- The survivors part of the mission is okay, but our special ops infantry get spotted way too easily...
- The assault part of the mission is stupidly incredibly hard, we have to use some very unconventional tactics just to destroy the horde of tanks that attacked us because we lost our bradleys and abrams...
- Would appreciate it if we could call for more bradleys when they get destroyed, and the call-in for the recon squad as well as the mmg squad were bugged and they could not replenish even when dead...
凌夏清  [author] 8 Aug @ 12:04am 
多人的我看看再说
凌夏清  [author] 8 Aug @ 12:04am 
我自己没有遇到bug,你去玩单人的吧
甘城猫猫 7 Aug @ 11:50pm 
像半成品
甘城猫猫 7 Aug @ 11:50pm 
bug很多
甘城猫猫 7 Aug @ 11:50pm 
就是疯狂重复开局的对话
甘城猫猫 7 Aug @ 11:49pm 
灰熊线意义不明,每人三个装甲,后面硬控2p3p的,只留1p的很抽象
凌夏清  [author] 7 Aug @ 11:36pm 
我不知道你说的没有引导是什么,另外,你说的没停过是什么意思
甘城猫猫 7 Aug @ 11:25pm 
蝮蛇任务完全没有引导,是卡触发器了还是地图是半成品
甘城猫猫 7 Aug @ 11:21pm 
作者真的有玩过吗,开局对话没停过,严重怀疑触发器没做好( 还有开局三个班,pj在人机手上,有一个人没兵用,很难绷