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As i can guess having it include odysee specific points of interests/modifiers would be hard but the roleplay potential and replayability would be to the roof.
Wonderfull mod, good luck with your work!
A patch was made in advance.
VFE - Empire being present in your load order will force the addition of the faction after loading. This can cause an incomplete faction leader crash with one of Brrainz's dynamic work type.
Bad Hygeine works okay with frozen cryo deposits, but all other water is gone.
Rimefeller deposits do not generate.
I had some issues pressurizing after using custom roof types and the crashed pirate ship start to VFE Pirates (generator chunk inside). Not sure if I just did something wrong but that save is lost.
No starting protection unless you use prepare carefully, so watch out if you install the hard vac mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522497657&searchtext=Persona
my mod list: harmony; Core; Odyssey; Vanila expanded Framework; Worldbuilder; Cybranian - Vacworld; Camera+
At a very bare minimum - a vacsuit, enough survival meals to get you to make some basic hydroponics or some other growspot. No animals, no wild plants means you gotta rush that.
Not removing it will cause issues for people who dont own anomily and frankly within the context of this planet should not have any chance of Anomaly's spawning.
Use total control and make a few rules to give every faction a vacsuit or similar as a default loadout.
I figure while weird doing so is probably a better fallback than some quest-generated Impid tribal wandering unto the map and immediately dying to vacuum exposure. Like, how were they fine right up until they got to the map? :D
When choosing the world, press customize at the bottom of the screen.
Snow generates on each map.
Wind ambience, this should be replaceable.
Any factions put on this map won't spawn in vac resistant suits. Would it be possible to force gen them just like how pawn generation behaves in orbit?
Temperature changes would be nice.