RimWorld

RimWorld

[CF] VRE - Saurid Better Head Parts
18 Comments
Crimson  [author] 5 Oct @ 10:59am 
Maybe. I use a facial animation mod so the heads already look nice. If I get enough interest i might
Balthazad 4 Oct @ 4:09am 
say, could you make the same mod for normal pawn's heads...? x)
Crimson  [author] 20 Aug @ 3:38am 
All good. Glad you figured it out
Balthazad 20 Aug @ 1:49am 
it did happen without your mod too, but i had the glorious idea that it might be rooted in "scrubdaddies bodies" (pawn body retexture) and it actually was xd
HUGE sorry for the misadressation! :')
Balthazad 20 Aug @ 1:42am 
i see it happening with all pawns and all kinds of tattoos
first noticed with "Face Dragon Rise" from DragonBond mod, lateliest noticed with "oracle" from basegame - half of the tattoo disappears behind hair
Crimson  [author] 19 Aug @ 2:01pm 
@Balthazad I would like to reproduce the issue. What tattoo does your pawn have?
Crimson  [author] 19 Aug @ 11:16am 
No gerrymons has nothing to do with this at all. If you disable this mod does the hair block the tattoos as well
These are in the same location as the stock textures so I'm not sure why there not aligned properly
Balthazad 19 Aug @ 3:50am 
hairstyle "Kaa" has sort of the opposite issue, in rearview the top of the hair is not high enough

and the hedgehog hairstyle is too short in sideviews xd

could it be that your mod is "dependant" on gerrymons...? is all of this fixed if i add another mod...?
Balthazad 19 Aug @ 3:47am 
damn, very similiar issue on the hair "Grimlock"
Balthazad 19 Aug @ 3:41am 
hi crimson, i'm not using gerrymons, i just saw something in character editor:
the Spyro hairstyle's front view needs a fixing. it's correct to see 3 spikes, it's correct that the third/rear one is on the very top of the head, but all 3 spikes need to become thinner, so that the first/front spike would be positioned way further up.

as of now, in sideview i see forehead tattoos that i don't get to see in frontview - and it's not the tattoo's fault ;)
Dev 3 Aug @ 10:50pm 
Yeah, thanks, I didn't know about Gerrymons, now the textures look much better.
Crimson  [author] 3 Aug @ 10:05pm 
If something still looks bad after that let me know.
Crimson  [author] 3 Aug @ 10:04pm 
@Dev im not sure. I havnt really noticed anything bad looking. I use Vanilla Textures Expanded and Gerrymons upscaled vanilla textures. That covers pretty much everything base game besides what i have upscaled. Use those if your not already
Dev 3 Aug @ 8:30pm 
@Crimson Are you thinking of making 4X - 2X Upscaled for Royalty and Ideology? There are a lot of blurred textures, especially with the Camera+ mod, it's noticeable?
Dev 3 Aug @ 8:27pm 
@Crimson Nice, thank you.
Crimson  [author] 3 Aug @ 1:25pm 
Dev 3 Aug @ 9:35am 
Very High Quality Upscaled, are you planning to do Upscaled for VRE - Sanguophage?