Conan Exiles

Conan Exiles

Biome Lighting Adjustments
12 Comments
Racerexia 20 Aug @ 1:39pm 
Excellent, thanks for keeping it updated
Dread Swoop  [author] 19 Aug @ 11:58am 
Update 1 has been released.

There are no adjustments, this is merely to keep the mod up-to-date with the latest game version.

Thank you,

Dread Swoop
Dread Swoop  [author] 18 Aug @ 2:56pm 
Hello everyone,

There will very likely be a game update tomorrow the 19th. To ensure that everything continues to run smoothly, this mod will also receive an update to accommodate any potential changes to the map file.

I have been tinkering with some adjustments to the lighting for the affected biomes, as well as weather, but those changes will not be present in tomorrow's update.
Magz 6 Aug @ 3:50pm 
ive favored the mod to look into in the future bc i am creating a new server but am having trouble with mods crashing the server and dont want to add another just yet : 0
KemonoKhal 3 Aug @ 2:56pm 
thanks for checking that out. well it looks very nice, ill certainly try this when I play vanilla exiled lands:steamthumbsup:
Dread Swoop  [author] 3 Aug @ 9:08am 
@Rowdy-03 Yeah, it's a pain I know, but getting this mod to cooperate is beyond my means at the moment. If anyone can do so, they're certainly welcome to.
Rowdy-03 3 Aug @ 4:10am 
I really like the idea and the before/after screen shots. But sounds like this will not be compatible with the grim map. ? dang
Dread Swoop  [author] 2 Aug @ 1:22pm 
I just tested the mod with snowhunter's Barachan Isles map and judging from that, this will be incompatible with any mod which extends the map.

Placed before Barachan Isles, the lighting changes to the Highlands and Swamp were undone. Placed after, the lighting changes returned, but I was physically unable to travel very far into the map extension.

Using those map extensions, you might be able to get similar results using a mod like Severe Weather, which apparently has a MCP plugin that can disable post-processing volumes. It would just require a lot more configuration on your end.
Dread Swoop  [author] 2 Aug @ 1:01pm 
@KemonoKhal I'm not sure one way or the other, that's something that I would need to check.
KemonoKhal 2 Aug @ 9:23am 
so basically this won't be compatible with map add ons/ edits/ extensions such as the Last Frontier or the Lost Lore of the Exiles
Dread Swoop  [author] 1 Aug @ 3:27pm 
@Archivist I don't think it makes a difference while playing, it might increase load time by a little bit (all mods do) but I'd need to test that.
The Archivist 1 Aug @ 3:08pm 
Thank you! Cant wait to check it out. Probably add in the FAQs if it affects performance, which Im guessing it doesnt.