Caribbean Legend

Caribbean Legend

[1.5.1 Ru/En/Cn] Dynamic Pirate Threat
53 Comments
Betteno  [author] 10 hours ago 
This functionality was introduced in the game's beta. Technically, this form of mod doesn't make sense for 1.6. I'm looking toward deeper development of the mod.
Betteno  [author] 26 Oct @ 3:49am 
Thank you for your interest in my mode! I will start migrating the mod to version 1.6 on Monday.
Vi4us 25 Oct @ 1:37pm 
when for 1.6?
Betteno  [author] 16 Sep @ 2:02am 
@vectray26se
Yes, only sunken pirate ships and pirates handed over to the authorities count. Originally, I wanted sunken ships only to be counted, since the player can sell captured ones. I'll look into whether it's possible to determine whether the player added a ship to the squadron or sank it after capturing it when beta 1.6 comes out.
vectray26se 13 Sep @ 8:42am 
Does it also count if i capture pirate ships and sell them? I crippled a pirate fleet by boading and sinking 3 smaller vessels and boarding and captureing 7 bigger ones. But the counter says only 3, so i guess only sinking counts. If that's the case i would wish to have capturing also counted as the pirate is gone, dead or captive. Of course only if you can make it work.
Betteno  [author] 6 Sep @ 12:45pm 
Thank you very much! ^w^
I am very flattered to be included in the mounth selection. It was unexpected and motivating. I am still struggling with implementation of new mod, but I have ideas for improvement of Dynamic Pirate Threat. :cat_pirate:
The Emperor's Chosen 6 Sep @ 7:26am 
congrats on the shout out! ^.^
Betteno  [author] 25 Aug @ 4:46pm 
добавил точный счётчик дней и потопленных пиратов/цель в мод меню, чтобы при сомнениях можно было подглядеть :respect_soldier:
Betteno  [author] 25 Aug @ 4:46pm 
added an accurate counter of days and sunken pirates/goal to the mod menu, so that if in doubt, you can take a peek :respect_soldier:
Betteno  [author] 25 Aug @ 4:33pm 
❗To my deepest regret, there was an error in the main script regarding the pirates handed over to governors when the threat level was lowered. Thanks to @Miria, this error was identified and fixed. The file for compatibility with Perks Reworked again needs to be replaced in the program/worldmap folder.
❗All pirates handed over to the governor for the current period will be taken into account, since the counter itself worked properly.
❗I also added the 4th line of the tavern keeper's response, which reports that the goal for sunken pirates has been completed and the level will definitely be lowered.
Betteno  [author] 25 Aug @ 4:33pm 
❗К моему глубочайшему сожалению, в главном скрипте была ошибка с учётом сданных губернаторам пиратам при понижении уровня угрозы. Благодаря @Miria эту ошибку удалось выявить и исправить. Файл для совместимости с Perks Reworked снова нужно заменить в папке program/worldmap.
❗Все сданные губернатору пираты за текущий период будут учтены, так как сам счётчик работал исправно.
❗Так же я добавил 4 строку ответа тавернщика, которая сообщает, о том, что цель по потопленным пиратам выполнена и уровень точно будет понижен.
The Emperor's Chosen 25 Aug @ 12:42pm 
Ah okay, thank you kindly for the clarification! I wasn't entirely sure how it was calculated! Thanks!
Miria 25 Aug @ 11:06am 
Oh, I see now, Thank you!
Betteno  [author] 25 Aug @ 10:46am 
@Miria
Separately.
You can sink a ship and take the captain prisoner and then release him. This will count as +1 to sunk.
You can capture a pirate ship with a captain, sell the ship, and hand over the captain to the authorities. This will also count as +1 because of the pirate handed over to the authorities.
Miria 25 Aug @ 10:06am 
Are the pirate captains handed over to the authorities and the sunken ships counted separately? In other words, they don't need to both be fulfilled at the same time to take effect, right? They are simply in a 1+1 relationship?
Azure 25 Aug @ 9:48am 
Got it,great thanks!
Betteno  [author] 25 Aug @ 3:38am 
@Azure
It is the only sunken ships and the pirate captains who are handed over to the authorities that count. If you capture a pirate captain, sink his ship after that and hand this captain over to the governor, it will count as 2.
Azure 25 Aug @ 2:30am 
Do i need to sink ships? Or capturing them also counts? Thanks in advance
Betteno  [author] 23 Aug @ 2:04pm 
@The Emperor's Chosen
This mod takes fixed time periods and changes the threat level as a result at the end of the time period. If your current threat level is 3, then 4 months according to the table from the moment the mod is installed must pass before the threat level increases or decreases. If the level decreases, then the next period will still be 3 months according to the table. And the following ones will be one and a half months. You can check the time left until the end of the current period and how many ships you have sunk in a dialogue with the bartender. He will not give direct answers, but he will give a hint.
Probably in the future I will add a mod menu with the ability to show the number of sunken ships and the time left until the end of the period.
Betteno  [author] 23 Aug @ 1:53pm 
@Isildur
В описании приложен файл для совместимости с Perks Reworked с инструкцией куда его положить и что удалить, чтобы ошибка не выскакивала =)
Isildur 23 Aug @ 12:20pm 
конфликтует с модом улучшенные перки можно как то исправить ошибку?
Azure 23 Aug @ 4:25am 
Great thanks for your explanation!
The Emperor's Chosen 23 Aug @ 2:45am 
So, if I installed this mod after the game started, does it still work? How many pirates do I need to defeat before it starts going down? Because from Rank 3 until it hit 5, I was sinking several groups of ships and it seemingly made no difference, I never saw it decrease.
Betteno  [author] 22 Aug @ 6:12am 
@Azure
Yes. For the first increasing it may be almost a year ingame time. Also check dialogs with any tavern ceaper. If he say smth happy about sinking pirates ships it could mean that you've sunk enough ships/handed over enough pirates to keep the level from going up. According to the table, the level should rise around October 1, 1655. If you still have doubts, you can send me your save file in discord, I will see how many days and sunken ships are left before the level increases or not.
Azure 22 Aug @ 4:22am 
I am at 1655 june 6th,and i seldom sink pirate ships but my threat level is still at level 1
Azure 22 Aug @ 4:21am 
Is it normal that my pirate threat level not increase at all?
Betteno  [author] 8 Aug @ 2:42am 
@IT'S A TRAP!
Unfortunately, I encountered engine limitations in this matter. My knowledge is not enough yet, but I am working on this issue. In case of unavailability of Google Drive, I put the file for replacement in the mod itself: \Steam\steamapps\workshop\content\2230980\3539476021\For comp with PerksReworked_1.08
IT'S A TRAP! 7 Aug @ 4:31pm 
@Betteno
It's good to know that you're still trying to figure out this compatibility issue with PerksRworked. Since I can't gain access to google drive due to our country's network policy, I can only hope that you may deploy compatibility patch anytime soon.:sotsad:
Betteno  [author] 6 Aug @ 3:42am 
ОБНОВЛЕНИЕ
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).

UPDATED
Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Betteno  [author] 5 Aug @ 5:38pm 
Откатил до предыдущей версии.
Прошу прощения за неудобства. Продолжу работу над совместимость версии с мод_меню в течении дня.

downgraded to previous version
Sorry for the inconvenience. I will continue working on the compatibility of the version with the mod menu during the day.
Azure 5 Aug @ 5:09pm 
After I disable the mod everything works fine.
Azure 5 Aug @ 5:08pm 
It seems that after the update,the mod will crash the game at game launch.
Azure 5 Aug @ 5:00pm 
Great thanks for your explanation!
Betteno  [author] 5 Aug @ 4:18pm 
Добавлена поддержка mod_menu, а так же на выбор через него ограничение максимального количества пиратских кораблей в эскадре до 7 или 12 (по умолчанию ограничение отключено).
Совместимость с модом Perks Reworked теперь так же осуществляется через mode_menu.

Added support for mod_menu, as well as the ability to choose through it to limit the maximum number of pirate ships in a squadron to 7 or 12 (the limitation is disabled by default).
Compatibility with the Perks Reworked mod is now also implemented through mode_menu.
Betteno  [author] 5 Aug @ 6:02am 
@Azure
The mod does not change the core of encounter generation. At any given time, pirate fleets encounter will check the strength of the main character's fleet. Thus, at the beginning of the game, you will receive encounters from 1-3 light pirate ships as without the mod.
Azure 5 Aug @ 5:02am 
Like when I go out of san pierre will i meet a fleet of 9 ships? Or this will only happen after a certain time in game
Azure 5 Aug @ 5:01am 
Will this mod makes the pirates of the low level threat at the begging period much harder too?
Betteno  [author] 5 Aug @ 1:06am 
@IT'S A TRAP!
For now, for compatibility, you need to download the file from Google Drive, link at the end of the mod description.
I hope to figure out the modmenu soon and add switch for compatibility through it.
Betteno  [author] 5 Aug @ 1:02am 
@inthunganh
Thank you!
Lol, I don't know how I could have missed this.
IT'S A TRAP! 4 Aug @ 10:41pm 
Like the idea of this mod, but I was wondering where is that compatibility file with PerksReworked you guys been talking about?
inthunganh 4 Aug @ 5:04pm 
@Betteno
Minor typo :)

Dynamic Pirate Treath -> Dynamic Pirate Threat
Betteno  [author] 4 Aug @ 9:44am 
Miria
Yes, you need to delete the file in one of the mods. In the other replace it with the one that is in the Google Drive. I tested for compatibility and everything worked for me. Try to skip the time to midnight (the script after installation of Dynamic Pirate Treath is processed for the first time at midnight) after that the tavern keeper should have phrases related to Dynamic Pirate Treath. If this does not work, please, if possible, send saves and logs to me in discord.
Miria 4 Aug @ 8:38am 
I tried replacing only the file in PerksReworked [1.5.1] with the patch, and then deleted the worldmap_globals.c from Dynamic Pirate Threat. However, this caused Dynamic Pirate Threat to stop working.
Miria 4 Aug @ 8:32am 
I followed the instructions and placed the compatibility file in the correct location. However, since both mods modify the same file, the game still shows a mod conflict warning when starting, and once in the game, both mods seem to be disabled.
Maybe I should delete the worldmap_globals.c file from Dynamic Pirate Threat and only replace the one from PerksReworked [1.5.1]?
Betteno  [author] 4 Aug @ 7:18am 
Добавлен файл для совместимости с модом Perks Reworked. Обращаю внимание на то, что в моде Perks Reworked так же затрагивается зависимость угрозы пиратов от скрытых характеристик ваших офицеров. Я попытался интегрировать оба показателя. Если будут проблемы с уровнем угрозы пиратов ,прошу сообщать :cat_pirate:

Added a file for compatibility with the Perks Reworked mod. Please note that the Perks Reworked mod also affects the dependence of the pirate threat on the hidden characteristics of your officers. I tried to integrate both indicators. If there are problems with the pirate threat level, please report :cat_pirate:
Betteno  [author] 3 Aug @ 1:57am 
Получил фидбек, что при 20 кораблях на экране может сильно падать ФПС. Попробую добавить мод меню с возможностью ограничить количество кораблей. Так же, что много маленьких кораблей неплохо огрызаются на сильный флот игрока. Я бы сказал, что в этом и смысл. Но так же для удобства попытаюсь добавить опцию для снижения силы флотов пиратов при низких уровнях.

Got feedback that with 20 ships on the screen, the fps can drop. I'll try to add a menu mod with the ability to limit the number of ships. Also, many small ships snap back at a strong player fleet. I would say that's the point. But also for convenience, I'll try to add an option to reduce the strength of pirate fleets at low levels.
Betteno  [author] 3 Aug @ 1:46am 
Miria
I'll see what I can do with it in a day or two.
Miria 3 Aug @ 1:03am 
I really want to use this mod—I love the idea behind it. But unfortunately, it conflicts with "PerksReworked".
Azure 2 Aug @ 5:43pm 
Hi,I am willing to translate this mod into Chinese and I have already sent a friend request to you on discord,if you have time to provide mt he strings I am willing to help!
bgordy1 2 Aug @ 12:33pm 
I will definitely look at it again. I'll let you know if anything else comes up.