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That Rotor is the biggest fail point in there. Even when not in use, they have a nasty habit of exploding, usually on game load or save. Connectors have enough 'give' to allow minor deviations, though you know they don't have the same precision.
Also, using a connector allows a change that can let you feed the ships uranium before cutting the umbilical.
And the cutter, needs to be keyed, not automatic. For those ships that you don't put fuel in, just drift and have to be hacked to fuel (if no external reactor access).
Until Keen fixes projectors to projects attached items of rotors/pistons, it can't really be made in Survival straight out. :/
If I have any true success I'll deposit my information here, Promise.
( Armored Thrusters by Darthbiomech, White flavoured armor thrusters and industrial thrusters by sage)
Be advised that the default blueprints set in the small projector all use thruster mods, and therefore will have none =p
I'd be happy to show you how to operate it, as well as I have been able to so far anyway. (see Below)
I'm playing with the timers a bit to see if I can get it to build something like the mk-22 mole, that giant yellow round mining beast with wheels, for instance, as well as a tiny fighter like the infiltrator or even various drones.
I got the small projector in there and I made the welding panels bigger, just beacause I could, and I had room. I've got all your timers and sensors set up just like the stock version, but a few things are buggy. Once i get the timers sorted so it builds smoothly, i'll publish the world.
You just can't really build a better assembler without making it rotate and spin while it welds, and that's just nuttery because of the way rotors under that much stress tend to explode randomly. I really thank you for this!
Cheers! 10/10!
Thumbs up, keep up the good work
im haveing truble finding out
For example in my survival map even welding manually with my welding ship it gives me troubles :S