RimWorld

RimWorld

Adaptive Space Music
10 Comments
HuskyHacks 15 Aug @ 11:42am 
@bnj49 absolute legend 💙 I love the new music but it was getting so monotonous lmao. Thank you for the mod!
Bnj49  [author] 14 Aug @ 9:38pm 
@HuskyHacks: Thanks for pointing out the new track! Impermanent Waves has been added to the <songs> list. Also, great call on the loop timing, it's now set to 85~105(base game calm non-sequence default)
HuskyHacks 14 Aug @ 1:15pm 
Thank you so much for this! I tinkered with the Music_Sequences.xml to space out the tracks so they don't all play on a loop right after each other (edit to <loopDelayRange>400~600</loopDelayRange>) and added Impermenant Waves as a list item (add <li>Impermanent_Waves</li> to the <songs> entity) and now it's -chefs kiss-
BULYONGJAE 7 Aug @ 3:03am 
You brought my music volume back from zero.
Harry_Robinson1 7 Aug @ 1:27am 
I wrote some compatibility patches for other music mods and uploaded them here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543846700
Harry_Robinson1 4 Aug @ 9:11am 
I'm also pretty shocked by the handling of space music. I was in the middle of making a mod like this for myself when I saw this one. I get Ludeon expect you to only be in space temporarily and that the normal music doesn't fit the space environment as well but I just built an asteroid colony and not being able to hear the normal music anymore really sucks. They should update the DLC with an extra 4 tracks and change the music from a sequence to a standard tag, .e.g. like the <tense>yes</tense> tag raid music uses, then add an option to use planet tracks in space.
miie 31 Jul @ 9:42pm 
is it possible to make the music played IN space like lowered pitch. (keep the lower pitch for the normal non-orbit music and have the odyssey exclusive music play in normal pitch)
Bnj49  [author] 31 Jul @ 3:22pm 
@StockSounds All Anomaly music is inside sequences that only play when Anomaly stuff is going on. You could patch Anomaly songs into the main music pool, but it wouldn’t make much sense if nothing’s happening and creepy music starts playing. Simply doing more void provocation will solve your problem :)
The Conman 31 Jul @ 9:56am 
Thank you for this, I was just talking about how weird of a choice this was yesterday and even gave up on a space base because of it.
StockSounds 31 Jul @ 7:01am 
To me, Anomaly music doesn't play often enough. You know a mod for that?