RimWorld

RimWorld

Cybranian - Terraforming Asteroids
86 Comments
Alexisrex 27 Aug @ 3:42am 
Useless mod thanks
TheSevenSins 25 Aug @ 11:18pm 
The terraformer terraforms fertile soil into normal soil. I tried making fertile soil using reclaimed biopacks form recycling expended.
Cybranian  [author] 25 Aug @ 6:59pm 
Try turn off ignoring of unnatural terrains in gui
ShiverHunter 25 Aug @ 5:12pm 
so i dug out an entire asteroid and it doesn't seem to terraform the "rough-hewn" vacstone area, just the natural dug out areas.
Cybranian  [author] 21 Aug @ 9:21pm 
Added a terraformer setting to ignore unnatural terrains
Moss The Tanker 17 Aug @ 12:49pm 
@Kadan Joelavoch if you go into the settings for vanilla temperature expanded you should be able to turn on growing plants in proxy heat
Kadan Joelavich 15 Aug @ 12:03pm 
I am also having the "outside temperature growth range" bug. I can force plants to appear with debug, but they die off due to the temperature problem (even though it says it's 77 inside the bubble).
ferny 13 Aug @ 7:51am 
@Cybranian There's like a super expensive idle harmony tick when you aren't using the features of the mod, you can check it out in Dubs Perf Analyzer
Cybranian  [author] 13 Aug @ 7:45am 
What do you mean by this?
ferny 13 Aug @ 6:56am 
Any chance the performance overhead could be toned down
fantasia5thsymphony 11 Aug @ 8:46am 
would it be possible to add an option to hide the 'terraforming zone'? the area that looks like a shield.
Red Hugh O'Donnell 10 Aug @ 12:19pm 
Looks like plants still think they are out of their growing temperature range?
Planted them inside the atmospheric bubble, same shows 77F, and the are on the rich soil from an Archaen Tree. I also have VTE installed.
Skegg 9 Aug @ 9:22am 
Any shot the air bubble & temperature effects could be extended to archean trees? They're kinda underwhelming compared to these in the base game.
Mbos 8 Aug @ 6:54am 
@{SRI} Oracle cant you just turn of the soil part once the terraformer is done?
viirinsoftworks 7 Aug @ 11:12pm 
Innocent Savage: Maybe it still thinks the ground is vacstone. What if you put an archeo tree near it so it's all Rich Soil?
Could you add an option to hide the shield effect?
Innocent Savage 6 Aug @ 8:52pm 
This might be(more than likely is) a mod conflicting, but I cannot grow anything inside of the dome. Has anyone else run into this where it states the inside of the dome is 77f but the temperature is "outside of temperature growth range" for any plant inside of it?
Kritz 6 Aug @ 5:40am 
Would it be possible to have the temperature within the dome set to a specific point (i.e treat it as as it’s own “room”) instead of working off proximity?
Cybranian  [author] 5 Aug @ 10:34pm 
The game is initially designed for the temperature inside the room. Proxy heat with the help of the add-on partially changes the situation, but there are such incidents, as for example with eggs.
ArschvomDienst 5 Aug @ 6:46am 
Addition.
It is not only egg boxes that are affected.
EVERY building has that issue.
Including simple spots i.e. markings on the ground.
PotatoTech 4 Aug @ 6:28pm 
Just wanted to say, I am excited I found this mod. I have been reading through the comments for the past few days but I think I will check this out finally. I think you currently have a monopoly on this sort of content so I look forward to where you can take this.
ArschvomDienst 4 Aug @ 4:52pm 
I was kind of stumped why the chicken on my asteroid are doing fine under the dome but ALL eggs came out unfertilized despite the their pen having a healthy number of males.

As it turns out the cozy temperature does not "climb" to the egg boxes, they are still a frosty -75°C meaning the eggs come out fine but are instantly flash frozen.
{SRI} Oracle 4 Aug @ 9:58am 
So a issue I have discovered is if you plant a Archean tree close to the terraformer they fight over the same tile and the terraformer constantly updates and makes a nice 'soil' then the Archean tree changes it to rich soil, then repeat of terraformer changing that rich soil back to soil and so forth, effectively locking the terraformer in place and never changing anything else.
jacrispy360 4 Aug @ 9:57am 
This looks fascinating
Animal 7 4 Aug @ 9:52am 
afaik solar flares dont happen in space, for rimworld.
MoonshineRunner2008 4 Aug @ 6:38am 
So... What about solar flares? Everything dies horribly?
GEfacr 4 Aug @ 5:29am 
nice
Harry_Robinson1 4 Aug @ 5:02am 
You should probably add some information about this mod's proxy heat system to the workshop page, I was so confused when I added this mod as suddenly my pawns were getting heatstroke from my electric smelters, but I was sure I didn't have VTE.
violue 4 Aug @ 4:50am 
What an awesome idea!
King Zog 3 Aug @ 2:00pm 
still has the floating particles inside despite no vacuum :(
Hello comrade
Cybranian  [author] 2 Aug @ 11:11pm 
Technically it can work anywhere
balljibbler 2 Aug @ 11:05pm 
can i use this on space platforms?
The Master 2 Aug @ 9:15pm 
This should just be part of the DLC, it's that good. Incredible job.
PepperCat 2 Aug @ 8:38pm 
Hello! Love this idea! One question, when you say that if Vanilla Temperature Expanded is not present, this mod deploy the ProxyHeat feature, this is only inside the terraforming OR in general as it does the other mod??
Cybranian  [author] 2 Aug @ 7:04pm 
@Rohzdear

Yes, it works
Cybranian  [author] 2 Aug @ 7:04pm 
@Admiralthrawnbar

Custom biomes are also being picked up
Rohzdear 2 Aug @ 5:26pm 
Does the device also work on non-asteroid locations, such as on a desert, to create a little artificial oasis?
Admiralthrawnbar 2 Aug @ 9:38am 
Question, the description says this can be used to terraform a specific area to be like a chosen biome, is this just the vanilla biomes or are mod-added biomes also an option?
jmj 2 Aug @ 5:52am 
No errors now. Thanks!
Cybranian  [author] 2 Aug @ 5:41am 
Fixed
jmj 2 Aug @ 5:19am 
Hi and thanks for the mod!

Seems I'm getting the following error when running without Royalty DLC:
Could not resolve cross-reference: No Verse.SoundDef named Broadshield_Ambience found to give to TerraformingAsteroids.CompProperties_AtmosphericProjector TerraformingAsteroids.CompProperties_AtmosphericProjector (using undefined sound instead)
Could not resolve cross-reference: No Verse.EffecterDef named Broadshield_Burnout found to give to RimWorld.BuildingProperties RimWorld.BuildingProperties
Failed to find Verse.ThingDef named UnstablePowerCell. There are 3345 defs of this type loaded.
Could not load Texture2D at 'Things/Building/Security/BroadshieldProjector' for def 'AtmosphericProjector' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Things/Building/Security/BroadshieldProjector' for def 'Blueprint_AtmosphericProjector' in any active mod or in base resources.
MatFrom with null sourceTex.
BigGovernment 2 Aug @ 4:43am 
Whats the performance hit from your use of Proxy Heat? Could you have done a dome of heat with no falloff to eliminate both the performance hit and the VE dependency?
cow of french 2 Aug @ 2:20am 
epic
Cybranian  [author] 1 Aug @ 8:28pm 
fixed the bug with plant temperature
King Zog 1 Aug @ 4:14pm 
the buildings still have the weird vacuum texture inside even if the vacuum is at 0%
zakuro 1 Aug @ 3:09pm 
Nice for Dragon Hunters run
marauder6272 1 Aug @ 9:28am 
This is such a cool idea, but I'm having the same trouble as some of the others in that plants won't grow due to being 'out of temperature growth range'
Cybranian  [author] 1 Aug @ 6:52am 
@giosuepolato1

The 1.6 update introduced a lot of problems in the code for my big mods, so they haven't received an update yet. The satellite mod obviously needs a rework of the concept itself. It will take some time
Cybranian  [author] 1 Aug @ 6:51am 
@Heal Bot

To absorb the entire asteroid you will need several of these projectors.