RimWorld

RimWorld

Useful Anicent Junk
11 Comments
Flynt  [author] 25 Sep @ 12:40am 
@Starman With Urns, I know you'll need to claim them then set the actual options of what you want to store in them; by default, they're set to store nothing.

I need to poke at the shelves in my save some, because I've noticed they seem to have stopped working right (I can't claim some of them) and I don't know why. I'm, sadly, not an xml wizard, and with a mod list of 200 some odd mods, I'm bound to have run into some kind of conflict.

Are you seeing a similar issue with Ancient Shelves specifically?
bradson 24 Sep @ 10:29pm 
@Starman you have to claim buildings for pawns to start hauling to them
Starman 24 Sep @ 6:23pm 
Unfortunately, for some reason, the mod isn't working correctly. Ancient junk appears as containers, and the container settings are displayed, but pawns don't interact with these containers. There were no errors in the log. All mod requirements are met.
Starman 24 Sep @ 4:55pm 
Good Job! Thanks!
Flynt  [author] 28 Aug @ 4:34am 
Minor update: I commented out the 'Set the storage to this when the item spawns' configs so that pawns won't walk all the way across the map to drop some berries in an urn when you're at a short term camp site and such; once you pass the early game, this became more annoyance than help.

You may need to manually re-configure any urns you were using. Sorry for the hassle.
Thanks so much!
Flynt  [author] 1 Aug @ 12:35pm 
@DuckGoosebear PrairieDogLover
I... I don't think it would. The only Ideology related item this mod impacts are the Ancient Lamps. The Industrial Storage Shelves are from Odyssey, so it shouldn't impact that mod after looking it over.
would this conflict with Adaptive Ideology Storage?
thelaziestopossum 31 Jul @ 12:39pm 
Sending all the support and positivity, love the mod.
Flynt  [author] 29 Jul @ 10:43am 
Thought I fixed that last night. Spelling is not my strong suit, thank you for catching it.
bradson 29 Jul @ 8:42am 
you have a typo in the mod name