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Hey, just wanted to say sorry to those who were hoping for more GF2 characters to be ported. Honestly, I’ve been trying to sort out my messy workflow for Source 1 as it kept changing from model to model, and some of the porting tasks have been a real headache.
One of the major things I’ve been working on is making facial flexes easier to handle. With this model, I actually managed to create my own custom face flex rule (Although some of it were back-ported from one of my Source 2 SFM models), which helps make facial animations of Valve to ideally be more expressive on anime-style models and easy to implement. It’s still a work in progress, especially the lip-sync part, but it’s getting there.
This stuff takes time (and motivation), and I’ve always been more about quality over quantity. Thanks for sticking with me while I get everything sorted out!