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It can be added at any time, but the genes will only generate on new characters.
You can use dev-mode to reset the xenotypes on characters to their base if you want to fix that though.
@Zvyozdochka
I based that graphic a bit on one of the insect heads from Oops all Bugparts. :)
@headoflost3210
None of them register as "ugly", in fact, they like those similar to them more. It is just dissimilar xenotypes that dislike each other.
@ohluitvaenri
Should work fine. These genes from here probably won't be considered 'ugly' since they don't touch apperance.
@Dweebus Rex
Yes, the precept is base B&S since the genes exist in base B&S. Didn't see any reason to not just put it there.
Absolute democracy
The genes are from Big & Small Genes, and the code to make them work are from the framework.
They could theoretically be made standalone from the genes mod though.
Made me think of Oglaf's dismorphism (nsfw) comic lol.
Sure, I could add Wasters as a mod option.
@Rubus
True, I was originally going for something like that via a gene forcing a trait, but I prefer the idea of different standards rather than ugly people being appearance blind and many freaky aliens being universally ugly.
Bugs, demons, slug_people, etc. Also thinking humans are weird and ugly makes more sense, imo.