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For your other issues: it seemed to work for me the last time I used it. I will do some tests and see if there's some deeper issue.
Maybe just "Unencumbered". it is shorter... a little...
I gotta figure this out
Is this by chance on the travel screen? There is a known issue where "unencumberedness" is too long to fit on the travel UI and gets shortened to "ness". I'm not completely sure how to fix that.
Fantastic! Thanks.
If you plan to have people in heavy armor tromping around a lot, I suggest turning the encumbrance fall rate to something like 10-20%. The way I balanced the mod, it assumes your pawns will be getting into armor only for combat, or use light armor for extended shifts and away missions.
I have a suspicion you might be confusing XML extended for some other library. There were a couple of notorious ones, but XML extended is pretty lightweight, and it only adds new functions, it doesn't change how XML patching works.
Thanks for updating again.
I'm not sure how XML extensions was in the past, but so far, it is pretty stable, and I've been testing it with AIU with a massive 200+ modlist without any obvious issues.
And oh yes, Armor Racks, I've got on that on my mod list. It works well :)
does it rely on XML extensions? or can I just go with what you got? I want to avoid that mod as it sometimes gets very hacky.
Also, imo THIS mod is the perfect pairing:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1875828205
I hoped to combine them...
Thanks anyways)
I probably would not have updated this mod if it weren't for messages like yours. Only a small number of people use the mod, but those that do really seem to like it, which makes it worth investing the time into making it work.
The original mod was pretty hacky. This new version is much better. I'm eager to see what people think of it.
Hope you've been well, and looking forward to this in my next 1.6 playthrough.