RimWorld

RimWorld

Possessions Plus
280 Comments
Bitterholz 19 Oct @ 1:43am 
Will this cause my pawns to litter their rooms with socks?
Montgomerew 16 Oct @ 1:08am 
Immortality isn't a bug, it's a feature 😌
Stupid kid 13 Oct @ 2:05pm 
The idea is cool but the implementation leaves to be desired, not being able to set ownership while equipped+ I feel the pawns never take an item for themselves (even after reducing the time too)

also a lot of bugs of immortality lol
Kitich 10 Oct @ 6:25am 
While talking about vehicles, I got my 'undead guy' without them.

One of my slaves (may be that matters?) fell behind the group when returning home after fighting with forest fire. Then a raid spawned around him: 20+ enemies. He lost all his limbs and the head, got 7000% bleeding and heroically didn't die after that. No vehicles involved (despite mod was installed), no caravans, no modded clothes or armor equipped or so. Ideology is the only DLC installed. Quite cool story though and I set up a memory day in my Ideology for that guy.
Smash Phil 8 Oct @ 4:02pm 
@Side1iner Regarding the incompatibility with Vehicle Framework, in InheritanceHeirSelector you search through all pawns on the map / in transporters and then compare the relations, however the relations tracker is nullable and only exists for fleshy pawns. Vehicles are not fleshy, and thus do not have a relations tracker. This throws an exception for Pawn.Kill before the pawn is destroyed and replaced with a corpse, making them invincible.

Simple fix: Skip the pawn if they have a null relations tracker.
IL Offset is at 019D, or pawn.relations.DirectRelations in the for loop for PawnsFinder.AllMapsCaravans...

Hope that helps
Valkyrie StarCrusher 8 Oct @ 9:40am 
To help with the immortality, my testing suggests it's an interaction between inheritance and vehicles. If you put a pawn in a vehicle form say VVE they will be immortal until either the vehicle leaves the map/is destroyed, or inheritance is turned off. My guess is something about the pawn state isn't updating properly or something.
Kitich 5 Oct @ 11:26pm 
Confirming that disabling inheritance makes pawns mortal.

Also idea for future: would be really cool if pawns 'get used' to the items they use/wear for a long time. As it feels totally random for now. Like, I own this excellent sniper rifle for a few years and I killed 69 raiders with it, but, hey, the good 'charge lance' in the storage shines so brightly and nobody used it for a few months already - my precious!
TastyPigeon 2 Oct @ 5:22pm 
Disabling item inheritance in mod options should help with the immortal thing
Boiled Pepsi 27 Sep @ 11:52pm 
i will ditto others. something happens that makes pawns immortal for some reason and i'm too stupid to understand, cool mod other than that. will be adding on my next run after its fixed.
76561198043405364 25 Sep @ 6:08pm 
Broken ass mod that makes my pawns immortal lol
Rabbitshoes 22 Sep @ 2:40pm 
@Lucky7 best comment
luckyse7en_s_o_c 20 Sep @ 8:54am 
This is my rifle. There are many like it, but this one is mine.

My rifle is my best friend. It is my life. I must master it as I master my life.

Without me, my rifle is useless. Without my rifle, I am useless.
Seripa 18 Sep @ 9:51am 
This mod is cool. How are you so cool?
LifeisGame.inc 14 Sep @ 3:00pm 
@Miha_metan are you being purposely dense, are stupid, or just a dick?
achippyland 14 Sep @ 7:30am 
Similar comment, pawns not dying. I've noticed it is specifically pawns that can't drop their armor such as mercenaries from VFE.

https://gist.github.com/HugsLibRecordKeeper/d57ce6c3968ccd5a17e9dd552a60fb0f
Soulvomit 12 Sep @ 2:33am 
As reported below, this mod seems to have the unintended feature of making my pawns immortal, in sometimes amusing ways.
Miha_metan 11 Sep @ 10:13pm 
What is the reason of installing this mod? There already exists a forced equip or forced pick up function in basegame.
help 10 Sep @ 4:27pm 
gbt 🥀💔
Hotaninja05 10 Sep @ 10:23am 
I have no Idea why but My pawns can never die after bleeding out and Chat gbt said the log is saying that your mod is causing it.
Kerpi 9 Sep @ 8:41pm 
My pawns get stuck trying to wear other people's clothes and not being able to on account of the ownership, but they keep trying and refuse to do anything else until I inevitably cave and take the ownership off the item so they can have it
DTS 8 Sep @ 11:01am 
By some reason this mod makes my pawn literraly immortal. I have a few pawns with no head and 0/40 HP torso fighing raiders. As soon as I turned this mode off, my pawns are mortal again.
Readtext 7 Sep @ 11:19pm 
Why are some crafted items considered "not owned by your colony" and cannot be owned by anyone?
pfe 31 Aug @ 12:11pm 
Just as a note, I do have the same issue as Zeta04 earlier this month. I also did add mid save game but basically pawns will try to equip other pawns owned items and get stuck just standing still indefinitely until some other needs trumps the priority.
Breadboy 25 Aug @ 7:05pm 
Would it be possible to get an option to lower the minimum value of items to be claimed? I'm two years into a colony and nobody has claimed anything, but I think it's because their clothes and weapons don't have high enough market value to qualify.
KaosityReign 25 Aug @ 3:07pm 
Not sure if this would even be something that could be done, but I think being able to make storage buildings owned and then keyed into the owner. Basically like the personal storage that comes with this mod, but being able to make any storage building into personal storage.

I love to make bedrooms or cabins for my pawns and it would be cool if they all had their own dressers that only allowed their owned apparel. I currently use the storage setting so only owned items can be stored, but it could be anyone's owned item, not a specific pawns.

Awesome mod overall though, I use it a lot in helping tidy my base up.
Cook1981 24 Aug @ 6:30pm 
I'm finding pawns are hoarding meals. Like I have pawns with 22 meals on their person and they just keep grabbing more. A way to keep pawns from taking meals would be great!
bonafide boofer 20 Aug @ 12:49am 
Pawns with excessively long names, like in the case with titles given from Vanilla Empire Expanded, will not allow you to see the item being claimed when a pawn requests to claim an item. The name runs off the end of the text box and disappears.
紬文德斯Wenders 19 Aug @ 7:11am 
Can we see someday a slave that can be owned? ;)
Synthawk 17 Aug @ 7:16pm 
Any chance we can get a mod option to prefer owned apparel? For example, I have it set up so I build number of colonists +1 on flak jackets. I'd like to have dye'd ones for each pawn on their favorite color. My apparel policy states they remove it if it gets too low in quality so I can repair, and then they'd grab the extra in the colony. However, they won't switch back automatically at that point. There is another mod that does this but it's specifically apparel and I like how your mod is a bit more in depth on the ownership.
Nathan 15 Aug @ 7:09pm 
I like to keep my pawns' previous weapons stored in their own crates as memories of their time in the colony, so this mod seemed a perfect fit to ease the micromanagement. Due to the warnings of adding it mid-save, I was going to reluctantly restart until I decided to throw caution to the wind and try it in my existing save

I got red errors upon booting my old save up with it activated the first time but have since had zero issues. It's a great mod that suits my needs perfectly. Sincerely, thank you!
Ted Kaczynski Gaming 15 Aug @ 4:12pm 
Pawn 1 starts the game with item.
Pawn 1 owns that item for 5 years yet does not claim it
Pawn 1 gets downed and drops said item
Pawn 2 carries the item to stockpile and claims it for themselves
Do you guys just claim stuff for pawns manually? Because I honestly wouldn't even remember I have this mod if not for the fact that Pawn 1 now cant equip said item and it kinda blows lol
Karl's Husband 14 Aug @ 6:26pm 
This would be a great mod for ideology to effect with Collectivist and individualist memes
Zikaara 14 Aug @ 9:30am 
Where should this be listed in the modlist? RimSort put it in the middle but I'm wondering if it needs to be higher or lower. The reason why I'm asking is because it's above A Rim Reborn and none of those items show capability of having possession. Thanks!
W 13 Aug @ 11:12pm 
this is the mod that makes me want to move to 1.6
JasonHeart 13 Aug @ 10:12pm 
Some of my pawns love hoarding stuff, multiple different ranks of the same stuff. Tiny suggestion, dunno if it can be implemented, if a pawn owns x (normal) and later owns x (good) the lower ranked one is not owned anymore.
ChipsGray 13 Aug @ 7:55pm 
Love this mod but may i suggest a search bar in the pawn selection, it would be a great QoL change, just for those of us with huge colonies, just saves on having to scroll through a larger list and search for a specific name <3
Side1iner  [author] 11 Aug @ 5:32am 
@RobinEgberts: Yes! It was just a stub at this point, and shouldn't have been included. Should be fixed with the update I just made.

@Sithgrim: Yes, adding will cause problems.

@biolumin': Yes. There must be some kind of mod incompatibility when that happens. I have never seen it running my modlist of some 200-250 mods (or during my tests with different modlist setups).
biolumin' 11 Aug @ 3:02am 
@Nah(?) i've run into the same issue, seems like it can be sorted by disabling "enable item inheritance" from the possessions plus mod menu in settings, no idea if it's conflicting with anything but it lets most of this mod function as per normal
Sithgrim 11 Aug @ 1:16am 
Forgot to add this to my game and now I am kicking myself knowing this exists. This mod almost needs to be vanilla. Is the don't add to an existing save a hard issue or is there a chance future updates will allow it to be added mid save? I don't mind backing up my save and adding it if you need data though I am unsure how to get logs properly to you.
Robin 10 Aug @ 10:27am 
I'm really enjoying this mod! Just an added bit of roleplay that adds some depth to the game.

Does this mod add a strange mood inspiration to the game? I'm trying to figure out where it came from and I only have so many mods it could be.
Side1iner  [author] 10 Aug @ 1:49am 
@Nah(?): Yeah, heard about it before. Some mod mismatch, I guess. I have never gotten any more information about it than what you just gave, that it sometimes is like that. So don't know where the culprit is, sorry!

Also, I assume you didn't add the mod mid-save, because that could cause all kinds of wonkiness.
Nah(?) 9 Aug @ 7:13pm 
For some reason, if I have this mod installed, none of my pawns can die. Some issue with inheritance ticks constantly whenever they're trying to die and they just stay alive, eventually regrowing all body parts or injuries, while they just refuse to die.
Side1iner  [author] 9 Aug @ 3:51am 
@Petty Officer Egg: Yes, that's the way it is now. I might add an option to assign ownership to crafted items (if possible), but I don't think I will for all items everywhere.

@Church.exe: Yeah, good point! On the top of my head, I'd say 'tainted' gear is not forbidden to inherit. But I will have to look it up to be certain.

@Philmon: It might. We'll see!

@Lefandoc: Indeed it doesn't!
MasterchiefJPH22 9 Aug @ 12:01am 
Breaking news: Communism in colonies is over
Lefandoc 8 Aug @ 11:00am 
Doesnt work in mid save
Philmon 8 Aug @ 9:03am 
@Side1iner thanks i didn't know the item needed to be stored before owning it and I'm glad to hear this will change in the future.
Church.exe 8 Aug @ 8:28am 
Out of curiosity, how does inheritance handle tainted gear?

It makes sense that people might be a bit against looting a raider's corpse for underwear, but I feel like inheriting a mythril viking helmet from your great grandfather who fell in glorious combat defending the nursery might be a bit of a different story.

Broadly speaking I'd probably just say that 'possessed' gear shouldn't be tainted (since presumably it's considered an important thing to that pawn, ergo it makes sense that other pawns might see keeping it as sentimental rather than grave robbery) but tbh I'm not sure there is a perfect answer here.
Petty Officer Egg 7 Aug @ 4:52pm 
One thing I would really like is the ability to mark items that are on the ground as owned by pawns. I love this mod but rarely interact with it because when I drop my pawns equipment to claim it for them it just says no and I have to put it in a stockpile, but then the items get lost.
Side1iner  [author] 7 Aug @ 1:07pm 
@Zeta04: Yea, I don't know really. I've seen it happen when adding the mod mid-save, but otherwise I don't know. As you said, could be some sort of mod mixup.

@Meravas: I don't know about that. That kind of ownership shenanigans have happened to folks adding the mod mid-save, otherwise it's hard to know. Could be mod incompatibilities or some other crap going on. The item may have been bugged as well? Sorry, it's really hard to know from over here.
Meravas 7 Aug @ 10:35am 
I'm having a weird issue where a pawn claimed a persona blade and I removed it as its owner, then toggled the persona blade to not be ownable and let it be for a while. I found someone I wanted to let wield it and (and also make it the owner as well) but the toggle to mark as ownable is gone as well as set owner button is gone, and also a random other pawn owns it now even tho it says not ownable on it. So the persona blade is now stuck owned by someone who refuses to give it up and I cant force them to give it up, anything I cant do?