tModLoader

tModLoader

Thrower Unification
37 Comments
Pudd1ng 12 Oct @ 2:46am 
@wm 问题应该修复了,感谢反馈
wm 11 Oct @ 3:34am 
@Pudd1ng 这个模组的问题,这模组加的所有其他模组的潜伏攻击,对应的模组必须不能加汉化,加了就失效
Pudd1ng 10 Oct @ 5:34pm 
@wm
我们暂时不接受以反馈为目的的好友申请哦,如果遇到问题的话可以去瑟银汉化介绍页里面提到的QQ群反馈。如果是这个模组的问题我也会帮你联系的
wm 10 Oct @ 5:31am 
When I use translation mod with Thorium, all added stealth strike will not work(←google translation)
Akira  [author] 8 Oct @ 5:40pm 
@jilijili can you make a report in the discord server with the said weapons and your mod list?
jilijili 8 Oct @ 3:36am 
When Thrower Unification and Thorium are enabled, some weapons do not work functionally
puppy femme 4 Oct @ 5:45am 
this mod currently breaks the blood clot generation for blood hunter in vitality it seems like; blood clot generation started working again after disabling vitality integration in the config
AgentPhil 25 Sep @ 12:13pm 
Actually I never tried lunar thrower so I don’t know if it already works with thorium thrower
AgentPhil 25 Sep @ 10:47am 
This is an old mod but I’m fairly certain lunar veil legacy has its own thrower class
devin.thepokemontrainer 21 Sep @ 5:47pm 
I got the same bug as Ed despite using the most updated version
Wardrobe Hummus  [author] 12 Sep @ 2:35pm 
@horisoncks The bug should be fixed in the version just released (v0.3.7.2) thank you for the report!
НЕМЕЦКОЕ КАЧЕСТВО
horisoncks 6 Sep @ 1:21am 
I have found a bug that seems to be caused by this mod. Doesn't happen with just Calamity enabled, does happen with both Thrower Unification and Calamity enabled. The Rogue weapon Shattered Sun from Calamity has a messed up stealth strike, from what I can tell the extra homing daggers end up triggering more homing daggers leading to a massive torrent of homing daggers that can even fill up the projectile cap in some cases and causes large FPS drops and loud noise. Tested with Calamity, Calamity Music, Thrower Unification, and Dragonlens enabled, all up to date.
Wardrobe Hummus  [author] 27 Aug @ 2:26pm 
@EdDawizard Fixed in the update just released!
Ropro0923 27 Aug @ 4:59am 
Will this mod ever mod?
EdDawizard 22 Aug @ 1:01pm 
Whenever I try to play without Calamity it gives me an error that calamity was not found (I tried disabling Calamity and Rogue in the config but it didn't work) :(
Suika EX 14 Aug @ 8:44am 
When i turn on the stealth strike option in this mods config, every single tooltip disappears. What can be the reason for this? Mods: Cal, Thor, Vital, QoT, Genso, FargoMut
MushiJutsu 12 Aug @ 12:15pm 
doesnt seem like blood hunter weapons are affected; any reason why?
Dan Yami 10 Aug @ 9:54am 
this will break MEGA hard once revennat is an actual class lmao
Akira  [author] 7 Aug @ 4:20pm 
@Profaned Commander currently you have to have Ragnarok or Thorium Bosses Reworked for this, but yes they will. We are planning on implementing stealth (and any other shared mechanic/benefit) to all the other armors soon.
Profaned Commander 7 Aug @ 1:59pm 
@Akira Alright, thanks so Thorium armors will allow you to go into stealth mode correct? Apologies if I had possibly missed you saying that
Akira  [author] 7 Aug @ 7:21am 
@zerbeliyev496 you can't add exhaustion to non-thorium weapons easily, so probably not. The most this mod does is remove exhaustion to weapons with stealth strikes.

Also, no point in even putting the work of implementing that when Thorium is removing it themselves.
76561199530031782 7 Aug @ 6:21am 
Will we have a setting for bringing/taking away exhaustion from every weapon?
Akira  [author] 6 Aug @ 9:18pm 
@Suika EX yes, this mod should work with any mod that supports Thorium, which includes those two.
Suika EX 6 Aug @ 12:53pm 
does this mod works with Martin's Order and Ragnarok's thrower unifications?
Akira  [author] 5 Aug @ 5:40pm 
@Profaned Commander most mechanics will be shared evenly. The only mechanic being actively removed is exhaustion. Any thorium weapon that has a stealth strike will not have exhaustion anymore. Exhaustion is also not put on other weapons.

Stealth strikes can be turned off in the config, returning every thorium weapon to it's default state.
Profaned Commander 4 Aug @ 7:55pm 
stupid but quick question, will some mechanics be shared eventually? Like stealth being able to be used by Thorium armors or rogue weapons causing exhaustion? If they're not gonna cause exhaustion that can easily be fixed by a mod that disables exhaustion for consistency but I'm curious if Thrower armors could also have access to stealth
ClayWarTheOne 2 Aug @ 12:04pm 
Awesome, thx for including Vitality compatibility
фидер 1 Aug @ 11:54pm 
swaston
Pudd1ng 1 Aug @ 2:53pm 
目前内置汉化已完成(亚巴顿之影模组因为找不到官汉所以可能有一些不准确)
1 Aug @ 7:15am 
nice mod thank u
NeckLonginus 31 Jul @ 2:52pm 
@16 and in Debt: A Life Story Yes, it still exists, but is being worked on incredibly slowly. There aren't many devs.
what do you mean shadows of abaddon still exists
jilijili 31 Jul @ 12:41am 
it should be throwing damage
MrPuzzles 28 Jul @ 3:55am 
ура
Aizen522 27 Jul @ 11:40am 
уфф, что за тигр
Angel_Enriq 27 Jul @ 10:34am 
algo que nadie pidió, pero todos necesitábamos :GDEasy: