Stormworks: Build and Rescue

Stormworks: Build and Rescue

FCS Type 6 | HMD and IFF
25 Comments
MumenR  [author] 13 Oct @ 8:17pm 
For naval use, what I’m thinking now is a method of rotating the entire seat. I’ll prepare a seat that can freely rotate only in the yaw direction and place it on the roof. Let’s not worry about protection, haha.
craftyscotsman 13 Oct @ 8:03pm 
this system is awesome! is there any way to adapt it for naval use , in terms of a fixed seat?
MumenR  [author] 10 Oct @ 5:14pm 
IFF機能を追加しました!再びサブスクライブして使用してください。
なお、SRD3規格はSRD2規格とは互換性がありませんので注意してください。

IFF function has been added! Please subscribe again to use it.
Please note that the SRD3 standard is not compatible with the SRD2 standard.
MumenR  [author] 5 Oct @ 4:12am 
My code is in Japanese, but I have published it on Github. As an example of code to read SRD2, I think "HMD3 SR.lua" for HMD V3 is easy to understand.

https://github.com/MumenR/Stormworks-Microcontrollers/blob/main/products/Logic/HMD%20V3/HMD3%20SR.lua
Herro 1357 5 Oct @ 4:00am 
I've got the other stuff working :) But as always I've ran inte new problems.
Does the controller make a list internally of all the vehicles and outputs that serially over the SRD2? If yes, Do you have an uncompressed code snippit that reads the SRD2 signal and reassembels the list? I'm trying to evaluate what target is the highest threat to auto engage it with missiles and or guns.
Fisch1mTisch 1 Oct @ 12:58am 
6
MumenR  [author] 30 Sep @ 11:05pm 
My VLS Mk. 10 can be mixed with any weaponry as long as it meets the specifications, and I plan to explain these specifications in more detail in the future.
thatcoolcat1 30 Sep @ 5:05pm 
"This implementation does not comply with the EHCS standard, since according to that specification the missile should receive the frequency via channel 4 from the hardpoint."

just wanted to comment on this part, channel 4 is for setting frequency for missiles that home in on radio emissions, not for guidance frequency

and to clarify what the missile wants for input data, it needs a constant stream of live XYZ data on target position.
MumenR  [author] 30 Sep @ 8:57am 
The SM Type 3 is equipped with a "GPS Only" guidance mode.
MumenR  [author] 30 Sep @ 8:56am 
Currently, the VLS is not equipped with a weapon type selection function, as there is a possibility that it may be connected to an automatic interception system such as the Aegis system in the future. I decided that this would be more versatile. If a module that allows selection of weapon types via a touch panel becomes necessary, I plan to develop one.
OSCH04 30 Sep @ 8:23am 
Also a "GPS Only" Mode for the missiles would be cool
OSCH04 30 Sep @ 8:16am 
I would suggest changing the node "Weapon No. Select" to composite and making the change via the touchscreen.
MumenR  [author] 29 Sep @ 10:38pm 
For SM Type 3, the "Weapon model No." is set to 1003. If you change this value, it will be recognized as a different missile. Any integer value will do.
MumenR  [author] 29 Sep @ 10:32pm 
In order for the VLS system to identify the weapon type, you need to change the value of the "Weapon model No." property of the missile body to your own. Then, if you give it a name in the Property Text of the VLS Central control unit, the system should recognize it. Note that you need to select the "Weapon model No." when launching.
OSCH04 29 Sep @ 2:36pm 
Here is a modified version that can be put into the VLS instead of the SM Type 3 ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577289732 ), but it doesn’t get recognized by the system as a different missile.
OSCH04 29 Sep @ 2:07pm 
The problem with the NNTC AIM-120 is that its radio frequency acts as a seed that changes constantly to avoid jamming. This implementation does not comply with the EHCS standard, since according to that specification the missile should receive the frequency via channel 4 from the hardpoint.

Currently, the AIM-120 only receives its target coordinates via radio, which makes it impossible to integrate with the VLS system in its current state. However, the output from the ELI2 module is compatible with the AIM-120—provided that the correct frequency is used to send the data
MumenR  [author] 29 Sep @ 8:02am 
Technically, it’s possible. I’m planning to add that feature in the near future, but sorry in advance if I forget.
OSCH04 29 Sep @ 3:30am 
Ps: your last komment was blocked by steam because of the links in it
OSCH04 29 Sep @ 3:29am 
Can you make it possible that the 4 search radars look up/down according to the elevation the Person on the seat is looking via the radar gimbal Controll?
MumenR  [author] 26 Sep @ 10:44am 
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craftyscotsman 26 Sep @ 10:19am 
hmmmm ill be testing this - working on a capable AA opv so this plus the search radar could be really good - could you update if you do end up modifying for xyz missile outputs
MumenR  [author] 12 Sep @ 5:32pm 
Thank you for using my product! Here are my answers to your questions.

1. I don’t use offsets. Therefore, you should place the four radars as close together as possible.

2. It would require a somewhat complex modification, but it is technically possible.

3. The selected target’s x, y, z and vx, vy, vz are output to ELI2.
Note that the MTX1 output changes its target every tick to support simultaneous guidance of multiple targets. By matching IDs, it should be technically possible for me to make it compatible with the NNTC AIM-120 (or to produce an XYZ output for the selected target).
Herro 1357 12 Sep @ 12:39pm 
"Sufficiently advanced technology is indistinguishable from magic", this is Magic.

3 Questions:
1. Does the individual radars use an offset from the physics sensor, and is it possible to edit this offset?
2. Is it possible to use more than 4 radars to reduce speed and increase range?
3. Would it be possible to make a translator that translates the MTX1 Output into the NNTC AIM-120 guidance computer, or just an XYZ output for the selected target?
MumenR  [author] 13 Aug @ 2:59pm 
バグ修正が完了したため、正式リリースとします!お待たせしました。

Bug fixes have been completed, so we are now releasing the official version! Sorry for the wait.
Will.Exe 26 Jul @ 11:58pm 
Thanks! :D