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なお、SRD3規格はSRD2規格とは互換性がありませんので注意してください。
IFF function has been added! Please subscribe again to use it.
Please note that the SRD3 standard is not compatible with the SRD2 standard.
https://github.com/MumenR/Stormworks-Microcontrollers/blob/main/products/Logic/HMD%20V3/HMD3%20SR.lua
Does the controller make a list internally of all the vehicles and outputs that serially over the SRD2? If yes, Do you have an uncompressed code snippit that reads the SRD2 signal and reassembels the list? I'm trying to evaluate what target is the highest threat to auto engage it with missiles and or guns.
just wanted to comment on this part, channel 4 is for setting frequency for missiles that home in on radio emissions, not for guidance frequency
and to clarify what the missile wants for input data, it needs a constant stream of live XYZ data on target position.
Currently, the AIM-120 only receives its target coordinates via radio, which makes it impossible to integrate with the VLS system in its current state. However, the output from the ELI2 module is compatible with the AIM-120—provided that the correct frequency is used to send the data
1. I don’t use offsets. Therefore, you should place the four radars as close together as possible.
2. It would require a somewhat complex modification, but it is technically possible.
3. The selected target’s x, y, z and vx, vy, vz are output to ELI2.
Note that the MTX1 output changes its target every tick to support simultaneous guidance of multiple targets. By matching IDs, it should be technically possible for me to make it compatible with the NNTC AIM-120 (or to produce an XYZ output for the selected target).
3 Questions:
1. Does the individual radars use an offset from the physics sensor, and is it possible to edit this offset?
2. Is it possible to use more than 4 radars to reduce speed and increase range?
3. Would it be possible to make a translator that translates the MTX1 Output into the NNTC AIM-120 guidance computer, or just an XYZ output for the selected target?
Bug fixes have been completed, so we are now releasing the official version! Sorry for the wait.