RimWorld

RimWorld

Rimpsyche - Personality Core
256 Comments
Avericat 29 Oct @ 5:52pm 
Thanks! Yeah I don't expect to always have everything working after you update your stuff, it will be sort of like a game update. I will add failsafes in my end to make sure that the mod has a fallback basic logic in case it fails to get some of your stuff so it doesn't break, it just downgrades. I will let you know if I have any questions!
Maux  [author] 29 Oct @ 5:35pm 
@Avericat Of course you have it! You didnt even have to ask there are tons of mods with dependency on other mods out there.
I have to warn you though: Interest is a custom class and not a Def, and I designed it so that it is possible to add/remove interests without breaking the save. I most likely will make some changes when I start working on the implementation side of the planned interest module, and I cannot guarantee I will always maintain backward compatibility with your mod, at least until all the planned modules are released. (Though I will try)
That being said, I know my codes are not documented very well, so if you have any questions regarding any part, feel free to ask!
Avericat 29 Oct @ 1:07pm 
I have been playing for a long time with the idea of making a mod called Autonomy which would allow colonist to choose their priorities based on their personalities, perception of self, interests and personal and colony needs. But one of the big problems to solve is how to make sufficiently different colonist.

I have been playing with this mod a lot and I really like it. This one and Disposition really make colonists feel unique and I feel much more invested in them.

So I have been thinking of just- hijacking this mod's personality system and using it as a base for the personalities, and interests and whatnot that my mod idea would require.

Since this is a big integration I feel like it would be in order to ask for permission to do such thing. So here I am, asking permission to basically create a module from this mod.
Yefreitor 26 Oct @ 11:30pm 
Thanks for the detailed reply! I’ve been using your mod for a while and absolutely love it. It’s already the best personality mod imo, and I’m sure it’ll be even better once the other modules are released. Take your time!
Maux  [author] 26 Oct @ 7:13am 
@Yefreitor I am tentatively hoping for a release in late Dec. to early Jan. However this can change if I decide to split the currently planned module into two: Sexuality and Romance. If it ends up being split, then late Nov. to early Dec. release for Sexuality alone is a possibility, with Romance released in late Jan. to early Feb. However, since one of the key obstacle for Sexuality module is mod compatibility (I plan on making it compatible with at least major mods on release), it can vary depending on how well the patches go.
Yefreitor 26 Oct @ 6:22am 
Not trying to pressure or anything, but will the sexuality module be released this year?
Maux  [author] 22 Oct @ 9:30pm 
@BrendonDaOne If you are starting a new game you will see the button on character creation. If you are trying to edit mid save, you need to turn on the dev mode. Then the edit button will become visible on the psyche tab
BrendonDaOne 22 Oct @ 8:01pm 
i turned it on but i still dont know how to
Maux  [author] 21 Oct @ 8:27pm 
@BrendonDaOne There's mod setting that lets you do that.
BrendonDaOne 21 Oct @ 8:11pm 
how do you directly edit facits
HotPancake 21 Oct @ 5:56am 
Thanks
Maux  [author] 21 Oct @ 3:54am 
@HotPancake yes
HotPancake 21 Oct @ 2:09am 
Does it work normally with Romance of the Rim?
SOCIALISTBEES 20 Oct @ 8:47am 
Ah, I just realised this mod kinda overrules SpeakUp, great mod regardless and now I am torn.
Maux  [author] 19 Oct @ 10:26pm 
@zeus57007 No. That is not what I can do. Character Editor is a closed source project that obscures their library, which means I have no access to their code to make a patch. This will never be implemented from my side unless they give me the access to their code or make an endpoint that I can use, which I am not sure they are willing to expose.
So you should ask CE author as the compatibility should come from their side.
zeus57007 19 Oct @ 9:56pm 
Do personalities save and (most importantly) load with Character Editor yet?
Maux  [author] 13 Oct @ 7:18pm 
@Dealer Mangan I see. If you are curious as to what the two mods do, I think you can refer to the respective mod description? Both mods explain how they change the interaction in detail.
Dealer Mangan 13 Oct @ 7:11pm 
@Maux not what i asked, and asked precisely because of that
Maux  [author] 13 Oct @ 6:45pm 
@Dealer Mangan As the description says, the content of the two mods overlap and the two are incompatible.
Dealer Mangan 12 Oct @ 11:56pm 
Can someone explain how the gameplay differs between this mod and personality plus? Seems like direct "competitors" atm.
Crowned 12 Oct @ 2:43pm 
Welcome back from Valve jail
Maux  [author] 6 Oct @ 4:26pm 
@negimagi_10 The main mod and Disposition should have no interaction with rjw since they have no bearing on anything sexuality related, which should be handled by the sexuality module.
Sexuality module is planned to have compatibility support for major mods on release but it's too early in the dev stage to say which ones and I have not yet read up on rjw code to decide on it.
negimagi_10 6 Oct @ 3:16pm 
just curious how well does this and the sub-mod interact with the forbidden mod?
Yefreitor 6 Oct @ 10:08am 
Finally, this mod is getting the attention it deserves. Looking forward to the sexuality module!
clairevoyant 5 Oct @ 5:45pm 
oh i see
Maux  [author] 5 Oct @ 4:15pm 
@clairevoyant That is because the nodes are just combination of facets and different nodes are connected via facets. Stable pawns may be generally more optimistic, but you CAN make them pessimistic by adjusting the values. If you prefer there is a mod option that lets you directly adjust facets, which won't be influenced by others as they are the root of the personality.
clairevoyant 5 Oct @ 3:58pm 
some of the slider connections seem a bit disconnected. it's weird how making a character less stable somehow makes them also more optimistic, and more fearful makes them more egocentric
normally i kinda like systems like this since they add depth, but the way it's handled here feels like it ends up taking away potential depth for characters since it can't account for specific nuances
Maux  [author] 4 Oct @ 10:20am 
@Anti-Fun No. The personalities nodes are interconnected via Facets that consists them, so adjusting a node means you are indirectly adjusting other nodes as well. To explain it more: a node is just an expression of the combination of facets. When you adjust a node you are actually adjusting the facet values that makes up the node. This means other nodes that are made up of these facets will then also be influenced.
Maux  [author] 4 Oct @ 10:15am 
@BenFD Thank you! added to the mod description.
Anti-Fun 4 Oct @ 8:48am 
is there any way to lock the sliders when editing so they don't influence each other?
Maux  [author] 4 Oct @ 4:09am 
@BenFD Hi! thank you for translation. I think uploading as your own mod would be better from management perspective unless you are familiar with Github and willing to make pull request when there is any change!
BenFD 4 Oct @ 3:36am 
Hi,

I've done the French translation. Would you like the file, or should I upload the mod?
carnespecter 3 Oct @ 8:21pm 
will be keeping an eye on this mod and future modules! im very interested in the sexuality module
SMercisk 3 Oct @ 3:16pm 
Cool. I'd rather edit traits on my own but if there's anything on Workshop that I think could use integration I will def let you know.
Maux  [author] 3 Oct @ 1:35pm 
@MangaVerdeComSal Sorry. That would require a rewrite of the mod from the bottom up with 1.5 dll and another batch of testing from the ground up. I don't think I'd be able to do that.
Maux  [author] 3 Oct @ 1:33pm 
@SMercisk No. Trait adjusting personality is done via two-tier system and currently the values cannot be exposed to settings. I'll think about it but it will probably stay in the low priority feature. If there is a specific traits from a mod you want to adjust you can let me know in the mod integration request discussion and I can implement it in the mod itself.
MangaVerdeComSal 3 Oct @ 12:38pm 
Could we have a 1.5 version of this mod?
SMercisk 3 Oct @ 12:31pm 
Are in-game settings for trait mods not listed planned? Like, for mods that add traits to work with whatever mechanic they added, so that a mod user can assign what values each trait gives themselves.
Maux  [author] 3 Oct @ 8:17am 
@Bunuffin I'm not sure how I can patch Rimhud to display the button. I'll look into it when I get more time, but I can't give you a definite answer right now.
Bunuffin 3 Oct @ 7:44am 
Would it be possible to have the psyche button on the RimHUD? by that i mean next to the "allow self tend" button instead?
It's getting crowded up there >.<
Venum 2 Oct @ 7:47pm 
I am putting this on my list for my next playthrough. The main comment I have is that your description page looks amazing. Thanks for the hard work.
DisgracedDairy 2 Oct @ 5:53am 
This is brilliant. Beyond brilliant, even.
Maux  [author] 1 Oct @ 6:17pm 
@Rex705 That's error from disposition. Should be fixed in 1.0.1 you can check if disposition is 1.0.1 and if not you can try unsubbing and resubbing to disposition. If disposition module is 1.0.1 and the error persists. please let me know
Rex705 1 Oct @ 6:02pm 
I got this error "Rimpsyche Duplicate keys initiated for: BraveryTerrorMultiplier. This is authors oversight and needs to be reported"
theholidayzombie 30 Sep @ 8:04am 
Hell yeah dude, great mod! Really excited to see how it grows too.
Maux  [author] 28 Sep @ 8:27pm 
@Orion No worries. Thank you for being excites. Hope to bring it to you soon :)
Orion 28 Sep @ 6:53pm 
Oh wow, that's awesome! Forgive me, I didn't mean to seem impatient. I've just been excited for this one!
Maux  [author] 28 Sep @ 6:09pm 
@Orion Yes. I am currently writing the mod description and performance report. It should drop hopefully within two days, and at the very least, this week.
Orion 28 Sep @ 5:38pm 
Is disposition still on for a September release?