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2. I personally manage Korean translation for use as reference for translators. You can refer to the Korean language folder to see which keys and defs needs to be translated
3. In every update when there's a translation change or key change, I put the changes up in my update log. Korean language is also always up to date, so you can always use that as a reference.
Thank you for translating. I really do appreciate it. When you finish it, if you don't mind me putting the link in the main mod so the speaker of that language can easily access it, please do let me know. Cheers!
To finish the translation, could you please paste the full list of topics for both of them here? That would be a huge help!
Also, if you ever update the mod, putting these lists in an XML file would make translating much easier for everyone.
Thanks a lot!
1. In game option, turn on the Development mode. You'll see icons appear on top of your screen.
2. Open debug action menu (the third icon)
3. Search for "log pawn personality".
4. There will be "T: Log Pawn Personality" text following your mouse. Click the pawn you want to get the personality of. It will log their personality.
5. To check, open the debug log (the first icon)
6. At the very bottom you should see: "Personality of ~~~"
7. Click it. The personality is logged there. You can copy it to feed it to LLM.
I intentionally left the personality in -1~1 range, as when you set it to -100~100, LLMs tend to confuse it to be in range 0~100. You should tell your LLM the range is -1~1.
P.S.: I pushed the fixed translation to Git. Turns out I didn't check everything properly last time, and it was breaking during pawn interactions
Although, since conversation is more likely to happen than vanilla deeptalk, I reduced the value from 0.02 to 0.015
Are you experiencing incompatibility? Can you explain what kind of incompatibility you are experiencing more thoroughly? I don't own anomaly so I can't test myself.