RimWorld

RimWorld

Rimpsyche
197 Comments
I/O 5 Sep @ 4:39am 
I've found the missing translation. Thank you for your reply!:dsheart:
Maux  [author] 4 Sep @ 3:24am 
1. TalkTopicLight and TalkTopicCube is vanilla so you don't need to worry about those.
2. I personally manage Korean translation for use as reference for translators. You can refer to the Korean language folder to see which keys and defs needs to be translated
3. In every update when there's a translation change or key change, I put the changes up in my update log. Korean language is also always up to date, so you can always use that as a reference.
Thank you for translating. I really do appreciate it. When you finish it, if you don't mind me putting the link in the main mod so the speaker of that language can easily access it, please do let me know. Cheers!
I/O 4 Sep @ 2:30am 
I'm working on a translation for RimPsyche. I hit a small snag - I can't find the TalkTopicLight and TalkTopicCube lists in the XML files. Looks like they're hardcoded in the DLL.

To finish the translation, could you please paste the full list of topics for both of them here? That would be a huge help!

Also, if you ever update the mod, putting these lists in an XML file would make translating much easier for everyone.

Thanks a lot!:dssmile:
Broverman 4 Sep @ 1:19am 
Occam's razor strikes again lol, thank you, sick mod btw
Maux  [author] 4 Sep @ 1:08am 
@Broverman Turn on the dev mode and click the psyche tab. You'll see an edit button.
Broverman 4 Sep @ 12:45am 
Anyone got an idea on how to edit a pawn's personality in an already existing save. I see no option for that in character editor
Maux  [author] 3 Sep @ 2:56am 
@Orion I am working with the goal of releasing it next weekend, but there's a lot to do and I want to test it as much as possible.
Orion 2 Sep @ 2:32pm 
What are the chances of RimPsyche Disposition coming out either this or next week :o
Maux  [author] 29 Aug @ 5:46pm 
@slurpme Glad you are enjoying it.
Maux  [author] 29 Aug @ 5:44pm 
@Mr. F I don't think there are any components that are directly incompatible.
slurpme 29 Aug @ 3:06pm 
ohhhh thanks for the llm info also i tried the mechanic and it is very satisfactory
Mr. F 29 Aug @ 10:07am 
I guess this mod is not compatible with Vanilla Social Interactions Expanded?
slurpme 29 Aug @ 5:25am 
thx bro
Maux  [author] 27 Aug @ 7:35am 
@slurpme Personality log command has been added. You can follow these steps:
1. In game option, turn on the Development mode. You'll see icons appear on top of your screen.
2. Open debug action menu (the third icon)
3. Search for "log pawn personality".
4. There will be "T: Log Pawn Personality" text following your mouse. Click the pawn you want to get the personality of. It will log their personality.
5. To check, open the debug log (the first icon)
6. At the very bottom you should see: "Personality of ~~~"
7. Click it. The personality is logged there. You can copy it to feed it to LLM.

I intentionally left the personality in -1~1 range, as when you set it to -100~100, LLMs tend to confuse it to be in range 0~100. You should tell your LLM the range is -1~1.
slurpme 26 Aug @ 12:43pm 
thanks man u the goat
Maux  [author] 26 Aug @ 8:19am 
@slurpme I see, in that case, I can push out the update within a day. But it'll be inside the devmode's command, not a button in the UI. I will let you know how you can get the text once I push out the update.
slurpme 26 Aug @ 8:06am 
using rimdialogue in a way so that it understands it so that would be great instead of doing it manually
slurpme 26 Aug @ 8:05am 
yes for llm
Maux  [author] 26 Aug @ 7:57am 
@slurpme Wait, I think I misunderstood your request. Are you requesting for a button that copies the personality so that it can be applied to another pawn? Or are you requesting for a button that prints out the pawn's personality in text so that you can use for prompts for LLM?
slurpme 26 Aug @ 7:53am 
sorry confused personalities with traits in word only so it would go "personality" then "number" for example "integrity 33.3" again really sorry
󠀡󠀡 26 Aug @ 6:49am 
@Maux so hyped finally a good psychology
Maux  [author] 26 Aug @ 6:07am 
@slurpme I'm sorry. I don't understand what you mean. The list/bar in the psyche tab are personalities, which are decided by the facet values. There are no traits or numbers in Psyche. Maybe you are confusing this with some other mod?
slurpme 26 Aug @ 5:58am 
just make sure to make it so that it copy's the "trait" then "number" for the facet please, thank you and have an amazing day...
Maux  [author] 26 Aug @ 5:21am 
@󠀡󠀡 Disposition module will be released early September, sexuality and interest module will follow
Maux  [author] 26 Aug @ 5:21am 
@True Tsar I don't know how rimtalk generates its prompt. I think you should ask Rimtalk's author if there's any.
Maux  [author] 26 Aug @ 5:20am 
@slurpme I'll put that on the list of things to do, but it will probably take a bit of time before implemented.
󠀡󠀡 26 Aug @ 1:15am 
will there be more modules/stuff for this mod this makes my pawns act more alive
True Tsar 25 Aug @ 6:01pm 
is this mod integrate with rimtalk?
slurpme 25 Aug @ 1:02pm 
for the psyche mod i would love to have a copy button for bar, facet, lists
CreeeesP 25 Aug @ 12:32am 
@Maux, I noticed that the text issue has been fixed. Thanks!
Necro'lic 24 Aug @ 8:49am 
Love you
Maux  [author] 24 Aug @ 7:49am 
@CreeeesP I've pushed a fix that integrates your new translation. The fix for long labels are applied on Edit window. The psyche tab needs a little bit more time to be fixed. Mean while, you can use 'view as list' for the psyche tab. The psyche tab fix will be implemented within next week.
CreeeesP 24 Aug @ 5:42am 
@Maux, thanks<3
Maux  [author] 24 Aug @ 5:28am 
@CreeeesP I see. I'll work on a fix so that the window will adjust based on the text length.
CreeeesP 24 Aug @ 3:48am 
This will specifically become a problem for languages with long words, like Russian or German, for example
CreeeesP 24 Aug @ 3:45am 
@Maux, Specifically, the Interests and Personalities sections
Maux  [author] 24 Aug @ 3:30am 
@CreeeesP Thanks for the translation. I'll pull the request and upload the update. Which part of the UI does the label cut off? I'll see what I can do if you tell me which parts need some adjusting.
CreeeesP 24 Aug @ 3:20am 
@Maux, Is there any way to slightly increase the height of the text fields? I honestly tried to find shorter synonyms for the translation, but I couldn't find words that convey the meaning just as accurately. And looking at the cut-off labels is making my eye twitch.
P.S.: I pushed the fixed translation to Git. Turns out I didn't check everything properly last time, and it was breaking during pawn interactions
Maux  [author] 24 Aug @ 3:00am 
@MouseChain They should become editable in the Rimpsyche edit menu. The edit menu is available when you are creating pawns on start up. If your game is already running, you need to enable dev mode. If the dev mode is on, the edit button will be visible in the Psyche tab. There you can edit personality and interest, and since you enabled direct facet edit, the facets.
MouseChain 24 Aug @ 2:29am 
Hi! Once you enabled the facet editing in the mod options, where is the button supposed to be to edit them? Or do you have to do something else?
Maux  [author] 22 Aug @ 6:30pm 
@Jet I am hoping to release it next weekend. But realistically, since I want to have at least some DLC supports on launch, it will be the first or second week of September.
Jet 22 Aug @ 4:09pm 
rimpsyche dispositions should be dropping within the month?
Epoch_SoC 22 Aug @ 10:16am 
@Maux All fixed now, thanks.
Maux  [author] 21 Aug @ 10:12pm 
@BestNameExisting After calculating the probability of vanilla Deeptalk and Rimpsyche Conversation I think the better solution would be to reduce the effect from 0.02 to 0.011 (chitchat is 0.01) I can't update right now but will push this soon.
Maux  [author] 21 Aug @ 9:59pm 
@BestNameExisting Yeah I found the wrong -sign in the patch. I uploaded a fixed version. As for the value, RimPsyche should take over chitchat/deeptalk so I copied over that value. If you are experiencing chitchat/deeptalk still happening, it's a compatibility issue and you should report it with a log.
Although, since conversation is more likely to happen than vanilla deeptalk, I reduced the value from 0.02 to 0.015
BestNameExisting 21 Aug @ 9:44pm 
I think you may have accidentally did the reverse values for sanity? My pawns are losing sanity from positive social interactions from this mod. Also, as these new conversations happen alongside regular chitchat/deep talk/other interactions, I think a value of 0.5% would be better as to not bump up the sanity from interaction as much as it would at 2% (Which would make keeping sanity very easy). https://imgur.com/a/g59fqHx
Maux  [author] 21 Aug @ 8:16am 
@Epoch_SoC I just pushed an update that should fix this. You may need to go to VAE's mod setting and enable Smalltalk and StartConversation. (I don't know what it will look like) I couldn't test it but hopefully this patch makes it work.
Epoch_SoC 21 Aug @ 4:25am 
@Maux It didn't. Tested in minimal mods. All Rimpsyche dialogues won't imcrease sanity.
Orion 19 Aug @ 5:12pm 
I'm very intrigued by this mod, it actually seems to affect pawn conversations and relations in a significant way. And I'm very eagerly awaiting the release of the disposition module, it sounds like the mod'll really reach its full potential with its help. Can't wait for its release!
Maux  [author] 19 Aug @ 8:34am 
@Epoch_SoC As I understand VAE's code, the mechanism should still work as it just postfixes on any interaction, and for sanity gain Rimpsyche hijacks calls to chitchat and deeptalk so smalltalk and conversation should work like them.
Are you experiencing incompatibility? Can you explain what kind of incompatibility you are experiencing more thoroughly? I don't own anomaly so I can't test myself.