RimWorld

RimWorld

Progression: Worlds
178 Comments
Jackcat2310 28 Oct @ 9:44pm 
can you make ring world type world, like from halo?
Tab13 21 Oct @ 4:48am 
Can I suggest a post collapse world like mad max or fallout.
Demonic_Reaper99 18 Oct @ 9:29am 
@ferny If you start the gravship senario with the shabler world enabled and then go to launch the ship it says "Disabled: abnormal game condition" I tested it and it seems to be caused by the death pall resurrection
ferny  [author] 17 Oct @ 9:53pm 
@Demonic_Reaper99 What do you mean "can't launch the gravship" like what happens
Demonic_Reaper99 17 Oct @ 3:03pm 
It seams that the gravship senario is not compatible with the Shambler world, is that suposed to happen? What i mean is you can't launch the gravship if your playing on the shambler world.
baramich запотевший 11 Oct @ 11:42am 
i cant imegine how much work it takes to create mod like this
Cythisia 7 Oct @ 8:10am 
Faction Shambler Swarm has null relation with PlayerColony. Returning dummy relation.

w/ Shamblerworld
Johnny Boy 18 Sep @ 11:24am 
Request: Can we get a tool in world editor to change all map tiles at once? I wanted to make a scarlands planet as a challenge run but I really don't want to individually paint 5000 tiles.
cow of french 17 Sep @ 5:03am 
yes
mëghr 4 Sep @ 7:26pm 
we need more worlds
zombiesocks 31 Aug @ 7:33pm 
How does it feel to be the best mod maker out there?

No, don't be humble. You are my game's GOAT.
ferny  [author] 31 Aug @ 9:14am 
@Tippey That should not be happening, no.
Pickle Peterson 27 Aug @ 2:05pm 
oh epic!!
ferny  [author] 27 Aug @ 1:37pm 
@Pickle Peterson This mod would need no updates to allow for their planet travel! Should work!
Pickle Peterson 27 Aug @ 9:06am 
save our ship 2 is out I'm excited to travel to other planets with this mod, but please do take as much time as you need to update this :p
BloodGardener 19 Aug @ 3:50pm 
Aw, okay! Thank you, good luck!!
ferny  [author] 19 Aug @ 3:42pm 
@PaleFragment Aware of the error yeah, trying to think about how to solve that internally
BloodGardener 19 Aug @ 3:36pm 
Sorry to bother you, but does Shamblerworld require Odyssey? I only have Anomaly, so i was hoping to play this, but the world wont launch. Just says "Faction not found: Traders guild, Salvagers", which are from Odyssey.
Hehe face 19 Aug @ 8:15am 
Oh. Now I feel stupid. But thanks
ferny  [author] 18 Aug @ 6:24pm 
@Hehe face This mod conditionally adds planets based on whatever you have active. If you have none of the content active, then you get no content.
Hehe face 18 Aug @ 6:19pm 
I do not have any of those installed. Are they important?
ferny  [author] 18 Aug @ 6:04pm 
@Hehe face Do you not have Anomaly, World Tech Level, or Earth installed?
Hehe face 18 Aug @ 5:50pm 
Could you please tell me what this means and how I fix it?
Hehe face 18 Aug @ 5:49pm 
So it gives me an error saying it simply didn't work. here is the whole thing:

Mod Progression: Worlds did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3534993993
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
ferny  [author] 18 Aug @ 8:17am 
@OrangeQuill Limits everything. Look into the "World Tech Level" mod
OrangeQuill 18 Aug @ 8:15am 
Weird question but:With medieval worlds, does it limit the players technology or just the NPC factions? And if it does limit both:Is there some sort of toggle in the mod options?
Draconic Gaming 16 Aug @ 2:32pm 
@ferny I'm not completely sure, but I believe it's because it adds some of it's own custom settings/biomes. When I wasn't using ReGrowth, this mod worked fine, but once I added it to my modlist, it broke. It's the only mod that's done it, as Alpha Biomes doesn't break the mod.

Also, ReGrowth has had issues with mods like Configurable Maps in the past, as they tend to touch the same things. I'm not a modder, so I couldn't pinpoint the full issue.
ferny  [author] 16 Aug @ 5:12am 
@Draconic Gaming You sure? Any idea why?
Draconic Gaming 15 Aug @ 11:53pm 
Just a heads up, ReGrowth 2 prevents the world selection screen from functioning. So, if you use that mod, while Worldbuilder will still work, this mod won't, based on some troubleshooting from my end (not the most reliable).
Hubamoon 14 Aug @ 6:26am 
it is possible to change planet with ur space ship and colonist in mid game ? (especially the size coverage, i'm in 50% and i want go in 100% planet...) thanks for the answer
ferny  [author] 13 Aug @ 5:17pm 
@FailuresOfGabe Do you have the mods/dlcs associated with each planet?
FailuresOfGabe 13 Aug @ 5:14pm 
For some reason I cant see any of these planets when starting a colony.
Цикута 12 Aug @ 8:28am 
Somehow doesn't work with Fortification - Citadel, Shamblers world :( "Error of generation map"
Miha_metan 11 Aug @ 6:03am 
world suggestion: Add a glassworld that has permanent 75 degrees celsius temperature and consists of lava fields and sometimes scarlands
Benetrator - Beton 10 Aug @ 12:28pm 
Bro I'm sorry to read that you're going through some stuff right now. Just know you're very appreciated
Rim Baby 10 Aug @ 8:44am 
Hoping you'll add a world with more city landmarks/scarlands! Theres lot of mods that can increase the biome, but none that really fill it up with the landmarks to make it looks like an abandoned city. Would be awesome to have all tiles be filled with the landmarks from scarlands.
ferny  [author] 2 Aug @ 10:49am 
@ Guineatown20806 Ensure worldbuilder is up to date. Do an unsub resub.
ferny  [author] 2 Aug @ 10:49am 
@Kivich You have some other conflicting mod. I use all my mods perfectly together.
Kivich 2 Aug @ 9:59am 
Hey, for some reason, using this together with Progression: Scenarios causes an issue, I can't get past the scenario screen. It might be something else causing the problem, but everything works fine when Scenarios is unloaded
Guineatown20806 2 Aug @ 7:05am 
Quick question: Many people including myself have issues reagarding custom worlds, like earth or terraformed mars not showing up in the planet options. Does load-order reagrding this matter? Like does it make a difference, cause bugs and issues like the ones I mentioned if you load the custom planets mod before or after worldbuilder and progression:planets? If load-order is important, does one load custom planets after or before worldbuilder and progression:planets? I am guessing after, but I dunno... I asked this on Ferny's discord already, no one replied...
azll 2 Aug @ 3:09am 
get well soon ferny!!!
fcsama 1 Aug @ 3:14pm 
get well soon our gorgeous fernalicious prince
Reinigen 1 Aug @ 11:07am 
@ferny no worries
GravitWry 1 Aug @ 10:46am 
Alright, take all the time you need, just wanted to let you know. Get well soon, author :bbtagruby:
ferny  [author] 1 Aug @ 10:31am 
I'll fix that when I'm a little more healthy, sorry guys dealing with some actual nasty stuff
Reinigen 1 Aug @ 10:21am 
@GravitWry Same. i to was under that impression
GravitWry 1 Aug @ 8:38am 
I'm sorry, first time using this, but I'm unable to select 'Shambler World' and receive both "Faction not found: TradersGuild" and "Faction not found: Salvagers" popup, I was under the impression that you only needed Anomaly for this.
Reinigen 1 Aug @ 5:09am 
does shambler world need oddyseyy DLC. it says missing Faction
LZekrom 31 Jul @ 7:35pm 
Post nuclear war planet perhaps? Heavy scarlands coverage and pollution with increased POIs.
jsalasbrenes 31 Jul @ 5:28pm 
what about a polluted industrial tech level world? or a desert madmax world, with plenty of chemfuel but not crops or water?