RimWorld

RimWorld

Allies are Helpful
47 Comments
IchigoMait 29 Aug @ 9:54am 
Awesome, thank you.
Nina Goblin ♥  [author] 16 Aug @ 10:52am 
@Angel I've been using it fine with giddy up, I haven't noticed anything game breaking. It might be something with allies being on mounts while trying to heal?
Angel 16 Aug @ 10:47am 
this mod is reported to be incompatible with giddy up. does any one know if this is still the case?
Eclipse 10 Aug @ 4:22pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2060602397

Nina, any interest in updating that one
?
Nina Goblin ♥  [author] 9 Aug @ 6:31am 
@DragonZephyr Nah, you don't have to do all that, thank you though.

@GetUrAssToMars Investments? But prisoners are people too! It's not like they're a walking organ farm or something. Good thing they got healed up! :slimehappy:
GetUrAssToMars 8 Aug @ 10:49pm 
My prisoners staged a jail break. They get the smack down and were oozing on the floor waiting for someone to scoop them back up into their jail cells. Instead, my friendly neighborhood Empire slave trader rushed over and began patching them up before my colonists got the chance.

It was very endearing but a little odd/humorous. Protecting potential investments? lol
DragonZephyr 8 Aug @ 9:35pm 
In my instance i loaded with medic skill in options set to minimum 3 the task may have already launched as i saved and my game was lagging. I really don't think its gonna be easy to replicate. I can check later if the save is still around but one of the mods from the workshop got taken down and uploaded again so it may complain or bug out from that.
If i can get the save it may be a good case of it since it was happening just after reload but it might have been an autosave.
Kingbuddy06 7 Aug @ 4:02pm 
Could be a totally different mod that caused it idk, I was just sharing my similar experience when I got that bug ages ago in 1.5. Unsure if there were even any errors that lead to that bug or if it even was from the original version of this mod since I had this bug a year ago.

It was just whacky as hell and idk how something like that could even happen and it's nice to see I wasn't the only person in all of rimworld who had that happen cuz I've never seen someone who had that same bug in any comment sections before.
Nina Goblin ♥  [author] 7 Aug @ 3:13pm 
@SP4RTAN You're welcome! I'm glad someone else would've. That makes me happy! :slimetabby:
SP4RTAN 7 Aug @ 2:31pm 
Thanks for continuing these! I was about to break down and continue this myself lol
Nina Goblin ♥  [author] 7 Aug @ 9:27am 
@DragonZephyr @Kingbuddy06 Okie dokie, error log or not, I added small cache clear for that reloading thingy. I've never personally had that bug, but if it helps then yay!
Nina Goblin ♥  [author] 7 Aug @ 7:34am 
@Patrigan What made this incompatible with Giddyup? I'm using them together just fine! If you get an error, please send it.
Nina Goblin ♥  [author] 7 Aug @ 7:33am 
@DragonZephyr @Kingbuddy06 What a fun and silly bug! 🪲 Or spooky 🎃 Do either of you have an error log to show me? I can't recreate it no matter how many times I reload. I've got like, 400 mods too. It seems to be working fine for me. Or maybe it's scared of me.
Kingbuddy06 6 Aug @ 9:31pm 
@DragonZephyr I have had that exact same bug back in 1.5, I'm unsure if it is related to this mod but I had the exact same thing happen and I thought I was crazy.

I loaded an older save cuz I was waiting last second to accept a quest with a good reward cuz my main fighter was in a catatonic breakdown and I needed him for the fight. Totally forgot about the quest for like 2 IRL hours and ended up putting some bionics in my main fighter while he was catatonic. When I realized I forgot to do that quest I loaded an older save. My top fighter was still catatonic in bed but there was a clone of him walking around my colony in my faction. The clone wasn't controllable and it had the bionics I recently put into the guy in the future save I abandoned. I ended up just using character editor to remove him from existence, but that bug always perplexed me cuz I have no idea what mod caused it.
DragonZephyr 6 Aug @ 12:56pm 
Had a freakish bug with this, essentially i loaded backwards to an earlier autosave from a tough fight but the allies which were present before and during that fight were part of that autosave, they then teleported my unhurt pawn into the spot they got hurt at in the past fight i loaded away from and healed them there.
This spawned them with wounds from that fight, as a duplicate of my own faction but not part of my colony (something that does not otherwise happen).
I am guessing the mod duplicates the state of a pawn into a task-like thing for the ally and removes the old pawn once they move them. Im unsure how data from after the autosave was even accesible to the mod unless it runs multithreaded and whatever happened just got hanged up but the mod does not handle pawns safely through save loading.
Of course no problem if you are on full commitment saves. May also have been extreme corner case.
Patrigan 5 Aug @ 12:02am 
anyone know what the status of the the incompatibility between this and Giddy Up 2?
Najica 4 Aug @ 6:04am 
Nina, I've noticed that you've been picking up abandoned mods (Thank you so much for this). Is there any way you'll pick up Drakken Laser Drill: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941974740
Kingbuddy06 3 Aug @ 11:23am 
gobbless, I'll give it a try
Nina Goblin ♥  [author] 30 Jul @ 2:13pm 
@gnar They can carry off their own injured when they retreat here . Stopping mid fight to heal someone while under fire would be a little silly and make fights easy as cheese!

@Kingbuddy06 @ttyet @Scorpio It might be fixed. I added a bunch of cushioning for null errors like the paranoid turd monkey goblin I am.
gnar 30 Jul @ 10:41am 
do enemy raiders save their own?
Scorpio 30 Jul @ 7:31am 
@ttyet the issue is this mod , i tested that and reported to original author but no fix ever came
키키 진최애 거든요 30 Jul @ 1:32am 
I put this in the middle of a battle and it works really well. Thank you.
ttyet 30 Jul @ 1:07am 
@Kingbuddy06 I dont think this issue is caused by this mod. I never use this mod before. But I still encountered the same issue you described here in the whole 1.5 lifetime.
For my playthru in 1.5, caravans just come and stay to be starved to death SOMETIMES. I tried to dig. What I found is that once they break a fight between two pawns and someone injured, the issue appears. I cannot 100% confirm this is the reason, because there is still ~20% chance I cant reproduce it this way. But I can 100% confirm the workable solution is to delete all diseases/wounds hediffs of all pawns via God mode and add their food and sleep bars to 100, and then they will go.
Kingbuddy06 29 Jul @ 6:41pm 
Did that issue of allies staying on your tile until they starved to death finally get fixed? I remember for the months I used this mod in 1.5 I'd have an ally stay behind to help one of my pawns and then he'd just stay on my tile until he starved. I would constantly have trade caravans leave behind a few people cuz they got caught up helping my idiot pawns.
MezzerliptikJay 29 Jul @ 6:12pm 
Thank you, appreciate the update
Holgast 29 Jul @ 3:19pm 
@ghostmare that mod is xml only so it should basically work as is in 1.6. also don't ask random people to update unrelated mods
Jixxor 29 Jul @ 10:26am 
Great mod. Never even occured to me but now that you mention it, it's kinda messed up how they just let people die lol
Ghostmare 29 Jul @ 9:03am 
Is it possible if you could take a look at this mod and update it? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2588470235
The author doesn't seem to update it to 1.6.
Nina Goblin ♥  [author] 29 Jul @ 2:07am 
@tpsSurvivoR That's okay. Fat mod lists makes finding bugs easier. Can you send your error log? I'll take a looky
tpsSurvivoR 28 Jul @ 4:22pm 
When I try to add it mid-save, it makes furniture invisible. I am using a lot of mods though, can't really tell you why this happens. But just to let you know. If I remove the mod and load back the save, the furniture is visible again
RocketFrog 28 Jul @ 12:21pm 
Amazing! Thanks for updating this. i've been holding out playing 1.6 until this happened...
Renzor 28 Jul @ 8:17am 
thanks!
Nina Goblin ♥  [author] 28 Jul @ 6:17am 
@liamse That was next on my little goblin list! I use it too, so here's my update!
Nina Goblin ♥  [author] 28 Jul @ 5:50am 
@Winetoo It absolutely should be. Just in case, I've rebuilt the code so if you or anyone else could let me know, I could push the update if it's not working already.
Winetoo 28 Jul @ 3:25am 
Would this be compatible with Hospitality mod? Would be great if your guests could save your pawns.
liamse 28 Jul @ 2:45am 
Do hostile pawns also try to rescue each other with this mod, or should I wait for No One Left Behind to be updated to 1.6?
恰似宛然一笑生花 27 Jul @ 7:48pm 
Hello Nina Goblin. That's an interesting mod.
So I created a mod " Allies are Helpful_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
VelxraTV 27 Jul @ 1:33pm 
saw the name and instantly subbed. read the description and knew I made a good choice. should be vanilla.
Ghostmare 27 Jul @ 6:33am 
Thank you so much! You are so damn amazing, much love <3
Realm Imp 27 Jul @ 12:06am 
Nina Goblin is my waifu
LordBeef21 26 Jul @ 1:59pm 
You're a cool gal Nina
DuckGoosebear PrairieDogLover 26 Jul @ 10:58am 
This mod is cool and cute :slimetabby:
SpaceDorf 26 Jul @ 9:59am 
What a funny mod title.
KeiChan0215 26 Jul @ 7:08am 
The gem we really want too!
Nina Goblin ♥  [author] 26 Jul @ 7:01am 
@Nevermind You're welcome! :slimehappy:
Nevermind 26 Jul @ 6:52am 
Thank you! :HeartMarkers: