RimWorld

RimWorld

Help me build
76 Comments
Adonis 30 Sep @ 9:58am 
1.5?
Kitich 28 Sep @ 5:42am 
Cool thing. I hate that components tracking for each new car. I only wish it to work for tier3 vehicle wrecks, as those are found randomly and there is no workbench on the map to create tasks at. Would be cool to have an option like 'default workbench' for this.
ChrisB 23 Aug @ 12:56pm 
this is the greatest mod of all time
Andromeda  [author] 10 Aug @ 6:39am 
Fixed FPS drop when selected many blueprints
jogado21 10 Aug @ 2:36am 
@Ninjaxas same problem
Guineatown20806 9 Aug @ 2:10am 
@Good Golly It's Toppy I am having the same issue. Glad to hear that I am not the only one having this problem. I run an insanely large modlist as well and whenever I select multible blueprints (even just 2) My FPS drops significantly. Just like yours. The mod works fine as far as I have noticed. Just the framedrops are a problem. This also affects certain pawns or things that colonist are carrying to rescue or haul. Lastly I am not getting any error in the logs as well.
mrvalle 7 Aug @ 8:57pm 
Mod of the year!
Keohtyzed 7 Aug @ 6:45am 
I saw this in samuel streamer's game and it looks game changing. I'm definitely going to use this. Thank you for sharing :steamhappy: !!
Ninjaxas 7 Aug @ 2:30am 
Was the FPS freeze when selecting multiple construction blueprints at once fixed?
Sera 7 Aug @ 1:02am 
samuel said this was good. lets see so wait it just build exactly what is needed? no questions asked? yep this mod is never leaving.
Tcgirl8 6 Aug @ 6:44pm 
mod of the decade
DeadAir3 6 Aug @ 2:47pm 
Is it best to move it down or up in the mod list? I just use the rimpy sort button usually. Thanks!
Andromeda  [author] 6 Aug @ 1:47pm 
@DeadAir3 try to reorder mod list, it can help
DeadAir3 6 Aug @ 1:31pm 
anyone else having a problem getting this mod to work? I am running a massive mod list(516 mods) so just trying to figure out which mod might be pushing it out.
Nicanor 6 Aug @ 11:17am 
This is genuinely amazing. Thanks for all your hard work.
Paolini 6 Aug @ 10:48am 
Literally mod of the year
Good Golly It's Toppy 5 Aug @ 7:53pm 
This mod is such a beautiful concept, but for some reason it appears to be absolutely murdering my FPS if I attempt to select multiple construction blueprints at once. If I am building 200 floor tiles and I select them all to cancel or something along those lines, I drop down to one to four FPS.

This is probably not an issue with this mod because I have a giant modlist, but Im not getting any errors either so I can't really narrow down what could be the cause.
thelordofsausauge 5 Aug @ 12:22pm 
Absolute GOAT
Recflet 3 Aug @ 11:11pm 
Гениально и просто, спасибо!
Mithridates 3 Aug @ 10:48am 
wtf nice!
Dr Diddler 2 Aug @ 4:43pm 
wtf
HotDeath 2 Aug @ 9:42am 
wtf
Giggles 1 Aug @ 10:35pm 
wtf
FlyOnTheWall 1 Aug @ 3:57pm 
kill the heretic!
kill the heretic!
kill the heretic!
Malice 1 Aug @ 3:53pm 
wtf
ジョージ様 1 Aug @ 2:32pm 
wtf
AbyssDis 1 Aug @ 1:01pm 
WTF
NocturnoWTF 1 Aug @ 12:25pm 
WTF
::Рοϲκ:: 1 Aug @ 8:06am 
wtf
PistFissed 1 Aug @ 5:59am 
wtf
󠀡󠀡󠀡⁧⁧melty 1 Aug @ 2:19am 
wtf
wtf
Fraxi 31 Jul @ 11:24pm 
wtf
Andromeda  [author] 31 Jul @ 11:38am 
wtf
Evan 31 Jul @ 11:20am 
Ok, upon further investigation, whatever issue Im having is far weirder than I expected.

In my Existing Save I did this to test it:
Devmode research, place bench in godmode and ensure its powered, place blueprint not in godmode, and then hitting the button. It didn't work or works weirdly (Like the 8 tires on the Bunsen have a bill made for them but nothing else is added)

In a NEW save, doing the exact same process, it works perfectly fine for vehicle parts! Interestingly however it doesn't seem to work for creating components (with fabrication research unlocked and a bench placed in the same method as the process above), but that's not as big of an issue.

I discovered this after testing a list of suspect mods one by one or two by two only for them all to work fine with the mod in the test-save.
Pablo Discobar 31 Jul @ 10:52am 
Nice one, champ!
Evan 31 Jul @ 10:26am 
Yes, the research was present. I've tested it out and narrowed down a list of suspects and will get back to you shortly on which seems to be the cause. Thank god 1.6 improved startup times.
Andromeda  [author] 31 Jul @ 10:10am 
@Evan so, have you research the necessary tech for crafting parts?
Evan 31 Jul @ 9:51am 
The bench was built during testing which makes the issue all the weirder. Ill see if ripping out any of the most likely causes fixes the issue and narrow it down from there if so.
Andromeda  [author] 31 Jul @ 4:17am 
@Evan do you have workbench on your map?
Cap'n Cakes 30 Jul @ 10:15pm 
This is fantastic, thank you so much.
Evan 30 Jul @ 9:49pm 
I keep trying to use it but get a message that it "Cannot Create Bills". Any idea what could be affecting that before I start shooting mods until I find the culprit?
Lama man 30 Jul @ 2:06pm 
this is something great that has come to bee
coo coo 30 Jul @ 12:29pm 
YOU ARE THE GOAT TY
Sauron 30 Jul @ 9:39am 
another mod i didn't know i absolutely need
MagnusCerebrum 30 Jul @ 8:43am 
holy fuck
KaosityReign 30 Jul @ 6:38am 
Does this also work with the Apple Silicon Harmony mod? I don't have the original harmony mod anymore and I noticed I was getting an error for not having the right dependency.
321yelir 29 Jul @ 10:32pm 
you have no idea how long ive been waiting for a mod like this thank you
Velosid 29 Jul @ 9:21am 
Amazing, This fixes the only and main issue i had with Vehicles Expanded that caused me to not want to use that mod ever again.
Sakujo 29 Jul @ 6:36am 
I needed this. Should be integrated into VVE framework