Space Engineers

Space Engineers

AMR-1347 (LSF CargoShip Mod)
16 Comments
blackhole thingy 24 Jan, 2024 @ 6:19pm 
oi
RelicSage  [author] 24 Jan, 2024 @ 6:11pm 
This is a very old design and hasn't been updated since 2014, I haven't had time to do so with my busy schedule.
blackhole thingy 23 Jan, 2024 @ 12:45pm 
why does it have automatic? like im new to space engineers
blackhole thingy 23 Jan, 2024 @ 12:44pm 
oh
RelicSage  [author] 26 Dec, 2023 @ 5:00pm 
In the middle section of the ship you'll see a 1x1 block opening to a cockpit deep in the body of the ship.
blackhole thingy 26 Dec, 2023 @ 1:51pm 
how to enter?
mirozio 7 Apr, 2021 @ 8:29am 
works :steamthumbsup:
RelicSage  [author] 26 Mar, 2015 @ 6:48pm 
Well it's been a very long month since I last posted anything. I want to apologies in advance, the updates have been slow and i have been busy with work, vacation and life. I've been keeping an eye on keen's updates and I'm quite amazed as to what they've added so far! Oxygen! Hanger Doors! OMG! :D I'll be updating each ship over time and reworking them to make them a little more exciting with the current updates. Thanks for all of your support and ideas! keep them coming!
RelicSage  [author] 21 Feb, 2015 @ 4:12pm 
ok I read "OR you are another one who is exploiting this collection to have one thumb for all, in either ways you used the wrong collection." which was conveyed as an accusation, hence my confusion and request for a explanation. Now this collection includes all my ships from my LSF Cargoship Mod and I would think this collection is appropriate. Not sure what direction you're going here.
RelicSage  [author] 20 Feb, 2015 @ 4:30pm 
I'm a little confused as to what your trying to explaain to me? Exploit? Thumbnail? Can you be a little more specific? I created a collection yes a long time ago and not aware of any "exploits" if there is an exploit and I am a victim of such then I need to know what it is so I can report it to steam to ensure that I am not in violation of any steam policy.
RelicSage  [author] 18 Dec, 2014 @ 3:15pm 
I'll fix it soon :D
RelicSage  [author] 18 Dec, 2014 @ 3:15pm 
I know for some reason when i puyblished the blueprint a second time to include an update, the thumb got saved over with this one...
barefootlegos 18 Dec, 2014 @ 3:06pm 
Um wrong picture
RelicSage  [author] 17 Dec, 2014 @ 6:59pm 
Lump thanks for the advice on the formula, it will come quite handy when I post the individual stats for the BP's :D
Foxtrot 17 Dec, 2014 @ 2:41pm 
Otherwise nice ship.
Foxtrot 17 Dec, 2014 @ 2:41pm 
You do know you can calculate acceleration with the formula a= change in speed / time taken for change . and it is measured in m/s^2