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But wondering if theres a way to add plants from mods? I've some farm mods but they aren't in hydos. one or two are.
Is it possible for you to send me your save file and mod list. You can upload them to Google drive or something and send me a link.
@thewannabefunni
Yes they will work
The issue lies with save/loading, it was saving the wrong value before, hence when you load you get a big value. It should be fixed now but if you load you might see the wrong on that load. Make sure you have the newest version of this mod and then load your save. If you see any weirdness, just uninstall and reinstall the hydroponics. The issue shouldn't happen again. If you see if happen again after that, report it here and I'll look at it again since that REALLY shouldn't be happening anymore.
Oh right that issue. I undid that fix with this new one. Just uninstall and reinstall your hydroponics for now and it will go away. It shouldn't happen anymore if you have the new version of the mod. I'll add another check to fix that for anyone loading a save file with that had the older version running before.
@gbtn
I found the issue and fixed it. It was related to the previous bug from yesterday. I've also added a check so if it gets stuck with 0 plants during growing for whatever reason, it should go back to sowing.
As for vanilla behavior on power cut. I do have plants to add that in. I'm trying to have it mimic vanilla behavior as close as possible, this includes plants just dying if its too cold, or if in a vacuum. I need to keep track of the plants health, but the current inspect window is getting too crammed with information, so I'm trying to see how I want to display this information.
Seems to the a simmilar issue to what gbtn is having, I'll take a closer look at it.
@Spess Merhreen
If you have DBH installed, the hydroponics takes water. :)
Does the hydroponics still function normally afterwards? They should only be wiped if power is cut (unless this is disabled in settings), if the plants are too old and die to old age, or if the building gets destroyed/minified. I just checked VFE Pineapples and they should function like normal plants. It's hard to me to figure what is happening just based on your description. If you can try to figure out steps to reproduce that issue that would be great. If this still happens randomly in the future and you want to get back your grown process, in god mode there is a gizmo that lets you increment grown % on the hydroponics by 10%.
I originally had the problem that after reloading, there were much more plants (seemingly random) in the hydroponic. After reinstalling the mod, I now have the problem that after reloading, there are no plants left. Nothing new can be planted either. It seems to me as if the non-existent plants have to “grow out” before new ones can be planted. But then nothing can be harvested, only replanted. For testing purposes, I only used Harmony, the DLCs, and this mod.
It would be great if you could take a look at this.
Would it be possible, instead of destroying the plants immediately or having no effect when there is no power, to add plant health, which then slowly decreases, as with the original hydroponics?
I just encountered a weird issue where all of my modded hydroponics (1x mini, 1x high, and 4x hyper) suddenly had all the currently growing crops disappear. I thought something happened and went back a save to when they were all 60% grown and they're missing from that save too. When I loaded approx 6 hours ago on the current save they were all still there. Any idea? For reference I was growing modded pineapples (vanilla plants expanded) and standard healroot and cotton but I'm not sure if the normal plants could've been impacted by an issue with VPE.
Because of the high dense food it churns out, I was thinking they need to be refueled with something like chemfuel after a harvest. 175 150 300. Incase anyone thought "Its too op"
potentially integrating with Vanilla chemfule expanded.
(I'm currently using 3 giant hydros for my colony and barely getting by Lol!)
Thanks again. This has been real good!!
Issue should be fixed. if you download this update and just reload your game (if the issue is still in your game), it should be gone afterwards.
Can you also try with only this mod and VGP and try growing grapes and see if you get the issue? Otherwise I'll need your modlist to see what is happening.
For plants that can be harvested multiple times (ie. ambrosia). The hydroponics will now store them back in after harvest and re-enter the grow phase. Note that the entire harvest phase must complete first before it can go back into grow phase.
Due to this, the hydroponics now also track the age of the plants. If the plants age exceeds their lifespan, they will die in the hydroponics. When re-entering grow stage from harvest, the hydroponics will do a rough estimate to see if the plant will die of age before the next harvest cycle, if it will, then it will kill the plants off and enter sowing stage instead.
For now I think you'll just need to manually kill the plants during harvesting phase.
Looking at other normally non hydroponics plants though (like berries in vanilla rimworld or vanilla extended plants), just deleting them might cause issues as then growing something like fruit trees in the hydroponics becomes non viable (if you get a mod to grow them inside hydroponics).
(For ambrosia and boomshroom)
The hydros grow them the first time, but because the plant doens't get removed it only harveststhe plants at the top (like a nomral hydoponic)
Grow ambrosia -> Harvest -> only harvests the top ones (even if there is 40 plants in the hydro)
Hoping htere is some code or something that'll help that. (even if it is to remove the ambrisa plant entirely instead of reducing it to 30% on harvest)
Added your translations and patched it to have the ITab with Farming Hysteresis
I'll look at the plant animations if I have time
I'll take a look at that mod's compatibility.
Some strings are hard coded currently since I didn't really expect to translate it. I'll clean it up a bit and put those strings in the translation files.
The plant animation is slightly buggy but it's only visual. I'll need to take a look. I was too tired yesterday so I left it at is for now lol.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2431191516&searchtext=Hysteresis
This mod allows you to limit the amount of planting to prevent wealth from exploding.
Also, the strings "Stored Plants" and "Average light" cannot be translated into other languages.
But I got stuck at the plant generation part in the end.