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there is a tutorial on how to use this mod
A little later, with the update or earlier, we will add a short guide to the mod description for a better understanding of how to use it 🙏
helped the builder on the server a lot
I needed this. Thanks.
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okay, so here's the deal with mod compatibility for schematics.
current version saves tile and wall info by `index`. If your mod list changes, that can mess up schematic loading. like, you'll get wrong tiles or walls.
bcuz of that, I'm changing it to save info by `id` starting from the next version.
this means you'll need to re-save your schematics in the new version.
about old schematic files: you'll still be able to load them. but you won't be able to save them back in the old format anymore. they'll just get converted to the new format if you re-save them. and yeah, since those old ones have that `index` bug, there might still be issues when loading.
thx to report. i'll fix it in the next update
picture of an npc box hotel
10/10
mod compatibility is definitely something i really want. but for now, my top priority is getting it to work perfectly with vanilla.
for mod items, I'll def try to support them, but tbh, I can't really guarantee it'll work perfectly.
that's actually on the dev checklist, but I haven't gotten to it yet. definitely planning to add it later though.
and showing the number of blocks needed for a schematic, that's a really good idea! separate from that, I've also been thinking about a feature to show how many tiles/walls are left to place. i'm planning to implement those features later too.
instant build feature(based on schematics) is currently in dev as a separate mod.
originally, I was thinking about semi-auto building to use by smart cursor for Terramatica, but that path's pretty tricky. So, instead, I'm creating this separate mod that's simpler, just one-click, and doesn't have those limitations. It's kinda for folks who want instant create now, even before the smart cursor stuff is ready. (smart cursor feature is still on the long-term roadmap, tho!)
this instant-build feature isn't top priority, but since lots of users want it, going with this separate mod approach made it more viable to work on.
i'm a solo dev, working on this instant-build mod alongside other dev tasks, like Terramatica paint or actuators, wires support. cause of that simultaneous dev, progress is kinda delayed.
so, it'll need more dev time before its full release.