RimWorld

RimWorld

Colonist Merger
19 Comments
TNTsquid 19 Sep @ 12:25am 
I've had this idea in my head for a while but I was thinking it would be some kind of anomaly ritual, but I like how you did it even more, especially with the paradoxical dissonance, which makes a lot of sense and adds a bit of balancing. Great work!
Anker 5 Sep @ 11:32am 
I hope the option to combine skills rather then average them becomes an option. Add two pawns with 10 and 7 in the same skill, get a pawn with 10 skill. Oof.
Dust 17 Aug @ 11:13pm 
I'm guessing the psylink thing is the fact it wipes all heddefs?

Would love the option to carry people/prisoners to it, but still has great uses for dealing with various other issues of Non Violent pawns.
ShyGuySpirit 1 Aug @ 1:23pm 
Will you allow us to rotate the building? Currently it only faces one way.
Latex Santa 29 Jul @ 5:08am 
@Azathoth
Oh yeah, I'd forgotten to resub to that one. Thanks.
It would be very handy... if Vanilla Psycasts Expanded were not screwed up right now.
Meditation to recharge psy-focus causes big losses of TPS. I'll have to post-pone using it until I see some improvements.
Azathoth 28 Jul @ 3:34pm 
which if you have VPE will allow you to just get their abilities back
Azathoth 28 Jul @ 3:34pm 
@Latex Santa its not perfect but you can use this mod to just harvest their psylink before merging https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2110931217
gunns22 26 Jul @ 2:10pm 
@Kotobike

This is serious. This isn't a situation where "If you don't like it, leave" is a valid response. User Latex Santa is talking about a serious glitch that another user reported on the original.
Kotobike  [author] 26 Jul @ 11:59am 
if you have any concerns about any mod, I recommend not to use it :)
gunns22 26 Jul @ 11:33am 
@Kotobike

I'd say user @Latex Santa's concerns for this mod are worth looking into, considering I haven't seen SilkCircuit (creator of the original mod) in ages
Latex Santa 26 Jul @ 7:54am 
@Kotobike
Also, thank you for your work in updating this mod.
It's a very interesting one, which I've been wanting to use for a while.
Latex Santa 26 Jul @ 7:53am 
@
Kotobike
User Tathar from the 1.5 version of the mod said, and I quote:
"It seems this mod isn't compatible with the psycasts or psylink from Royalty DLC, and now I'm wondering if the same applies to Ideology DLC content. Unfortunately I don't see any real benefit to this mod over Biotech's children system, and there are lots of severe penalties for interacting with this mod, so I think I'll have to stop using it.

Also you can't merge babies or anyone too terminally ill to walk themselves to the chamber."

Could you please confirm whether these issues are still present in your version of the mod or have they been resolved?
Strife 26 Jul @ 1:48am 
FUUUUUUUUUU-SION-HA
Kotobike  [author] 26 Jul @ 12:39am 
Added support for prisoners
now you can unite not only colonists but also prisoners
I can't move the pawns to the center of the device, so I corrected the graphics a little
gunns22 25 Jul @ 10:52am 
I suppose this will do until we get news on user SilkCircuit. From what I can tell, they haven't been online since March.
Tyrant 25 Jul @ 10:01am 
We need something like this in Psycast form as a Fusion Dance mod, but even stronger.
Latex Santa 25 Jul @ 9:59am 
@Kotobike
Some guy on the 1.5 version of the mod was complaining of certain bad incompatibilities with DLC systems (Biotech and Ideology). Might want to check that out.
SpaceDorf 25 Jul @ 9:04am 
and the warcrimes continue
Bosh 25 Jul @ 7:56am 
I'd give you a tip but boosty requires my card details and I ain't givin' em.