RimWorld

RimWorld

FriendHelpfulRemake
40 Comments
我胸大你随意 24 Oct @ 8:40am 
好样的布鲁斯!
410398997 13 Oct @ 7:12pm 
玩了一下太正义了,一堆拿着链式霰弹枪的熊猫把敌人打的抱头鼠窜。
Oke518 3 Oct @ 5:23am 
can you add a way to exclude some animals? i have the giver mod and the list of trainable ability is so long it hides the name button
夜月重楼 10 Sep @ 9:18pm 
我来学习一下,这是个巨作。
Mollis 30 Aug @ 10:00pm 
已经解决了, 验证完整性之后就好了
Mollis 29 Aug @ 10:40am 
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HigashiDDD  [author] 29 Aug @ 8:41am 
@BryceIsTubing It works for me, I can't reproduce the problem. Please make sure the animal is a vanilla animal to confirm that the problem is not caused by some special modded animals' code. Also check if there is bug report while booting the game, which means potential patch failures
BryceIsTubing 29 Aug @ 7:30am 
Heyo! I believe I have found a bug in regards to drafting an enhanced animal. I think the update that got pushed out yesterday for Rimworld broke the drafting button so that the button is hidden and animals can not be drafted. Also when entering a raid/quest location animals enter the area drafted and cannot be undrafted. I made sure to test and confirm the bug with no other unrelated mods enabled.

If possible I would like to request a button in the mod menu to disable the drafting option.

Thank you for all you do Higashi and I hope this was helpful for you.
HigashiDDD  [author] 28 Aug @ 8:07pm 
@Foncess Now you can adjust the frequency of the smart animal joining or passing event
HigashiDDD  [author] 25 Aug @ 9:37am 
@caicai 对面初始化失败了,问问对面吧,我对兼容非原版向的mod没兴趣。另外你的报错信息不是原始报错,看不出任何有价值的信息(只看得到对面初始化失败了),建议先把原始报错数据翻出来
HigashiDDD  [author] 25 Aug @ 9:32am 
@高不成 你看看mod设置,砍树是学了搬运就能干的
高不成 25 Aug @ 4:11am 
不是说使用了催化剂才能工作吗?遗孤剧本一落地哈士奇就会砍树什么的工作
caicai 22 Aug @ 1:23am 
打起来时,射击子弹就卡在一个地方不动,然后就卡顿红字,喂给AI说是friendhelpful导致的空引用,是和反弹子弹不兼容吗

从这个新的错误日志来看,问题依然和之前完全一致,仍然是由 ProjectileInversion 模组(即你提到的 “Rebound (Continued)”)的初始化失败导致的,核心原因还是 FriendHelpful 模组引发的空引用异常(NullReferenceException)。
日志中的 [Ref 503D2D0D] 和 [Ref 71049007] 表明这是与之前完全相同的错误堆栈,只是触发的子弹实例(Bullet_Revolver_CWF_Gun_Revolver_091214)和位置略有不同,本质上是同一问题的重复出现。
caicai 22 Aug @ 1:23am 
Exception ticking Bullet_Revolver_CWF_Gun_Revolver_091214 (at (107, 0, 129)): System.TypeInitializationException: The type initializer for 'ProjectileInversion.StartUp' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 503D2D0D] Duplicate stacktrace, see ref for original
End of inner exception stack trace
[Ref 71049007] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
OrangeQuill 20 Aug @ 7:42am 
Bro dont build your shelves like that. It slows your colonists down
Foncess 16 Aug @ 12:08pm 
do you get more smart animals if you have less colonists then? i just started a rich explorer playthrough using this for the first time, and i had like 4 smart animal events within the first year. it's no big deal though. i decided to just start slaughtering new ones since having too many for free feels overpowered
吃好的食物增加工作积极性这个,是直接名字匹配的精致奢侈食物,还是检查食物是否带来心情增益?即是否可以食用mod中的高级食物来提升工作效率呢?
HigashiDDD  [author] 15 Aug @ 3:28am 
@Foncess In current state the frequency depends on the population of your colony (3 smart animals count as one population). I'll consider it
Foncess 14 Aug @ 1:03pm 
are there any plans to add options to change the frequency of the smart animal joining or passing event? it happens a bit too often for my taste
HigashiDDD  [author] 13 Aug @ 7:46pm 
@蔽月八云 Duplicate stacktrace, see ref for original 的意思是重复报错,具体信息参见原始报错,所以这个报错没有意义,得把它的第一条红字找出来
蔽月八云 13 Aug @ 9:36am 
Exception ticking kuoer78547 (at (215, 0, 104)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A14D666] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
HigashiDDD  [author] 13 Aug @ 12:25am 
@蔽月八云 只建议给动物使用本mod的功能,其他mod添加的生物可能有其自身的逻辑,会被本mod覆盖。另外你说了这么多但是又不提供具体的错误信息,我又没法帮你虚空算卦
蔽月八云 12 Aug @ 10:12pm 
不加该mod,原本虫娘可以近战和挖矿。加上后,依然会去判断执行这些动作,但是走到矿边上后就会报红字傻站着。
HigashiDDD  [author] 12 Aug @ 8:59pm 
@蔽月八云 训完搬运就是智慧动物了,另外和ve系列最基础的一些包都是兼容的
蔽月八云 12 Aug @ 9:13am 
大概是和Vanilla Expanded Framework之间的问题?
蔽月八云 12 Aug @ 9:00am 
虫娘的近战、砍树、挖矿,都会在走到工作位置后,变成等待状态。技能训练后,就会出现在智慧动物页面里,但是没有喝过感知药这里都是空的。
SiyoSowl 2 Aug @ 10:47pm 
试了下,这MOD好像和九莲冲突,会导致刷出的九莲所有技能都为0,而且九莲的觉醒技能也消失了
HigashiDDD  [author] 2 Aug @ 12:47am 
Use this if you want to craft Sentience Catalyst:
如果需要制作感知催化剂可以考虑:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540114623
MerLatus 1 Aug @ 5:43pm 
与Utility Columns冲突吗?
HigashiDDD  [author] 1 Aug @ 8:42am 
@瑞恩高斯林 我试了下原版敲击兽是正常的
HigashiDDD  [author] 1 Aug @ 8:08am 
@瑞恩高斯林 泰南的动物技能按钮的显示逻辑做的很逆天,只能完全重写了一遍。mod设置的前几条里就有选项可以关掉这个重写,你关了看看
瑞恩高斯林 1 Aug @ 7:53am 
似乎在训练动物技能后会导致动物原本的特殊技能失效,我敲击兽和模组里羽王龙的怒号技能按钮都不见了
小怜 1 Aug @ 5:08am 
这下呆猫有用了
瑞恩高斯林 31 Jul @ 6:59am 
刚才测试了一下应该解决了,感谢!
HigashiDDD  [author] 31 Jul @ 6:43am 
@瑞恩高斯林 和对面mod本身的关系不是很大。我优化了一下代码,应该提升了一些兼容性,载具框架的问题应该解决了
瑞恩高斯林 31 Jul @ 5:42am 
大佬我从1.5就很喜欢用这个mod,今天测试了一下发现和载具框架冲突导致智慧动物栏内的动物没有工作和训练内容,我查看了一下报错似乎是因为载具拓展中设定工作只能由人类进行,请问您这边可以看看能不能兼容一下吗
HigashiDDD  [author] 31 Jul @ 5:11am 
@算清了千年的账目却算不懂你的已读不回 驯兽工作特意加了判定防止自己训练自己或者自己屠宰自己
正在进行烹饪和驯兽的动物:有良好的自我管理能力.jpg
Doro 30 Jul @ 7:13am 
乐,兽王,启动!
大奸大恶 30 Jul @ 12:26am 
敲击兽去给我炒俩菜去