Garry's Mod

Garry's Mod

Authentic Counter-Strike: Source SWEPs
237 Comments
MightyX3N ✝ 10 Oct @ 6:23pm 
could you maybe add wall banging on thin walls like it was in CSS
MingeBag 10 Oct @ 2:06am 
WHAATT I was having the same problem too! It jumpscared me to close gmod. It made me thought i was in a gmod arg:steamfacepalm:
Spider09 8 Oct @ 8:09pm 
i guess i should mention this happened while i was testing the guns out on rp_downtown_v2, everything was fine, (the weapons are really accurate to css btw congrats on that)
then a pop up showed up like when i quick save on HL2
if that wasnt this mod i wonder wtf it couldve been instead
Wontairr  [author] 8 Oct @ 8:04pm 
@Spider09
nope, that's really weird.
Spider09 8 Oct @ 7:59pm 
does your mod make the game "auto save"?
i installed this and out of nowhere the "game saved"
ive played garrys mod for 300+ hours and never seen this before, only after installing this
Wontairr  [author] 8 Oct @ 5:57am 
@sApieNz it's a weird issue that I don't know how to fix with the "CalcViewModelView" function where once you modify the angles of the viewmodel, that small issue occurs.

The adjust option was added since gmod's default viewmodels are already out of wack, and it was just a small feature to try and combat it.

Here are some mods that replace the gmod viewmodels with more accurate ones (or switch to non c-hands):

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538083185&searchtext=authentic+knife
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232283841
sApieNz 8 Oct @ 3:14am 
They tilt only with "adjust c_hands" option
sApieNz 8 Oct @ 1:07am 
I've noticed that some weapons (knife, deagle) have a weird tilt depending on your vertical view angle. Looks kinda out of place for the addon's 'Authentic' name
Muylechoso 7 Oct @ 5:21pm 
when i throw a grenade it fly
Just A Mango 5 Oct @ 9:40am 
NIKEZ4EVER 4 Oct @ 8:26pm 
Downloaded just because of the video XD
hntrrandal 4 Oct @ 7:10pm 
downloaded, then realized my friend doesnt have css (i think) but then remembered css and episodic content now come with gmod :steamhappy:
galesdeloscien 26 Sep @ 11:13am 
oh okay then, thanks for the aclaration
Wontairr  [author] 26 Sep @ 5:57am 
naw the grenades are just really poorly coded. idk when ill get back to them though, im in no comfortable position right now to make any updates to this mod.
galesdeloscien 26 Sep @ 12:11am 
Tbh i really like this mod, one of the best and simple ones for me ngl.

Tho i have a small and very funny bug with the grenades and it was that for some reason, when i threw them in anh direction besides the floor, they would literally start flying lol, happened with all the three of them.

Imma see if its a compatibilitie probelm tho idk.
Wontairr  [author] 14 Sep @ 12:33pm 
This mod does not include any npcs sorry. There are only weapons that you can find in Weapons -> Counter-Strike Source.
augustoriofrio988 14 Sep @ 8:42am 
tengo algunos errores sobre los npc no me aparecen en la lista una ves suscrito deberian aparecer y no aparecen porfavor solucionar problema gracias
Wontairr  [author] 12 Sep @ 1:26pm 
the glock doesn't have recoil, thats how it is. idk about the deagle prop thing though. busy rn so cant do any updates
sho 12 Sep @ 12:16pm 
For some reason glock doesen't have recoil and deagle doesen't have prop push power
ShiRo926 12 Sep @ 2:33am 
Can you add icons for css ammo? so that it works seamlessly with hud mods like css hud mod
veskoyellowblock 6 Sep @ 5:14am 
I am not sure if this is the best CSS Weapon addon, but you definitely nailed it. It has the CSS Icon in the spawn menu like the default HL2 Weapons have it (and some Portal addons), enough amount of entities (as opposed of having a few for a single entity category), it has a plenty of customizable options, third-person animations for 2 silencers and the 2 burst-fire modes, a muzzle light, the knife is not so tilted to the left, fun additional-extra weapons, amongst other subtler details. Of course, I have adress some issues in the Inaccuracy reports discussion, but from what I've observed, this is what I am going to use. Thank you, and wish you the best and a good luck on further coding for anything.
morarivaleriu6 5 Sep @ 8:39am 
thank you for accepting us left handers
Bananaful 4 Sep @ 9:00am 
:O
Wontairr  [author] 4 Sep @ 9:00am 
@H.E.V.Y. maybe in the future
ً77px 4 Sep @ 6:43am 
No, thank you! Appreciate the speedy response and actioning my request :cool_seagull:
Bananaful 4 Sep @ 6:41am 
bomb???
Wontairr  [author] 4 Sep @ 6:28am 
thank you for the message! I have just added a toggle in the server settings that allows you to enable +zoom.
ً77px 4 Sep @ 6:18am 
I'm unable to use the standard zoom (+zoom) while using these SWEPs. It has been that long since I have played Counter-Strike: Source so can only assume this is more of a feature to further this mods 'authenticity' (within what you could make it) with comparison to the weapons as they appear in CS:S? It is on this assumption as to why I did not log this under "BUG REPORTS".
Otherwise, is there any way functionality, minor as it is, could be considered for +zoom?

Apologies if this has already been raised. While I read through the Bug Reports discussion (just in case), Steam comments do not benefit light reading, being limited to 10 comments/page.

Thanks for your work and contribution to the workshop. Minus the above, this works as intended with no issues or bugs to report.
Bananaful 3 Sep @ 11:06am 
can you add the bomb?
Res 29 Aug @ 2:33pm 
epic
block 28 Aug @ 9:43am 
video tutorial is absolute gold
musti2b 27 Aug @ 11:05am 
keep up with the great work this is awesome
Wontairr  [author] 27 Aug @ 10:30am 
it's still here, check your server settings and check the force multiplier, or disable all other mods and see if it still happens.
Nicholas 27 Aug @ 9:22am 
what happened to the weapon knockback? :(
Wontairr  [author] 22 Aug @ 3:54pm 
Theres a setting in client settings that changes viewsway. if you set it to 0 it'll disable the modded sway, and should fix your issue.
exactly 1 knight 22 Aug @ 1:55pm 
Sorry I've worded this poorly I'm having a weird day
exactly 1 knight 22 Aug @ 1:54pm 
I'm not certain if I've commented about this before, but if you use this mod with a viewmodel lagger walking resets its position back to the default and I think it has something to do with the accuracy of the walking animations. Could you see if what's breaking this could be made a toggle?
Wontairr  [author] 22 Aug @ 10:13am 
do you have use c-arms checked? if so then in client settings you can turn off adjust c-arms.
♿haircut cat 22 Aug @ 7:31am 
i have animation replacements and stuff and some guns look weird. pretty nicely please
♿haircut cat 22 Aug @ 7:30am 
can U add viewmodel offset settings kinda like in csgo, cs2 please.
Wontairr  [author] 22 Aug @ 6:03am 
it's an old reskin of mine
mirosubi 21 Aug @ 9:06pm 
why does the glockinator not use the CSS glocks
Wontairr  [author] 19 Aug @ 6:43pm 
NEW UPDATE:

Added W.I.P Basic TTT Support
♿haircut cat 18 Aug @ 6:44am 
add viewmodel settings Please
gutslasher 18 Aug @ 5:22am 
Can you please revert the knife animations please
Brave Yet Dumb 17 Aug @ 10:27pm 
Can there be a weapon spray multiplier or even an option to disable it entirely?
Wontairr  [author] 12 Aug @ 11:36am 
@major francis fan

2nd issue is fixed!
Wontairr  [author] 11 Aug @ 6:23pm 
@major francis fan fixed the ammo limit issue, I'll check out the second issue tomorrow. 👍
major francis fan 10 Aug @ 6:53am 
i have 2 complaints
1, if the ammo limit is set to 0, and cs:s ammo is on, none of your weapons will be able to have ammo
2. more of an inaccuracy related thing but, weapons spawn in with the same amount of reserve as the magazine
in css, the weapons start with Whatever they ammo limit is
Nicolas2014 9 Aug @ 6:46pm 
you will add a c4?