Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
i cant make the enemies spawn in from asw_spawners because then they would not have any guns. its an issue that cant be fixed so the only work around is by spawning all of them in at once.
i made the enemies have more health because if they had the default amount it would be way too easy with nearly all weapons killing them in less than a second and i didnt want that
theres too many light entities on the maps and if i add more then it will break entirely
im glad you enjoyed it though
https://www.twitch.tv/videos/2522339046?t=0h40m18s
Good job on introducing something new to the game! Here're some of the issues we found:
- Too dark, that it's hard to see the surroundings and enemies. Floor textures are close to black that even flashlight doesn't help much.
- Enemies are too bullet spongy
- Map is filled with enemies instead of spawning them in batches as the team progresses. At times this causes massive networking lag spike.
- The cat, when dropped, disappeared and teleported to exit, which was confusing
Nevertheless it was interesting to play it through!