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TLDR: Some of the offset items are so offset they are off the map actually
Hey this might be helpful for you. I was looking at the shelves and only saw 2 stack of steel despite each cell only having 3 so I was wondering if it was only trying to render the "top" stack but accidentally showing one of them offset, but then I wondered if the third was also offset but way way more. Using this Dubs Mint Minimap, I can highlight all selected items, so by selecting all the steel on the map (I think that's Allow Tool, might be vanilla now), it showed some of it way off in the top right corner. Since that's the direction of the offset, I wonder if somehow there is some sort of feedback loop or overflow error on the offset. Anyways, I hope this helps.
So I really wish I could help more, but as you can see, I don't really understand enough to.
For now, you can enable the "old stacking graphic" option in the mod options.
I'll look into properly fixing it when I have time.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3587239981
Forgot i could do this
As for testing to determine what mod caused it, this issue even occurs on normal vanilla shelves, but upon removing the mod, the issue disappears from them. I assume the reason is that Deep Storage in some way modifies storage behavior of vanilla shelves as well to put them into some kind of unified framework.
I can provide a screenshot if necessary. Just don't know how you'd like to see it.
Instant edit: changing the amount of stacks from 85 to 95 fixed it.
It doesn't seem to truly impact anyhting as the mods both seem to still work as intended but I don't know what it's implying myself as I'm not familiar with code like at all lol. Any insights even if it's just "should be fine to ignore" would be appreciated
However if you use Adaptive Storage Framework itself together with this, Adaptive Storage Framework does add some nice options specifically for this mod
TL;DR, LWM's Adaptive Deep Storage and this mod are two different things
It looks like Mlie just updated Deep Storage Plus (Continued) yesterday
@tommanley102 check the mod settings and enable the "old stacking graphic"
it destroys silver, but in masses.
just came home with 20500 silver, pawn went to unload it, unloaded 2500 and the rest disappeared. idk why the 20k have been as 1 stack in the inventory of the pawn, but i assume that that's part of the issue.
@Excalibur-13 yup, I'm still trying to figure out how to fix it. If you don't want to have that graphical bug, you can enable the old stacking graphic option in the mod settings.
It usually breaks everything when it happens but goes away when I reload my save so I'm not sure why it's not going away for you.
I am more than happy to provide any additional information needed.
I tried to disable all of my mods that I have (I do not have many) and yet the issue persisted. I strongly suspect that this mod is the culprit as it is the only mod I have in my list that actually adds new items/buildings to the game.
This is a save file that I have had since 1.5, and when my save file was on 1.5 I used the old file of this mod from the original author. When I transitioned to 1.6, I switched to this mod instead as the last one did not update. I believe that my game is trying to use stuff from the old mod and for some reason cannot anymore, even though I have not been using the old one for a while now (though I could be wrong about this).
In any case, this whole issue is very disheartening to me, as this is a save that has been going for over 20 in-game years and I would hate to lose it.
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B58ED97] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
(continued)