Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
If you ever happen to have the time, energy, and technical capacity, would you consider creating a set of mutators that include:
One-hit kill (for both players and enemy ai),
Infinite reserve ammo (but still requiring reload),
And 8x ammo drop multiplier (item pickups, and even enemy drops) ?
I think this setup could make for an intense, high-conflict combat mode — where chaos, positioning, and reaction speed matter more than attrition or resource management.
No pressure at all — just thought I’d float the idea in case it sparks any interest!
Not that i don't. 😈
Regarding the return, I was thinking of adding a separate mutator which would drain health from the player slowly, forcing you to complete the level faster. I'll think about implementing it some time in the future.
Regarding the proposal, that is honestly a great idea, although that is something that people in the modding community been trying to figure out how to implement for some time. When we finally do, I'll see if I can add this sort of zombie mutator.
I have played with the majority with your mutators and I got not bugs nor crashes.
It is a godamn good implementation to this game and I have to you 1 return and 1 proposal :
The return : Sometimes, the "vampires mod" in others games contains a small decrease of life forcing the player to attack to maintain his character alive. I think an additional modificator with this option would be a good completion for a more aggressive gameplay.
The proposal : I saw you can modify the reaction of enemies. Would it be possible to have a modificator where every enemy is disarmed and attack hand to hand the player ? If possible, could you, with this same mod delete the amnutions on the maps ? With this, we could have a good zombie mod that could be completed with "speed demon enemies".
I know this is a lot of work but with your work, I think that it would be good completion.
In every case, I Love your work !