Arma 3
Tel Abyad, Suriye
16 Comments
Adamant  [author] 21 Sep @ 2:14am 
thanks, buddy i haven't been very available lately, but i'm trying to develop the map whenever i have free time. if you have the patience, you can learn by using the old tutorial links in the arma 3 discord and asking the people there, (that's how i learned by the way) but learning takes a lot of time, and the apps we use are extremely old and clunky, so making a map in arma is an extremely painful experience
Tigre437 20 Sep @ 5:28pm 
Hey, I’ve been checking out your last two maps, and honestly, they’re really cool. The fact that they are 1:1 scale adds a realistic touch to the missions created just by being set on your maps.

Things I think could improve your maps would be dedicating more time to decorating the cities. If you place objects between buildings, on the streets, etc., it gives a polished feel to the map, which makes it much more attractive for mission editors. Also, try to avoid scattering buildings randomly; instead, connect them with the rest of the environment — add roads, fences, garages, etc. That kind of detail makes the maps feel more natural.

Keep up the good work, because you’re really good at it and you have great ideas. I wish I knew how to make maps so I could create even a fraction of one as good as yours.
T3485 17 Sep @ 12:16pm 
Very cool
Adamant  [author] 16 Sep @ 12:25pm 
soon
BIG GUY 16 Sep @ 11:28am 
make the satellite image better
J-Money 13 Sep @ 2:46am 
awesome work so far
Adamant  [author] 12 Sep @ 12:11pm 
and i didn't work on the ground texture just slapped the google satellite image, it needs cleaning and color correction but it's not needed right now i think
Adamant  [author] 12 Sep @ 12:08pm 
if you need something from me tell me, also i did this map by extracting the heightmap from NASA's website, it's based from real except i did the rivers, the map itself not done yet..
RoninsRebel 12 Sep @ 10:06am 
After looking over the map, it has potential. The main citry of Tel Abyad is decently done, with some extra detailing it could be a very vivid location. Ground texturing needs some work, large flat and barren plains tend to feel surreal. The river section as well, adding gradual dips in elevation throughout the map may help. I recommend using a topographical map or using a topography generation engine. The other towns and cities need detail but the basic layout and concept is well done. Keep up the work I'm going to be following this closely!
RoninsRebel 12 Sep @ 9:51am 
ALiVE is a mod framework, it lets you set up custom missions to generate automatically and it automatically spawns in units. Think of Antistasi but bigger. I'll give it a go on trying to make an index for this
Adamant  [author] 12 Sep @ 8:17am 
nıgga the fuck is that 😂😂
RoninsRebel 11 Sep @ 11:38pm 
Is this map indexed for ALiVE by chance?
IBrEOv 11 Sep @ 10:07am 
a map mod doesn't need to mess with the menu
Adamant  [author] 11 Sep @ 8:56am 
updated
Adamant  [author] 11 Sep @ 8:27am 
adding 川越 好博 - SABBATH as the preview music really silently now
ThreeThalatha 11 Sep @ 6:50am 
nice map, but why on earth did you destroy the menu with weird ypg and hms stuff
also you gotta fix those fields its horrible